Files
vimix/Screenshot.cpp

156 lines
3.8 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2020-2021 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <memory.h>
#include <assert.h>
#include <thread>
#include <atomic>
#include <glad/glad.h>
// standalone image loader
#include <stb_image.h>
#include <stb_image_write.h>
#include "Screenshot.h"
Screenshot::Screenshot()
{
Width = Height = 0;
Data = nullptr;
Pbo = 0;
Pbo_size = 0;
Pbo_full = false;
}
Screenshot::~Screenshot()
{
if (Pbo > 0)
glDeleteBuffers(1, &Pbo);
if (Data)
free(Data);
}
bool Screenshot::isFull()
{
return Pbo_full;
}
void Screenshot::captureGL(int x, int y, int w, int h)
{
Width = w - x;
Height = h - y;
unsigned int size = Width * Height * 3;
// create BPO
if (Pbo == 0)
glGenBuffers(1, &Pbo);
// bind
glBindBuffer(GL_PIXEL_PACK_BUFFER, Pbo);
// init
if (Pbo_size != size) {
Pbo_size = size;
if (Data) free(Data);
Data = (unsigned char*) malloc(Pbo_size);
glBufferData(GL_PIXEL_PACK_BUFFER, Pbo_size, NULL, GL_STREAM_READ);
}
// screenshot to PBO (fast)
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, 0);
Pbo_full = true;
// done
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void Screenshot::save(std::string filename)
{
// is there something to save?
if (Pbo && Pbo_size > 0 && Pbo_full) {
// bind buffer
glBindBuffer(GL_PIXEL_PACK_BUFFER, Pbo);
// get pixels (quite fast)
unsigned char* ptr = (unsigned char*) glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (NULL != ptr) {
memmove(Data, ptr, Pbo_size);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
}
// initiate saving in thread (slow)
std::thread(storeToFile, this, filename).detach();
// ready for next
Pbo_full = false;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
}
void Screenshot::RemoveAlpha()
{
unsigned int* p = (unsigned int*)Data;
int n = Width * Height;
while (n-- > 0)
{
*p |= 0xFF000000;
p++;
}
}
void Screenshot::FlipVertical()
{
int comp = 4;
int stride = Width * comp;
unsigned char* line_tmp = new unsigned char[stride];
unsigned char* line_a = (unsigned char*)Data;
unsigned char* line_b = (unsigned char*)Data + (stride * (Height - 1));
while (line_a < line_b)
{
memcpy(line_tmp, line_a, stride);
memcpy(line_a, line_b, stride);
memcpy(line_b, line_tmp, stride);
line_a += stride;
line_b -= stride;
}
delete[] line_tmp;
}
// Thread to perform slow operation of saving to file
void Screenshot::storeToFile(Screenshot *s, std::string filename)
{
static std::atomic<bool> ScreenshotSavePending_ = false;
// only one save at a time
if (ScreenshotSavePending_)
return;
ScreenshotSavePending_ = true;
// got data to save ?
if (s && s->Data) {
// save file
stbi_flip_vertically_on_write(true);
stbi_write_png(filename.c_str(), s->Width, s->Height, 3, s->Data, s->Width * 3);
}
ScreenshotSavePending_ = false;
}