Files
vimix/StreamSource.cpp
2020-10-11 12:05:38 +02:00

133 lines
3.0 KiB
C++

#include <sstream>
#include <glm/gtc/matrix_transform.hpp>
#include "StreamSource.h"
#include "defines.h"
#include "ImageShader.h"
#include "Resource.h"
#include "Decorations.h"
#include "Stream.h"
#include "Visitor.h"
#include "Log.h"
GenericStreamSource::GenericStreamSource() : StreamSource()
{
// create stream
stream_ = new Stream;
// icon in mixing view
overlays_[View::MIXING]->attach( new Symbol(Symbol::EMPTY, glm::vec3(0.8f, 0.8f, 0.01f)) );
overlays_[View::LAYER]->attach( new Symbol(Symbol::EMPTY, glm::vec3(0.8f, 0.8f, 0.01f)) );
}
void GenericStreamSource::setDescription(const std::string &desc)
{
Log::Notify("Creating Source with Stream description '%s'", desc.c_str());
stream_->open(desc);
stream_->play(true);
}
void GenericStreamSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
StreamSource::StreamSource() : Source()
{
// create surface
surface_ = new Surface(renderingshader_);
}
StreamSource::~StreamSource()
{
// delete media surface & stream
delete surface_;
delete stream_;
}
bool StreamSource::failed() const
{
return stream_->failed();
}
uint StreamSource::texture() const
{
return stream_->texture();
}
void StreamSource::replaceRenderingShader()
{
surface_->replaceShader(renderingshader_);
}
void StreamSource::init()
{
if ( stream_->isOpen() ) {
// update video
stream_->update();
// once the texture of media player is created
if (stream_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
surface_->setTextureIndex( stream_->texture() );
// create Frame buffer matching size of media player
float height = float(stream_->width()) / stream_->aspectRatio();
FrameBuffer *renderbuffer = new FrameBuffer(stream_->width(), (uint)height, true);
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// done init
initialized_ = true;
Log::Info("Source '%s' linked to Stream %s", name().c_str(), std::to_string(stream_->id()).c_str());
// force update of activation mode
active_ = true;
touch();
}
}
}
void StreamSource::setActive (bool on)
{
bool was_active = active_;
Source::setActive(on);
// change status of media player (only if status changed)
if ( active_ != was_active ) {
stream_->enable(active_);
}
}
void StreamSource::update(float dt)
{
Source::update(dt);
// update stream
stream_->update();
}
void StreamSource::render()
{
if (!initialized_)
init();
else {
// render the media player into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
renderbuffer_->begin();
surface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
}
}