Files
vimix/Shader.h

54 lines
1.1 KiB
C++

#ifndef __SHADER_H_
#define __SHADER_H_
#include <string>
#include <vector>
#include <glm/glm.hpp>
class ShadingProgram
{
public:
ShadingProgram(const std::string& vertex_file, const std::string& fragment_file);
void init();
bool initialized();
void use();
template<typename T> void setUniform(const std::string& name, T val);
template<typename T> void setUniform(const std::string& name, T val1, T val2);
template<typename T> void setUniform(const std::string& name, T val1, T val2, T val3);
static void enduse();
private:
void checkCompileErr();
void checkLinkingErr();
void compile();
void link();
unsigned int vertex_id_, fragment_id_, id_;
std::string vertex_code_;
std::string fragment_code_;
std::string vertex_file_;
std::string fragment_file_;
static ShadingProgram *currentProgram_;
};
class Shader
{
public:
Shader();
virtual ~Shader() {}
virtual void use();
virtual void reset();
glm::mat4 modelview;
glm::vec4 color;
void setModelview(float x, float y, float angle, float scale, float aspect_ratio);
protected:
ShadingProgram *program_;
};
#endif /* __SHADER_H_ */