mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-08 08:50:00 +01:00
fixed Switch node in Scene, removed Animation node from scene, created display mode for Source.
179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
#ifndef SOURCE_H
|
|
#define SOURCE_H
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <list>
|
|
|
|
#include "View.h"
|
|
#include "Decorations.h"
|
|
|
|
class ImageShader;
|
|
class ImageProcessingShader;
|
|
class FrameBuffer;
|
|
class FrameBufferSurface;
|
|
class MediaPlayer;
|
|
class Surface;
|
|
class Session;
|
|
class Frame;
|
|
class Source;
|
|
class CloneSource;
|
|
|
|
typedef std::list<Source *> SourceList;
|
|
typedef std::list<CloneSource *> CloneList;
|
|
|
|
class Source
|
|
{
|
|
friend class View;
|
|
friend class GeometryView;
|
|
|
|
public:
|
|
// create a source and add it to the list
|
|
// only subclasses of sources can actually be instanciated
|
|
Source();
|
|
virtual ~Source();
|
|
|
|
// manipulate name of source
|
|
void setName (const std::string &name);
|
|
inline std::string name () const { return name_; }
|
|
inline const char *initials() const { return initials_; }
|
|
|
|
// cloning mechanism
|
|
virtual CloneSource *clone();
|
|
|
|
// Display mode
|
|
typedef enum {
|
|
HIDDEN = 0,
|
|
NORMAL = 1,
|
|
ACTIVE = 2,
|
|
CURRENT = 3
|
|
} Mode;
|
|
Mode mode() const;
|
|
void setMode(Mode m);
|
|
|
|
// get handle on the nodes used to manipulate the source in a view
|
|
inline Group *group(View::Mode m) const { return groups_.at(m); }
|
|
inline Node *groupNode(View::Mode m) const { return static_cast<Node*>(groups_.at(m)); }
|
|
|
|
// tests if a given node is part of the source
|
|
bool contains(Node *node) const;
|
|
|
|
// a Source has a shader to control image processing effects
|
|
inline ImageProcessingShader *processingShader() const { return rendershader_; }
|
|
|
|
// a Source has a shader to control mixing effects
|
|
inline ImageShader *blendingShader() const { return blendingshader_; }
|
|
|
|
// every Source has a frame buffer from the renderbuffer
|
|
virtual FrameBuffer *frame() const;
|
|
|
|
// touch to request update
|
|
inline void touch() { need_update_ = true; }
|
|
|
|
// a Source shall be updated before displayed (Mixing, Geometry and Layer)
|
|
void update (float dt);
|
|
|
|
// accept all kind of visitors
|
|
virtual void accept (Visitor& v);
|
|
|
|
// a Source shall informs if the source failed (i.e. shall be deleted)
|
|
virtual bool failed() const = 0;
|
|
|
|
// a Source shall define a way to get a texture
|
|
virtual uint texture() const = 0;
|
|
|
|
// a Source shall define how to render into the frame buffer
|
|
virtual void render() = 0;
|
|
|
|
protected:
|
|
// name
|
|
std::string name_;
|
|
char initials_[3];
|
|
|
|
// every Source shall be initialized on first draw
|
|
bool initialized_;
|
|
virtual void init() = 0;
|
|
|
|
// nodes
|
|
std::map<View::Mode, Group*> groups_;
|
|
|
|
// render() fills in the renderbuffer at every frame
|
|
// NB: rendershader_ is applied at render()
|
|
FrameBuffer *renderbuffer_;
|
|
void attach(FrameBuffer *renderbuffer);
|
|
|
|
// the rendersurface draws the renderbuffer in the scene
|
|
// It is associated to the rendershader for mixing effects
|
|
FrameBufferSurface *rendersurface_;
|
|
|
|
// rendershader performs image processing
|
|
ImageProcessingShader *rendershader_;
|
|
|
|
// blendingshader provides mixing controls
|
|
ImageShader *blendingshader_;
|
|
|
|
// mode for display
|
|
Mode mode_;
|
|
|
|
// overlays and frames to be displayed on top of source
|
|
std::map<View::Mode, Group*> overlays_;
|
|
std::map<View::Mode, Switch*> frames_;
|
|
Handles *resize_handle_, *resize_H_handle_, *resize_V_handle_, *rotate_handle_;
|
|
|
|
// update
|
|
bool need_update_;
|
|
float dt_;
|
|
|
|
// clones
|
|
CloneList clones_;
|
|
};
|
|
|
|
struct hasName: public std::unary_function<Source*, bool>
|
|
{
|
|
inline bool operator()(const Source* elem) const {
|
|
return (elem && elem->name() == _n);
|
|
}
|
|
hasName(std::string n) : _n(n) { }
|
|
|
|
private:
|
|
std::string _n;
|
|
};
|
|
|
|
struct hasNode: public std::unary_function<Source*, bool>
|
|
{
|
|
bool operator()(const Source* elem) const;
|
|
hasNode(Node *n) : _n(n) { }
|
|
|
|
private:
|
|
Node *_n;
|
|
};
|
|
|
|
|
|
class CloneSource : public Source
|
|
{
|
|
friend class Source;
|
|
|
|
public:
|
|
~CloneSource();
|
|
|
|
// implementation of source API
|
|
void render() override;
|
|
uint texture() const override { return origin_->texture(); }
|
|
bool failed() const override { return origin_ == nullptr; }
|
|
void accept (Visitor& v) override;
|
|
|
|
CloneSource *clone() override;
|
|
inline Source *origin() const { return origin_; }
|
|
|
|
protected:
|
|
// only Source class can create new CloneSource via clone();
|
|
CloneSource(Source *origin);
|
|
|
|
void init() override;
|
|
Surface *clonesurface_;
|
|
Source *origin_;
|
|
};
|
|
|
|
|
|
#endif // SOURCE_H
|