Files
vimix/Session.cpp
brunoherbelin d916bb5706 Fixed initialization of source and of SessionSource; sources are ready
after full initialization and in standly. A new button allows playing
the source (media or session) in the new source pannel.
2020-07-19 19:03:49 +02:00

213 lines
4.8 KiB
C++

#include <algorithm>
#include "defines.h"
#include "Settings.h"
#include "FrameBuffer.h"
#include "Session.h"
#include "GarbageVisitor.h"
#include "Log.h"
Session::Session() : filename_(""), failedSource_(nullptr), active_(true)
{
config_[View::RENDERING] = new Group;
config_[View::RENDERING]->scale_ = render_.resolution();
config_[View::GEOMETRY] = new Group;
config_[View::GEOMETRY]->scale_ = Settings::application.views[View::GEOMETRY].default_scale;
config_[View::GEOMETRY]->translation_ = Settings::application.views[View::GEOMETRY].default_translation;
config_[View::LAYER] = new Group;
config_[View::LAYER]->scale_ = Settings::application.views[View::LAYER].default_scale;
config_[View::LAYER]->translation_ = Settings::application.views[View::LAYER].default_translation;
config_[View::MIXING] = new Group;
config_[View::MIXING]->scale_ = Settings::application.views[View::MIXING].default_scale;
config_[View::MIXING]->translation_ = Settings::application.views[View::MIXING].default_translation;
}
Session::~Session()
{
// delete all sources
for(auto it = sources_.begin(); it != sources_.end(); ) {
// erase this source from the list
it = deleteSource(*it);
}
}
void Session::setActive (bool on)
{
if (active_ != on) {
active_ = on;
for(auto it = sources_.begin(); it != sources_.end(); it++) {
(*it)->setActive(active_);
}
}
}
// update all sources
void Session::update(float dt)
{
failedSource_ = nullptr;
// pre-render of all sources
for( SourceList::iterator it = sources_.begin(); it != sources_.end(); it++){
if ( (*it)->failed() ) {
failedSource_ = (*it);
}
else {
// render the source
(*it)->render();
// update the source
(*it)->update(dt);
}
}
// update the scene tree
render_.update(dt);
// draw render view in Frame Buffer
render_.draw();
}
SourceList::iterator Session::addSource(Source *s)
{
// insert the source in the rendering
render_.scene.ws()->attach(s->group(View::RENDERING));
// insert the source to the beginning of the list
sources_.push_front(s);
// return the iterator to the source created at the beginning
return sources_.begin();
}
SourceList::iterator Session::deleteSource(Source *s)
{
// find the source
SourceList::iterator its = find(s);
// ok, its in the list !
if (its != sources_.end()) {
// remove Node from the rendering scene
render_.scene.ws()->detatch( s->group(View::RENDERING) );
// erase the source from the update list & get next element
its = sources_.erase(its);
// delete the source : safe now
delete s;
}
// return end of next element
return its;
}
Source *Session::popSource()
{
Source *s = nullptr;
SourceList::iterator its = sources_.begin();
if (its != sources_.end())
{
s = *its;
// remove Node from the rendering scene
render_.scene.ws()->detatch( s->group(View::RENDERING) );
// erase the source from the update list & get next element
sources_.erase(its);
}
return s;
}
void Session::setResolution(glm::vec3 resolution)
{
render_.setResolution(resolution);
config_[View::RENDERING]->scale_ = resolution;
}
void Session::setFading(float f)
{
render_.setFading(f);
}
void Session::fadeIn() {
float f = render_.fading();
if ( f > EPSILON)
render_.setFading( f / 2.f);
}
void Session::fadeOut() {
float f = render_.fading();
if ( f < 1.f - EPSILON)
render_.setFading( f * 2.f);
}
SourceList::iterator Session::begin()
{
return sources_.begin();
}
SourceList::iterator Session::end()
{
return sources_.end();
}
SourceList::iterator Session::find(int index)
{
if (index<0)
return sources_.end();
int i = 0;
SourceList::iterator it = sources_.begin();
while ( i < index && it != sources_.end() ){
i++;
it++;
}
return it;
}
SourceList::iterator Session::find(Source *s)
{
return std::find(sources_.begin(), sources_.end(), s);
}
SourceList::iterator Session::find(std::string namesource)
{
return std::find_if(sources_.begin(), sources_.end(), Source::hasName(namesource));
}
SourceList::iterator Session::find(Node *node)
{
return std::find_if(sources_.begin(), sources_.end(), Source::hasNode(node));
}
uint Session::numSource() const
{
return sources_.size();
}
bool Session::empty() const
{
return sources_.empty();
}
int Session::index(SourceList::iterator it) const
{
int index = -1;
int count = 0;
for(auto i = sources_.begin(); i != sources_.end(); i++, count++) {
if ( i == it ) {
index = count;
break;
}
}
return index;
}