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Apply the ControlValue as a multiplyer to the Callback. UI with indication bars for gamepad axis.
241 lines
5.9 KiB
C++
241 lines
5.9 KiB
C++
#ifndef SOURCECALLBACK_H
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#define SOURCECALLBACK_H
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#include <glm/glm.hpp>
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class Visitor;
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class Source;
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class SourceCallback
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{
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public:
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typedef enum {
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CALLBACK_GENERIC = 0,
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CALLBACK_ALPHA,
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CALLBACK_LOOM,
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CALLBACK_GRAB,
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CALLBACK_RESIZE,
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CALLBACK_TURN,
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CALLBACK_DEPTH,
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CALLBACK_PLAY,
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CALLBACK_REPLAY,
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CALLBACK_RESETGEO,
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CALLBACK_LOCK
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} CallbackType;
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static SourceCallback *create(CallbackType type);
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SourceCallback();
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virtual ~SourceCallback() {}
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virtual void update (Source *, float) = 0;
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virtual void multiply (float) {};
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virtual SourceCallback *clone () const = 0;
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virtual SourceCallback *reverse (Source *) const { return nullptr; }
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virtual CallbackType type () { return CALLBACK_GENERIC; }
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virtual void accept (Visitor& v);
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inline bool finished () const { return finished_; }
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inline bool active () const { return active_; }
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inline void reset () { initialized_ = false; }
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protected:
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bool active_;
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bool finished_;
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bool initialized_;
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};
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class ResetGeometry : public SourceCallback
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{
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public:
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ResetGeometry () : SourceCallback() {}
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void update (Source *s, float) override;
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SourceCallback *clone () const override;
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CallbackType type () override { return CALLBACK_RESETGEO; }
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};
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class SetAlpha : public SourceCallback
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{
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float alpha_;
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glm::vec2 pos_;
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glm::vec2 step_;
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public:
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SetAlpha ();
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SetAlpha (float alpha);
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float value () const { return alpha_;}
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void setValue (float a) { alpha_ = a; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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SourceCallback *clone () const override;
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SourceCallback *reverse(Source *s) const override;
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CallbackType type () override { return CALLBACK_ALPHA; }
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void accept (Visitor& v) override;
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};
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class Loom : public SourceCallback
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{
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float speed_;
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glm::vec2 pos_;
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glm::vec2 step_;
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float duration_;
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float progress_;
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public:
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Loom ();
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Loom (float d, float duration = 0.f);
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float value () const { return speed_;}
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void setValue (float d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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SourceCallback *clone() const override;
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CallbackType type () override { return CALLBACK_LOOM; }
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void accept (Visitor& v) override;
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};
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class Lock : public SourceCallback
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{
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bool lock_;
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public:
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Lock ();
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Lock (bool on);
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bool value () const { return lock_;}
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void setValue (bool l) { lock_ = l;}
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void update (Source *s, float) override;
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SourceCallback *clone() const override;
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CallbackType type () override { return CALLBACK_LOCK; }
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};
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class SetDepth : public SourceCallback
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{
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float duration_;
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float progress_;
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float start_;
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float target_;
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public:
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SetDepth ();
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SetDepth (float depth, float duration = 0.f);
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float value () const { return target_;}
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void setValue (float d) { target_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void update (Source *s, float dt) override;
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void multiply (float factor) override;
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SourceCallback *clone () const override;
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SourceCallback *reverse(Source *s) const override;
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CallbackType type () override { return CALLBACK_DEPTH; }
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void accept (Visitor& v) override;
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};
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class Play : public SourceCallback
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{
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bool play_;
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public:
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Play ();
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Play (bool on);
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bool value () const { return play_;}
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void setValue (bool on) { play_ = on; }
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void update (Source *s, float) override;
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SourceCallback *clone() const override;
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SourceCallback *reverse(Source *s) const override;
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CallbackType type () override { return CALLBACK_PLAY; }
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};
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class RePlay : public SourceCallback
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{
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public:
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RePlay();
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void update(Source *s, float) override;
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SourceCallback *clone() const override;
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CallbackType type () override { return CALLBACK_REPLAY; }
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};
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class Grab : public SourceCallback
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{
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glm::vec2 speed_;
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glm::vec2 start_;
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float duration_;
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float progress_;
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public:
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Grab();
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Grab(float dx, float dy, float duration = 0.f);
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glm::vec2 value () { return speed_;}
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void setValue (glm::vec2 d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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SourceCallback *clone () const override;
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CallbackType type () override { return CALLBACK_GRAB; }
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void accept (Visitor& v) override;
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};
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class Resize : public SourceCallback
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{
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glm::vec2 speed_;
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glm::vec2 start_;
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float duration_;
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float progress_;
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public:
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Resize();
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Resize(float dx, float dy, float duration = 0.f);
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glm::vec2 value () { return speed_;}
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void setValue (glm::vec2 d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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SourceCallback *clone () const override;
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CallbackType type () override { return CALLBACK_RESIZE; }
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void accept (Visitor& v) override;
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};
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class Turn : public SourceCallback
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{
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float speed_;
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float start_;
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float duration_;
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float progress_;
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public:
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Turn();
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Turn(float da, float duration = 0.f);
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float value () { return speed_;}
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void setValue (float d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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SourceCallback *clone () const override;
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CallbackType type () override { return CALLBACK_TURN; }
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void accept (Visitor& v) override;
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};
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#endif // SOURCECALLBACK_H
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