Files
vimix/SourceCallback.h
Bruno Herbelin 6cf86d80e2 Input Mapping suport for Gamepad Axis (multiply SourceCallback)
Apply the ControlValue as a multiplyer to the Callback. UI with indication bars for gamepad axis.
2022-02-07 13:27:05 +01:00

241 lines
5.9 KiB
C++

#ifndef SOURCECALLBACK_H
#define SOURCECALLBACK_H
#include <glm/glm.hpp>
class Visitor;
class Source;
class SourceCallback
{
public:
typedef enum {
CALLBACK_GENERIC = 0,
CALLBACK_ALPHA,
CALLBACK_LOOM,
CALLBACK_GRAB,
CALLBACK_RESIZE,
CALLBACK_TURN,
CALLBACK_DEPTH,
CALLBACK_PLAY,
CALLBACK_REPLAY,
CALLBACK_RESETGEO,
CALLBACK_LOCK
} CallbackType;
static SourceCallback *create(CallbackType type);
SourceCallback();
virtual ~SourceCallback() {}
virtual void update (Source *, float) = 0;
virtual void multiply (float) {};
virtual SourceCallback *clone () const = 0;
virtual SourceCallback *reverse (Source *) const { return nullptr; }
virtual CallbackType type () { return CALLBACK_GENERIC; }
virtual void accept (Visitor& v);
inline bool finished () const { return finished_; }
inline bool active () const { return active_; }
inline void reset () { initialized_ = false; }
protected:
bool active_;
bool finished_;
bool initialized_;
};
class ResetGeometry : public SourceCallback
{
public:
ResetGeometry () : SourceCallback() {}
void update (Source *s, float) override;
SourceCallback *clone () const override;
CallbackType type () override { return CALLBACK_RESETGEO; }
};
class SetAlpha : public SourceCallback
{
float alpha_;
glm::vec2 pos_;
glm::vec2 step_;
public:
SetAlpha ();
SetAlpha (float alpha);
float value () const { return alpha_;}
void setValue (float a) { alpha_ = a; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () override { return CALLBACK_ALPHA; }
void accept (Visitor& v) override;
};
class Loom : public SourceCallback
{
float speed_;
glm::vec2 pos_;
glm::vec2 step_;
float duration_;
float progress_;
public:
Loom ();
Loom (float d, float duration = 0.f);
float value () const { return speed_;}
void setValue (float d) { speed_ = d; }
float duration () const { return duration_;}
void setDuration (float d) { duration_ = d; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone() const override;
CallbackType type () override { return CALLBACK_LOOM; }
void accept (Visitor& v) override;
};
class Lock : public SourceCallback
{
bool lock_;
public:
Lock ();
Lock (bool on);
bool value () const { return lock_;}
void setValue (bool l) { lock_ = l;}
void update (Source *s, float) override;
SourceCallback *clone() const override;
CallbackType type () override { return CALLBACK_LOCK; }
};
class SetDepth : public SourceCallback
{
float duration_;
float progress_;
float start_;
float target_;
public:
SetDepth ();
SetDepth (float depth, float duration = 0.f);
float value () const { return target_;}
void setValue (float d) { target_ = d; }
float duration () const { return duration_;}
void setDuration (float d) { duration_ = d; }
void update (Source *s, float dt) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () override { return CALLBACK_DEPTH; }
void accept (Visitor& v) override;
};
class Play : public SourceCallback
{
bool play_;
public:
Play ();
Play (bool on);
bool value () const { return play_;}
void setValue (bool on) { play_ = on; }
void update (Source *s, float) override;
SourceCallback *clone() const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () override { return CALLBACK_PLAY; }
};
class RePlay : public SourceCallback
{
public:
RePlay();
void update(Source *s, float) override;
SourceCallback *clone() const override;
CallbackType type () override { return CALLBACK_REPLAY; }
};
class Grab : public SourceCallback
{
glm::vec2 speed_;
glm::vec2 start_;
float duration_;
float progress_;
public:
Grab();
Grab(float dx, float dy, float duration = 0.f);
glm::vec2 value () { return speed_;}
void setValue (glm::vec2 d) { speed_ = d; }
float duration () const { return duration_;}
void setDuration (float d) { duration_ = d; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () override { return CALLBACK_GRAB; }
void accept (Visitor& v) override;
};
class Resize : public SourceCallback
{
glm::vec2 speed_;
glm::vec2 start_;
float duration_;
float progress_;
public:
Resize();
Resize(float dx, float dy, float duration = 0.f);
glm::vec2 value () { return speed_;}
void setValue (glm::vec2 d) { speed_ = d; }
float duration () const { return duration_;}
void setDuration (float d) { duration_ = d; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () override { return CALLBACK_RESIZE; }
void accept (Visitor& v) override;
};
class Turn : public SourceCallback
{
float speed_;
float start_;
float duration_;
float progress_;
public:
Turn();
Turn(float da, float duration = 0.f);
float value () { return speed_;}
void setValue (float d) { speed_ = d; }
float duration () const { return duration_;}
void setDuration (float d) { duration_ = d; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () override { return CALLBACK_TURN; }
void accept (Visitor& v) override;
};
#endif // SOURCECALLBACK_H