Files
vimix/Source.h
brunoherbelin aa211fe39b Working on multiple sources selection: created bounding box decoration,
fixed Switch node in Scene, removed Animation node from scene, created
display mode for Source.
2020-06-13 18:22:32 +02:00

179 lines
4.4 KiB
C++

#ifndef SOURCE_H
#define SOURCE_H
#include <string>
#include <map>
#include <list>
#include "View.h"
#include "Decorations.h"
class ImageShader;
class ImageProcessingShader;
class FrameBuffer;
class FrameBufferSurface;
class MediaPlayer;
class Surface;
class Session;
class Frame;
class Source;
class CloneSource;
typedef std::list<Source *> SourceList;
typedef std::list<CloneSource *> CloneList;
class Source
{
friend class View;
friend class GeometryView;
public:
// create a source and add it to the list
// only subclasses of sources can actually be instanciated
Source();
virtual ~Source();
// manipulate name of source
void setName (const std::string &name);
inline std::string name () const { return name_; }
inline const char *initials() const { return initials_; }
// cloning mechanism
virtual CloneSource *clone();
// Display mode
typedef enum {
HIDDEN = 0,
NORMAL = 1,
ACTIVE = 2,
CURRENT = 3
} Mode;
Mode mode() const;
void setMode(Mode m);
// get handle on the nodes used to manipulate the source in a view
inline Group *group(View::Mode m) const { return groups_.at(m); }
inline Node *groupNode(View::Mode m) const { return static_cast<Node*>(groups_.at(m)); }
// tests if a given node is part of the source
bool contains(Node *node) const;
// a Source has a shader to control image processing effects
inline ImageProcessingShader *processingShader() const { return rendershader_; }
// a Source has a shader to control mixing effects
inline ImageShader *blendingShader() const { return blendingshader_; }
// every Source has a frame buffer from the renderbuffer
virtual FrameBuffer *frame() const;
// touch to request update
inline void touch() { need_update_ = true; }
// a Source shall be updated before displayed (Mixing, Geometry and Layer)
void update (float dt);
// accept all kind of visitors
virtual void accept (Visitor& v);
// a Source shall informs if the source failed (i.e. shall be deleted)
virtual bool failed() const = 0;
// a Source shall define a way to get a texture
virtual uint texture() const = 0;
// a Source shall define how to render into the frame buffer
virtual void render() = 0;
protected:
// name
std::string name_;
char initials_[3];
// every Source shall be initialized on first draw
bool initialized_;
virtual void init() = 0;
// nodes
std::map<View::Mode, Group*> groups_;
// render() fills in the renderbuffer at every frame
// NB: rendershader_ is applied at render()
FrameBuffer *renderbuffer_;
void attach(FrameBuffer *renderbuffer);
// the rendersurface draws the renderbuffer in the scene
// It is associated to the rendershader for mixing effects
FrameBufferSurface *rendersurface_;
// rendershader performs image processing
ImageProcessingShader *rendershader_;
// blendingshader provides mixing controls
ImageShader *blendingshader_;
// mode for display
Mode mode_;
// overlays and frames to be displayed on top of source
std::map<View::Mode, Group*> overlays_;
std::map<View::Mode, Switch*> frames_;
Handles *resize_handle_, *resize_H_handle_, *resize_V_handle_, *rotate_handle_;
// update
bool need_update_;
float dt_;
// clones
CloneList clones_;
};
struct hasName: public std::unary_function<Source*, bool>
{
inline bool operator()(const Source* elem) const {
return (elem && elem->name() == _n);
}
hasName(std::string n) : _n(n) { }
private:
std::string _n;
};
struct hasNode: public std::unary_function<Source*, bool>
{
bool operator()(const Source* elem) const;
hasNode(Node *n) : _n(n) { }
private:
Node *_n;
};
class CloneSource : public Source
{
friend class Source;
public:
~CloneSource();
// implementation of source API
void render() override;
uint texture() const override { return origin_->texture(); }
bool failed() const override { return origin_ == nullptr; }
void accept (Visitor& v) override;
CloneSource *clone() override;
inline Source *origin() const { return origin_; }
protected:
// only Source class can create new CloneSource via clone();
CloneSource(Source *origin);
void init() override;
Surface *clonesurface_;
Source *origin_;
};
#endif // SOURCE_H