Files
vimix/src/FrameBufferFilter.cpp
Bruno Herbelin e9b72b442a Cleanup source tree
Move all C++ source files in the src subfolder. Adapted the cmake process accordingly and cleanup.
2022-10-25 00:29:22 +02:00

49 lines
981 B
C++

#include "FrameBuffer.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBufferFilter.h"
#include "FrameBufferFilter.h"
const char* FrameBufferFilter::type_label[FrameBufferFilter::FILTER_INVALID] = {
"None", "Delay", "Resample", "Blur", "Sharpen", "Smooth & Noise", "Edge", "Alpha", "Custom shader"
};
FrameBufferFilter::FrameBufferFilter() : enabled_(true), input_(nullptr)
{
}
void FrameBufferFilter::draw (FrameBuffer *input)
{
if (input && ( enabled_ || input_ == nullptr ) )
input_ = input;
}
void FrameBufferFilter::accept(Visitor& v)
{
if (input_)
v.visit(*this);
}
PassthroughFilter::PassthroughFilter() : FrameBufferFilter()
{
}
uint PassthroughFilter::texture() const
{
if (input_)
return input_->texture();
else
return Resource::getTextureBlack();
}
glm::vec3 PassthroughFilter::resolution() const
{
if (input_)
return input_->resolution();
else
return glm::vec3(1,1,0);
}