mirror of
https://github.com/brunoherbelin/vimix.git
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137 lines
5.5 KiB
C++
137 lines
5.5 KiB
C++
#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "Log.h"
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#include <glad/glad.h>
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FrameBuffer::FrameBuffer(uint width, uint height, bool useDepthBuffer)
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{
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attrib_.viewport.x = width;
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attrib_.viewport.y = height;
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attrib_.clear_color = glm::vec3(0.f);
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// create a renderbuffer object to store depth info
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GLuint rboId;
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if (useDepthBuffer){
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glGenRenderbuffers(1, &rboId);
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glBindRenderbuffer(GL_RENDERBUFFER, rboId);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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// create a framebuffer object
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glGenFramebuffers(1, &framebufferid_);
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glBindFramebuffer(GL_FRAMEBUFFER, framebufferid_);
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// generate texture
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glGenTextures(1, &textureid_);
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glBindTexture(GL_TEXTURE_2D, textureid_);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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// attach the texture to FBO color attachment point
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, textureid_, 0);
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// attach the renderbuffer to depth attachment point
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if (useDepthBuffer){
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, rboId);
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}
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checkFramebufferStatus();
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FrameBuffer::release();
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}
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FrameBuffer::~FrameBuffer()
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{
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glDeleteFramebuffers(1, &framebufferid_);
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}
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float FrameBuffer::aspectRatio() const
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{
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return static_cast<float>(width()) / static_cast<float>(height());
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}
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void FrameBuffer::bind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, framebufferid_);
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}
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void FrameBuffer::begin()
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{
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bind();
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Rendering::manager().PushAttrib(attrib_);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void FrameBuffer::end()
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{
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Rendering::manager().PopAttrib();
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FrameBuffer::release();
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}
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void FrameBuffer::release()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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bool FrameBuffer::blit(FrameBuffer *other)
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{
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if (attrib_.viewport.x != other->width() || attrib_.viewport.y != other->height())
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return false;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, other->framebufferid_);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferid_);
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// blit to the frame buffer object
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glBlitFramebuffer(0, attrib_.viewport.y, attrib_.viewport.x, 0, 0, 0,
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other->width(), other->height(),
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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return true;
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}
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void FrameBuffer::checkFramebufferStatus()
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{
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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switch (status){
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT is returned if any of the framebuffer attachment points are framebuffer incomplete.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT is returned if the framebuffer does not have at least one image attached to it.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER is returned if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for any color attachment point(s) named by GL_DRAWBUFFERi.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER is returned if GL_READ_BUFFER is not GL_NONE and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for the color attachment point named by GL_READ_BUFFER.");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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Log::Warning("GL_FRAMEBUFFER_UNSUPPORTED is returned if the combination of internal formats of the attached images violates an implementation-dependent set of restrictions.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is returned if the value of GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers; if the value of GL_TEXTURE_SAMPLES is the not same for all attached textures; or, if the attached images are a mix of renderbuffers and textures, the value of GL_RENDERBUFFER_SAMPLES does not match the value of GL_TEXTURE_SAMPLES.\nGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is also returned if the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not the same for all attached textures; or, if the attached images are a mix of renderbuffers and textures, the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not GL_TRUE for all attached textures.");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
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Log::Warning("GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS is returned if any framebuffer attachment is layered, and any populated attachment is not layered, or if all populated color attachments are not from textures of the same target.");
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break;
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case GL_FRAMEBUFFER_UNDEFINED:
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Log::Warning(" GL_FRAMEBUFFER_UNDEFINED is returned if target is the default framebuffer, but the default framebuffer does not exist.");
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break;
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case GL_FRAMEBUFFER_COMPLETE:
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Log::Info("Framebuffer created.");
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break;
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}
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}
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