Files
vimix/PickingVisitor.cpp

210 lines
7.6 KiB
C++

#include "PickingVisitor.h"
#include "Log.h"
#include "Decorations.h"
#include "GlmToolkit.h"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/string_cast.hpp>
#include <glm/gtx/vector_angle.hpp>
PickingVisitor::PickingVisitor(glm::vec3 coordinates, bool force) : Visitor(),
force_(force), modelview_(glm::mat4(1.f))
{
points_.push_back( coordinates );
}
PickingVisitor::PickingVisitor(glm::vec3 selectionstart, glm::vec3 selection_end, bool force) : Visitor(),
force_(force), modelview_(glm::mat4(1.f))
{
points_.push_back( selectionstart );
points_.push_back( selection_end );
}
void PickingVisitor::visit(Node &n)
{
// use the transform modified during update
modelview_ *= n.transform_;
}
void PickingVisitor::visit(Group &n)
{
if (!n.visible_ && !force_)
return;
glm::mat4 mv = modelview_;
for (NodeSet::iterator node = n.begin(); node != n.end(); ++node) {
if ( (*node)->visible_ || force_)
(*node)->accept(*this);
modelview_ = mv;
}
}
void PickingVisitor::visit(Switch &n)
{
if ((!n.visible_ && !force_) || n.numChildren()<1)
return;
glm::mat4 mv = modelview_;
n.activeChild()->accept(*this);
modelview_ = mv;
}
void PickingVisitor::visit(Primitive &)
{
// by default, a Primitive is not interactive
}
void PickingVisitor::visit(Surface &n)
{
if (!n.visible_ && !force_)
return;
// if more than one point given for testing: test overlap
if (points_.size() > 1) {
// create bounding box for those points (2 in practice)
GlmToolkit::AxisAlignedBoundingBox bb_points;
bb_points.extend(points_);
// update the coordinates of the Surface bounding box to match transform
GlmToolkit::AxisAlignedBoundingBox surf;
surf = n.bbox().transformed(modelview_);
// Test inclusion of all four corners of the Surface inside the selection bounding box
if ( bb_points.contains( surf) ) {
// add this surface to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
}
// // ALTERNATIVE BEHAVIOR : test bounding box for overlap only
// // apply inverse transform
// bb_points = bb_points.transformed(glm::inverse(modelview_)) ;
// if ( bb_points.intersect( n.bbox() ) ) {
// // add this surface to the nodes picked
// nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
// }
}
// only one point
else if (points_.size() > 0) {
// apply inverse transform to the point of interest
glm::vec4 P = glm::inverse(modelview_) * glm::vec4( points_[0], 1.f );
// test bounding box for picking from a single point
if ( n.bbox().contains( glm::vec3(P)) ) {
// add this surface to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(P)) );
}
}
}
void PickingVisitor::visit(Disk &n)
{
// discard if not visible or if not exactly one point given for picking
if ((!n.visible_ && !force_) || points_.size() != 1)
return;
// apply inverse transform to the point of interest
glm::vec4 P = glm::inverse(modelview_) * glm::vec4( points_[0], 1.f );
// test distance for picking from a single point
if ( glm::length(glm::vec2(P)) < 1.f )
// add this surface to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(P)) );
}
void PickingVisitor::visit(Handles &n)
{
// discard if not visible or if not exactly one point given for picking
if ((!n.visible_ && !force_) || points_.size() != 1)
return;
// apply inverse transform to the point of interest
glm::vec4 P = glm::inverse(modelview_) * glm::vec4( points_[0], 1.f );
// inverse transform to check the scale
glm::vec4 S = glm::inverse(modelview_) * glm::vec4( 0.05f, 0.05f, 0.f, 0.f );
float scale = glm::length( glm::vec2(S) );
// extract rotation from modelview
glm::mat4 ctm;
glm::vec3 rot(0.f);
glm::vec4 vec = modelview_ * glm::vec4(1.f, 0.f, 0.f, 0.f);
rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
ctm = glm::rotate(glm::identity<glm::mat4>(), -rot.z, glm::vec3(0.f, 0.f, 1.f)) * modelview_ ;
vec = ctm * glm::vec4(1.f, 1.f, 0.f, 0.f);
glm::vec4 mirror = glm::sign(vec);
bool picked = false;
if ( n.type() == Handles::RESIZE ) {
// 4 corners
picked = ( glm::length(glm::vec2(+1.f, +1.f)- glm::vec2(P)) < scale ||
glm::length(glm::vec2(+1.f, -1.f)- glm::vec2(P)) < scale ||
glm::length(glm::vec2(-1.f, +1.f)- glm::vec2(P)) < scale ||
glm::length(glm::vec2(-1.f, -1.f)- glm::vec2(P)) < scale );
}
else if ( n.type() == Handles::RESIZE_H ){
// left & right
picked = ( glm::length(glm::vec2(+1.f, 0.f)- glm::vec2(P)) < scale ||
glm::length(glm::vec2(-1.f, 0.f)- glm::vec2(P)) < scale );
}
else if ( n.type() == Handles::RESIZE_V ){
// top & bottom
picked = ( glm::length(glm::vec2(0.f, +1.f)- glm::vec2(P)) < scale ||
glm::length(glm::vec2(0.f, -1.f)- glm::vec2(P)) < scale );
}
else if ( n.type() == Handles::ROTATE ){
// the icon for rotation is on the right top corner at (0.12, 0.12) in scene coordinates
glm::vec4 pos = glm::inverse(ctm) * ( mirror * glm::vec4( 0.12f, 0.12f, 0.f, 0.f ) );
picked = glm::length( glm::vec2( 1.f, 1.f) + glm::vec2(pos) - glm::vec2(P) ) < 1.5f * scale;
}
else if ( n.type() == Handles::SCALE ){
// the icon for scaling is on the right bottom corner at (0.12, -0.12) in scene coordinates
glm::vec4 pos = glm::inverse(ctm) * ( mirror * glm::vec4( 0.12f, -0.12f, 0.f, 0.f ) );
picked = glm::length( glm::vec2( 1.f, -1.f) + glm::vec2(pos) - glm::vec2(P) ) < 1.5f * scale;
}
else if ( n.type() == Handles::CROP ){
// the icon for cropping is on the left bottom corner at (0.12, 0.12) in scene coordinates
glm::vec4 pos = glm::inverse(ctm) * ( mirror * glm::vec4( 0.12f, 0.12f, 0.f, 0.f ) );
picked = glm::length( glm::vec2( -1.f, -1.f) + glm::vec2(pos) - glm::vec2(P) ) < 1.5f * scale;
}
else if ( n.type() == Handles::MENU ){
// the icon for menu is on the left top corner at (-0.12, 0.12) in scene coordinates
glm::vec4 pos = glm::inverse(ctm) * ( mirror * glm::vec4( -0.12f, 0.12f, 0.f, 0.f ) );
picked = glm::length( glm::vec2( -1.f, 1.f) + glm::vec2(pos) - glm::vec2(P) ) < 1.5f * scale;
}
else if ( n.type() == Handles::LOCKED || n.type() == Handles::UNLOCKED ){
// the icon for lock is on the right bottom corner at (-0.12, 0.12) in scene coordinates
glm::vec4 pos = glm::inverse(ctm) * ( mirror * glm::vec4( -0.12f, 0.12f, 0.f, 0.f ) );
picked = glm::length( glm::vec2( 1.f, -1.f) + glm::vec2(pos) - glm::vec2(P) ) < 1.5f * scale;
}
if ( picked )
// add this to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(P)) );
}
void PickingVisitor::visit(Symbol& n)
{
// discard if not visible or if not exactly one point given for picking
if ((!n.visible_ && !force_) || points_.size() != 1)
return;
// apply inverse transform to the point of interest
glm::vec4 P = glm::inverse(modelview_) * glm::vec4( points_[0], 1.f );
// test bounding box for picking from a single point
if ( n.bbox().contains( glm::vec3(P)) ) {
// add this to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(P)) );
}
}
void PickingVisitor::visit(Scene &n)
{
n.root()->accept(*this);
}