Files
vimix/MediaSource.cpp
Bruno e87ef2774b New SourcePlayer
Work in progress; Sources now have play/pause and associated play functions. Media player can play all playable sources, and adapts to control a media player when possible. Selection of play groups (to finalize)
2021-06-19 01:02:12 +02:00

173 lines
3.8 KiB
C++

#include <glm/gtc/matrix_transform.hpp>
#include "MediaSource.h"
#include "defines.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Decorations.h"
#include "MediaPlayer.h"
#include "Visitor.h"
#include "Log.h"
MediaSource::MediaSource(uint64_t id) : Source(id), path_("")
{
// create media player
mediaplayer_ = new MediaPlayer;
}
MediaSource::~MediaSource()
{
// delete media player
delete mediaplayer_;
}
void MediaSource::setPath(const std::string &p)
{
path_ = p;
Log::Notify("Creating Source with media '%s'", path_.c_str());
// open gstreamer
mediaplayer_->open(path_);
mediaplayer_->play(true);
// will be ready after init and one frame rendered
ready_ = false;
}
std::string MediaSource::path() const
{
return path_;
}
MediaPlayer *MediaSource::mediaplayer() const
{
return mediaplayer_;
}
glm::ivec2 MediaSource::icon() const
{
if (mediaplayer_->isImage())
return glm::ivec2(4, 9);
else
return glm::ivec2(18, 13);
}
bool MediaSource::failed() const
{
return mediaplayer_->failed();
}
uint MediaSource::texture() const
{
return mediaplayer_->texture();
}
void MediaSource::init()
{
if ( mediaplayer_->isOpen() ) {
// update video
mediaplayer_->update();
// once the texture of media player is created
if (mediaplayer_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
texturesurface_->setTextureIndex( mediaplayer_->texture() );
// create Frame buffer matching size of media player
float height = float(mediaplayer_->width()) / mediaplayer_->aspectRatio();
FrameBuffer *renderbuffer = new FrameBuffer(mediaplayer_->width(), (uint)height, true);
// icon in mixing view
if (mediaplayer_->isImage())
symbol_ = new Symbol(Symbol::IMAGE, glm::vec3(0.75f, 0.75f, 0.01f));
else
symbol_ = new Symbol(Symbol::VIDEO, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// force update of activation mode
active_ = true;
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source '%s' linked to Media %s.", name().c_str(), std::to_string(mediaplayer_->id()).c_str());
}
}
}
void MediaSource::setActive (bool on)
{
bool was_active = active_;
// try to activate (may fail if source is cloned)
Source::setActive(on);
// change status of media player (only if status changed)
if ( active_ != was_active )
mediaplayer_->enable(active_);
}
bool MediaSource::playing () const
{
return mediaplayer_->isPlaying();
}
void MediaSource::play (bool on)
{
mediaplayer_->play(on);
}
bool MediaSource::playable () const
{
return !mediaplayer_->isImage();
}
void MediaSource::replay ()
{
mediaplayer_->rewind();
}
guint64 MediaSource::playtime () const
{
return mediaplayer_->position();
}
void MediaSource::update(float dt)
{
Source::update(dt);
// update video
mediaplayer_->update();
}
void MediaSource::render()
{
if ( renderbuffer_ == nullptr )
init();
else {
// render the media player into frame buffer
renderbuffer_->begin();
// apply fading
texturesurface_->shader()->color = glm::vec4( glm::vec3(mediaplayer_->currentTimelineFading()), 1.f);
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
ready_ = true;
}
}
void MediaSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}