Files
vimix/CloneSource.cpp
2022-01-20 23:27:43 +01:00

244 lines
6.6 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <gst/gst.h>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Log.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBuffer.h"
#include "Decorations.h"
#include "CloneSource.h"
const char* CloneSource::cloning_provenance_label[2] = { "Original texture", "Post-processed image" };
CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), cloningsurface_(nullptr),
read_index_(0), write_index_(0), delay_(0.0), paused_(false), provenance_(CLONE_TEXTURE)
{
// initial name copies the origin name: diplucates are namanged in session
name_ = origin->name();
// set symbol
symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
// init array
stack_.fill(nullptr);
elapsed_stack_.fill(0.0);
timestamps_.fill(0);
timer_ = g_timer_new ();
}
CloneSource::~CloneSource()
{
if (origin_)
origin_->clones_.remove(this);
// delete all frame buffers
for (size_t i = 0; i < stack_.size(); ++i){
if ( stack_[i] != nullptr )
delete stack_[i];
}
if (cloningsurface_)
delete cloningsurface_;
g_free(timer_);
}
CloneSource *CloneSource::clone(uint64_t id)
{
// do not clone a clone : clone the original instead
if (origin_)
return origin_->clone(id);
else
return nullptr;
}
void CloneSource::init()
{
if (origin_ && origin_->mode_ > Source::UNINITIALIZED) {
// internal surface to draw the original texture
cloningsurface_ = new Surface;
cloningsurface_->setTextureIndex( origin()->texture() );
// frame buffers where to draw frames from the origin source
glm::vec3 res = origin_->frame()->resolution();
for (size_t i = 0; i < stack_.size(); ++i){
stack_[i] = new FrameBuffer( res, origin_->frame()->use_alpha() );
}
// set initial texture surface
texturesurface_->setTextureIndex( stack_[read_index_]->texture() );
// activate elapsed-timer
g_timer_start(timer_);
// create render Frame buffer matching size of images
FrameBuffer *renderbuffer = new FrameBuffer( res, true);
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// force update of activation mode
active_ = true;
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source %s cloning source %s.", name().c_str(), origin_->name().c_str() );
}
}
void CloneSource::setActive (bool on)
{
// request update
need_update_ |= active_ != on;
active_ = on;
groups_[View::RENDERING]->visible_ = active_;
groups_[View::GEOMETRY]->visible_ = active_;
groups_[View::LAYER]->visible_ = active_;
if (origin_) {
if ( mode_ > Source::UNINITIALIZED)
origin_->touch();
// change visibility of active surface (show preview of origin when inactive)
if (activesurface_) {
if (active_)
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(stack_[read_index_]->texture());
}
}
}
void CloneSource::update(float dt)
{
Source::update(dt);
if (!paused_ && origin_ && cloningsurface_ != nullptr) {
double now = g_timer_elapsed (timer_, NULL) ;
// increment enplacement of write index
write_index_ = (write_index_+1)%(stack_.size());
elapsed_stack_[write_index_] = now;
timestamps_[write_index_] = origin_->playtime();
// CLONE_RENDER : blit rendered framebuffer in the stack
if (provenance_ == CLONE_RENDER)
origin_->frame()->blit(stack_[write_index_]);
// CLONE_TEXTURE : render origin texture in the stack
else {
stack_[write_index_]->begin();
cloningsurface_->draw(glm::identity<glm::mat4>(), stack_[write_index_]->projection());
stack_[write_index_]->end();
}
// define emplacement of read index
if (delay_ < 0.001)
// minimal difference if no delay
read_index_ = write_index_;
else
{
// starting where we are at, get the next index that satisfies the delay
size_t previous_index = read_index_;
while ( now - elapsed_stack_[read_index_] > delay_) {
// usually, one frame increment suffice
read_index_ = (read_index_ + 1 )%(stack_.size());
// break the loop if running infinite (never happens)
if (previous_index == read_index_)
break;
}
}
// update the source surface to be rendered
texturesurface_->setTextureIndex( stack_[read_index_]->texture() );
}
}
void CloneSource::setDelay(double second)
{
delay_ = CLAMP(second, 0.0, 1.0);
}
void CloneSource::play (bool on)
{
// if a different state is asked
if (paused_ == on) {
// restart clean if was paused
if (paused_)
replay();
// toggle state
paused_ = !on;
}
}
void CloneSource::replay()
{
g_timer_reset(timer_);
elapsed_stack_.fill(0.0);
write_index_ = 0;
read_index_ = 1;
}
guint64 CloneSource::playtime () const
{
return timestamps_[read_index_];
}
uint CloneSource::texture() const
{
if (cloningsurface_ != nullptr)
return stack_[read_index_]->texture();
else
return Resource::getTextureTransparent();
}
void CloneSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
glm::ivec2 CloneSource::icon() const
{
return glm::ivec2(ICON_SOURCE_CLONE);
}
std::string CloneSource::info() const
{
return std::string("clone of ") + cloning_provenance_label[provenance_] + " from '" + origin_->name() + "'";
}