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https://github.com/brunoherbelin/vimix.git
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230 lines
5.1 KiB
C++
230 lines
5.1 KiB
C++
#ifndef PRIMITIVES_H
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#define PRIMITIVES_H
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#include <string>
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#include "Scene.h"
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#include "ImageShader.h"
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class MediaPlayer;
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class FrameBuffer;
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/**
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* @brief The Surface class is a Primitive to draw an flat square
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* surface with texture coordinates.
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*
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* It uses a unique vertex array object to draw all surfaces.
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*
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*/
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class Surface : public Primitive {
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public:
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Surface(Shader *s = new ImageShader);
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virtual ~Surface();
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void init () override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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inline void setTextureIndex(uint t) { textureindex_ = t; }
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inline uint textureIndex() const { return textureindex_; }
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inline void setMirrorTexture(bool m) { mirror_ = m; }
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inline bool mirrorTexture() { return mirror_; }
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protected:
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uint textureindex_;
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bool mirror_;
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};
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/**
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* @brief The ImageSurface class is a Surface to draw an image
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*
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* It creates an ImageShader for rendering.
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*
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* Image is read from the Ressouces (not an external file)
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* Height = 1.0, Width is set by the aspect ratio of the image
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*/
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class ImageSurface : public Surface {
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public:
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ImageSurface(const std::string& path, Shader *s = new ImageShader);
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void init () override;
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void accept (Visitor& v) override;
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inline std::string resource() const { return resource_; }
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protected:
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std::string resource_;
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};
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/**
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* @brief The MediaSurface class is a Surface to draw a video
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*
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* URI is passed to a Media Player to handle the video playback
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* Height = 1.0, Width is set by the aspect ratio of the image
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*/
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class MediaSurface : public Surface {
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public:
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MediaSurface(const std::string& p, Shader *s = new ImageShader);
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~MediaSurface();
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void init () override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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void update (float dt) override;
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inline std::string path() const { return path_; }
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inline MediaPlayer *mediaPlayer() const { return mediaplayer_; }
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protected:
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std::string path_;
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MediaPlayer *mediaplayer_;
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};
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/**
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* @brief The FrameBufferSurface class is a Surface to draw a framebuffer
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*
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* URI is passed to a Media Player to handle the video playback
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* Height = 1.0, Width is set by the aspect ratio of the image
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*/
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class FrameBufferSurface : public Surface {
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public:
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FrameBufferSurface(FrameBuffer *fb, Shader *s = new ImageShader);
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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inline FrameBuffer *getFrameBuffer() const { return frame_buffer_; }
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protected:
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FrameBuffer *frame_buffer_;
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};
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/**
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* @brief The Points class is a Primitive to draw Points
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*/
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class Points : public Primitive {
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uint pointsize_;
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public:
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Points(std::vector<glm::vec3> points, glm::vec4 color, uint pointsize = 10);
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virtual void draw(glm::mat4 modelview, glm::mat4 projection) override;
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virtual void accept(Visitor& v) override;
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std::vector<glm::vec3> getPoints() { return points_; }
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glm::vec4 getColor() { return colors_[0]; }
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inline void setPointSize(uint v) { pointsize_ = v; }
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inline uint getPointSize() const { return pointsize_; }
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};
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class HLine : public Primitive {
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public:
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HLine(float width = 1.f);
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virtual ~HLine();
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void init () override;
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void draw(glm::mat4 modelview, glm::mat4 projection) override;
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glm::vec4 color;
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float width;
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};
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class VLine : public Primitive {
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public:
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VLine(float width = 1.f);
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virtual ~VLine();
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void init () override;
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void draw(glm::mat4 modelview, glm::mat4 projection) override;
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glm::vec4 color;
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float width;
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};
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/**
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* @brief The LineSquare class is a group of 4 lines (width & height = 1.0)
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*/
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class LineSquare : public Group {
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HLine *top_, *bottom_;
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VLine *left_, *right_;
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public:
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LineSquare(float linewidth = 1.f);
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void setLineWidth(float v);
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inline float lineWidth() const { return top_->width; }
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void setColor(glm::vec4 c);
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inline glm::vec4 color() const { return top_->color; }
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};
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/**
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* @brief The LineStrip class is a Primitive to draw lines
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*/
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class LineStrip : public Primitive {
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public:
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LineStrip(const std::vector<glm::vec2> &path, float linewidth = 1.f);
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virtual ~LineStrip();
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virtual void init () override;
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virtual void accept(Visitor& v) override;
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inline std::vector<glm::vec2> path() { return path_; }
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inline float lineWidth() const { return linewidth_ * 500.f; }
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void changePath(std::vector<glm::vec2> path);
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void editPath(uint index, glm::vec2 position);
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void setLineWidth(float linewidth);
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protected:
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float linewidth_;
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uint arrayBuffer_;
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std::vector<glm::vec2> path_;
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virtual void updatePath();
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};
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/**
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* @brief The LineLoop class is a LineStrip with closed path
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*/
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class LineLoop : public LineStrip {
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public:
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LineLoop(const std::vector<glm::vec2> &path, float linewidth = 1.f);
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protected:
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void updatePath() override;
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};
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/**
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* @brief The LineCircle class is a circular LineLoop (diameter = 1.0)
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*/
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class LineCircle : public LineLoop {
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public:
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LineCircle(float linewidth = 1.f);
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};
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#endif // PRIMITIVES_H
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