Files
vimix/ImageProcessingShader.cpp
Bruno a18fd3177c Follow clang-tidy and clazy suggestions
variables non-POD should not be 'static' outside a class. Always use and init variables. Delete useless classes.
2021-07-17 16:45:01 +02:00

84 lines
2.2 KiB
C++

#include "defines.h"
#include "Visitor.h"
#include "Log.h"
#include "ImageProcessingShader.h"
ShadingProgram imageProcessingShadingProgram("shaders/image.vs", "shaders/imageprocessing.fs");
const char* ImageProcessingShader::filter_names[12] = { "None", "Blur", "Sharpen", "Edge", "Emboss", "Denoising",
"Erosion 3x3", "Erosion 5x5", "Erosion 7x7", "Dilation 3x3", "Dilation 5x5", "Dilation 7x7" };
ImageProcessingShader::ImageProcessingShader(): Shader()
{
program_ = &imageProcessingShadingProgram;
ImageProcessingShader::reset();
}
void ImageProcessingShader::use()
{
Shader::use();
program_->setUniform("brightness", brightness);
program_->setUniform("contrast", contrast);
program_->setUniform("saturation", saturation);
program_->setUniform("hueshift", hueshift);
program_->setUniform("threshold", threshold);
program_->setUniform("lumakey", lumakey);
program_->setUniform("nbColors", nbColors);
program_->setUniform("invert", invert);
program_->setUniform("filterid", filterid);
program_->setUniform("gamma", gamma);
program_->setUniform("levels", levels);
program_->setUniform("chromakey", chromakey);
program_->setUniform("chromadelta", chromadelta);
}
void ImageProcessingShader::reset()
{
Shader::reset();
// default values for image processing
brightness = 0.f;
contrast = 0.f;
saturation = 0.f;
hueshift = 0.f;
threshold = 0.f;
lumakey = 0.f;
nbColors = 0;
invert = 0;
filterid = 0;
gamma = glm::vec4(1.f, 1.f, 1.f, 1.f);
levels = glm::vec4(0.f, 1.f, 0.f, 1.f);
chromakey = glm::vec4(0.f, 0.8f, 0.f, 0.f);
chromadelta = 0.f;
}
void ImageProcessingShader::copy(ImageProcessingShader const& S)
{
brightness = S.brightness;
contrast = S.contrast;
saturation = S.saturation;
hueshift = S.hueshift;
threshold = S.threshold;
lumakey = S.lumakey;
nbColors = S.nbColors;
invert = S.invert;
filterid = S.filterid;
gamma = S.gamma;
levels = S.levels;
chromakey = S.chromakey;
chromadelta = S.chromadelta;
}
void ImageProcessingShader::accept(Visitor& v)
{
// Shader::accept(v);
v.visit(*this);
}