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https://github.com/brunoherbelin/vimix.git
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96 lines
1.8 KiB
C++
96 lines
1.8 KiB
C++
#ifndef VIEW_H
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#define VIEW_H
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#include <glm/glm.hpp>
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#include "Scene.h"
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#include "FrameBuffer.h"
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class Source;
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class View
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{
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public:
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typedef enum {RENDERING = 0, MIXING=1, GEOMETRY=2, LAYER=3, INVALID=4 } Mode;
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View(Mode m);
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inline Mode mode() const { return mode_; }
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virtual void update (float dt);
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virtual void draw () = 0;
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virtual void zoom (float) {}
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virtual void drag (glm::vec2, glm::vec2);
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virtual void grab (glm::vec2, glm::vec2, Source*, std::pair<Node *, glm::vec2>) {}
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virtual void restoreSettings();
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virtual void saveSettings();
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Scene scene;
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protected:
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Mode mode_;
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};
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class MixingView : public View
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{
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public:
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MixingView();
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~MixingView();
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void draw () override;
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>) override;
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private:
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uint textureMixingQuadratic();
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};
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class RenderView : public View
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{
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FrameBuffer *frame_buffer_;
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public:
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RenderView ();
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~RenderView ();
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void draw () override;
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void setResolution (glm::vec3 resolution = glm::vec3(0.f));
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glm::vec3 resolution() const { return frame_buffer_->resolution(); }
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inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
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};
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class GeometryView : public View
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{
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public:
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GeometryView();
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~GeometryView();
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void draw () override;
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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private:
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};
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class LayerView : public View
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{
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public:
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LayerView();
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~LayerView();
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void draw () override;
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void zoom (float factor) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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private:
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float aspect_ratio;
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};
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#endif // VIEW_H
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