mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 15:30:00 +01:00
284 lines
7.3 KiB
C++
284 lines
7.3 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include <thread>
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#include <chrono>
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#include "SessionSource.h"
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#include "defines.h"
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#include "Log.h"
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#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Primitives.h"
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#include "Mesh.h"
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#include "SearchVisitor.h"
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#include "Session.h"
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#include "SessionCreator.h"
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#include "Mixer.h"
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void SessionSource::loadSession(const std::string& filename, SessionSource *source)
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{
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source->loadFinished_ = false;
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// actual loading of xml file
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SessionCreator creator( source->session_ );
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if (creator.load(filename)) {
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// all ok, validate session filename
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source->session_->setFilename(filename);
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}
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else {
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// error loading
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Log::Notify("Failed to load Session file %s.", filename.c_str());
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source->loadFailed_ = true;
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}
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// end thread
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source->loadFinished_ = true;
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}
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SessionSource::SessionSource() : Source(), path_("")
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{
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// specific node for transition view
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groups_[View::TRANSITION]->visible_ = false;
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groups_[View::TRANSITION]->scale_ = glm::vec3(0.1f, 0.1f, 1.f);
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groups_[View::TRANSITION]->translation_ = glm::vec3(-1.f, 0.f, 0.f);
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frames_[View::TRANSITION] = new Switch;
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Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::DROP);
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frame->translation_.z = 0.1;
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frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.9f);
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frames_[View::TRANSITION]->attach(frame);
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frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::DROP);
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frame->translation_.z = 0.01;
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frame->color = glm::vec4( COLOR_TRANSITION_SOURCE, 1.f);
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frames_[View::TRANSITION]->attach(frame);
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groups_[View::TRANSITION]->attach(frames_[View::TRANSITION]);
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overlays_[View::TRANSITION] = new Group;
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overlays_[View::TRANSITION]->translation_.z = 0.1;
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overlays_[View::TRANSITION]->visible_ = false;
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Symbol *center = new Symbol(Symbol::GENERIC, glm::vec3(0.f, -1.05f, 0.1f));
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overlays_[View::TRANSITION]->attach(center);
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groups_[View::TRANSITION]->attach(overlays_[View::TRANSITION]);
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loadFailed_ = false;
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loadFinished_ = false;
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session_ = new Session;
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// create surface:
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// - textured with original texture from session
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// - crop & repeat UV can be managed here
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// - additional custom shader can be associated
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sessionsurface_ = new Surface(rendershader_);
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}
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SessionSource::~SessionSource()
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{
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// delete surface
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delete sessionsurface_;
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// delete session
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if (session_)
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delete session_;
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}
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void SessionSource::load(const std::string &p)
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{
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path_ = p;
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// launch a thread to load the session
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std::thread ( SessionSource::loadSession, path_, this).detach();
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Log::Notify("Opening %s", p.c_str());
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}
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Session *SessionSource::detach()
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{
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// remember pointer to give away
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Session *giveaway = session_;
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// work on a new session
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session_ = new Session;
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// make disabled
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initialized_ = false;
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loadFailed_ = true;
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return giveaway;
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}
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bool SessionSource::failed() const
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{
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return loadFailed_;
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}
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uint SessionSource::texture() const
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{
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if (session_ == nullptr)
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return Resource::getTextureBlack();
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return session_->frame()->texture();
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}
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void SessionSource::init()
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{
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Log::Info("SessionSource::init");
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if ( loadFinished_ && !loadFailed_ && session_ != nullptr) {
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loadFinished_ = false;
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// set resolution
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session_->setResolution( session_->config(View::RENDERING)->scale_ );
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// update once with update of the depth
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View::need_deep_update_ = true;
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session_->update(dt_);
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// get the texture index from framebuffer of session, apply it to the surface
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sessionsurface_->setTextureIndex( session_->frame()->texture() );
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// create Frame buffer matching size of session
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FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution());
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// icon in mixing view
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overlays_[View::MIXING]->attach( new Symbol(Symbol::SESSION, glm::vec3(0.8f, 0.8f, 0.01f)) );
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overlays_[View::LAYER]->attach( new Symbol(Symbol::SESSION, glm::vec3(0.8f, 0.8f, 0.01f)) );
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// done init
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initialized_ = true;
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Log::Info("Source Session %s loading %d sources.", path_.c_str(), session_->numSource());
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// force update of activation mode
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active_ = true;
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touch();
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}
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}
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void SessionSource::setActive (bool on)
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{
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// Log::Info("SessionSource::setActive %d", on);
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bool was_active = active_;
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Source::setActive(on);
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// change status of media player (only if status changed)
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if ( active_ != was_active ) {
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session_->setActive(active_);
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}
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}
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void SessionSource::update(float dt)
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{
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Source::update(dt);
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// update content
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session_->update(dt);
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// delete a source which failed
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if (session()->failedSource() != nullptr)
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session()->deleteSource(session()->failedSource());
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}
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void SessionSource::render()
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{
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if (!initialized_)
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init();
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else {
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// render the sesion into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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void SessionSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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RenderSource::RenderSource(Session *session) : Source(), session_(session)
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{
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// create surface:
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sessionsurface_ = new Surface(rendershader_);
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}
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RenderSource::~RenderSource()
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{
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// delete surface
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delete sessionsurface_;
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}
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bool RenderSource::failed() const
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{
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return session_ == nullptr;
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}
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uint RenderSource::texture() const
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{
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if (session_ == nullptr)
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return Resource::getTextureBlack();
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return session_->frame()->texture();
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}
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void RenderSource::init()
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{
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if (session_ == nullptr)
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session_ = Mixer::manager().session();
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if (session_ && session_->frame()->texture() != Resource::getTextureBlack()) {
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FrameBuffer *fb = session_->frame();
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// get the texture index from framebuffer of view, apply it to the surface
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sessionsurface_->setTextureIndex( fb->texture() );
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// create Frame buffer matching size of output session
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FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution());
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// icon in mixing view
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overlays_[View::MIXING]->attach( new Symbol(Symbol::RENDER, glm::vec3(0.8f, 0.8f, 0.01f)) );
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overlays_[View::LAYER]->attach( new Symbol(Symbol::RENDER, glm::vec3(0.8f, 0.8f, 0.01f)) );
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// done init
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initialized_ = true;
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Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
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}
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}
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void RenderSource::render()
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{
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if (!initialized_)
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init();
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else {
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// render the view into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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void RenderSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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