Files
vimix/SessionSource.cpp
Bruno fc4e40fba3 Display mixing source original texture when inactive
Re-using activesurface_ for manipulation and display of the source's input texture in the Mixer icon when inactive.
2021-08-02 22:27:06 +02:00

409 lines
11 KiB
C++

#include <glm/gtc/matrix_transform.hpp>
#include <thread>
#include <chrono>
#include <algorithm>
#include "SessionSource.h"
#include "defines.h"
#include "Log.h"
#include "FrameBuffer.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Decorations.h"
#include "SearchVisitor.h"
#include "Session.h"
#include "SessionCreator.h"
#include "Mixer.h"
SessionSource::SessionSource(uint64_t id) : Source(id), failed_(false), timer_(0), paused_(false)
{
session_ = new Session;
}
SessionSource::~SessionSource()
{
// delete session
if (session_)
delete session_;
}
Session *SessionSource::detach()
{
// remember pointer to give away
Session *giveaway = session_;
// work on a new session
session_ = new Session;
// un-ready
ready_ = false;
// ask to delete me
failed_ = true;
// lost ref to previous session: to be deleted elsewhere...
return giveaway;
}
bool SessionSource::failed() const
{
return failed_;
}
uint SessionSource::texture() const
{
if (session_ && session_->frame())
return session_->frame()->texture();
else
return Resource::getTextureBlack();
}
void SessionSource::setActive (bool on)
{
Source::setActive(on);
// change status of session (recursive change of internal sources)
if (session_) {
session_->setActive(active_);
// change visibility of active surface (show preview of session when inactive)
if (activesurface_) {
if (active_)
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(session_->frame()->texture());
}
}
}
void SessionSource::update(float dt)
{
if (session_ == nullptr)
return;
// update content
if (active_ && !paused_) {
session_->update(dt);
timer_ += guint64(dt * 1000.f) * GST_USECOND;
}
// delete a source which failed
if (session_->failedSource() != nullptr) {
session_->deleteSource(session_->failedSource());
// fail session if all sources failed
if ( session_->numSource() < 1)
failed_ = true;
}
Source::update(dt);
}
void SessionSource::replay ()
{
if (session_) {
for( SourceList::iterator it = session_->begin(); it != session_->end(); ++it)
(*it)->replay();
timer_ = 0;
}
}
SessionFileSource::SessionFileSource(uint64_t id) : SessionSource(id), path_(""), initialized_(false), wait_for_sources_(false)
{
// specific node for transition view
groups_[View::TRANSITION]->visible_ = false;
groups_[View::TRANSITION]->scale_ = glm::vec3(0.1f, 0.1f, 1.f);
groups_[View::TRANSITION]->translation_ = glm::vec3(-1.f, 0.f, 0.f);
frames_[View::TRANSITION] = new Switch;
Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::DROP);
frame->translation_.z = 0.1;
frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
frames_[View::TRANSITION]->attach(frame);
frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::DROP);
frame->translation_.z = 0.01;
frame->color = glm::vec4( COLOR_TRANSITION_SOURCE, 1.f);
frames_[View::TRANSITION]->attach(frame);
groups_[View::TRANSITION]->attach(frames_[View::TRANSITION]);
overlays_[View::TRANSITION] = new Group;
overlays_[View::TRANSITION]->translation_.z = 0.1;
overlays_[View::TRANSITION]->visible_ = false;
Symbol *loader = new Symbol(Symbol::DOTS);
loader->scale_ = glm::vec3(2.f, 2.f, 1.f);
loader->update_callbacks_.push_back(new InfiniteGlowCallback);
overlays_[View::TRANSITION]->attach(loader);
Symbol *center = new Symbol(Symbol::CIRCLE_POINT, glm::vec3(0.f, -1.05f, 0.1f));
overlays_[View::TRANSITION]->attach(center);
groups_[View::TRANSITION]->attach(overlays_[View::TRANSITION]);
// set symbol
symbol_ = new Symbol(Symbol::SESSION, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
}
void SessionFileSource::load(const std::string &p, uint recursion)
{
path_ = p;
// delete session
if (session_) {
delete session_;
session_ = nullptr;
}
// init session
if ( path_.empty() ) {
// empty session
session_ = new Session;
Log::Warning("Empty Session filename provided.");
}
else {
// launch a thread to load the session file
sessionLoader_ = std::async(std::launch::async, Session::load, path_, recursion);
Log::Notify("Opening %s", p.c_str());
}
// will be ready after init and one frame rendered
initialized_ = false;
ready_ = false;
}
void SessionFileSource::init()
{
// init is first about getting the loaded session
if (session_ == nullptr) {
// did the loader finish ?
if (sessionLoader_.wait_for(std::chrono::milliseconds(4)) == std::future_status::ready) {
session_ = sessionLoader_.get();
if (session_ == nullptr)
failed_ = true;
}
}
else {
if (wait_for_sources_) {
// force update of of all sources
active_ = true;
touch();
// update to draw framebuffer
session_->update(dt_);
// if all sources are ready, done with initialization!
auto unintitializedsource = std::find_if_not(session_->begin(), session_->end(), Source::isInitialized);
if (unintitializedsource == session_->end()) {
// done init
wait_for_sources_ = false;
initialized_ = true;
Log::Info("Source Session %s loaded %d sources.", path_.c_str(), session_->numSource());
}
}
else if ( !failed_ ) {
// set resolution
session_->setResolution( session_->config(View::RENDERING)->scale_ );
// update to draw framebuffer
session_->update(dt_);
// get the texture index from framebuffer of session, apply it to the surface
texturesurface_->setTextureIndex( session_->frame()->texture() );
// create Frame buffer matching size of session
FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution() );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// wait for all sources to init
if (session_->numSource() > 0)
wait_for_sources_ = true;
else {
initialized_ = true;
Log::Info("New Session created (%d x %d).", renderbuffer->width(), renderbuffer->height());
}
}
}
if (initialized_)
{
// remove the loading icon
Node *loader = overlays_[View::TRANSITION]->back();
overlays_[View::TRANSITION]->detach(loader);
delete loader;
// deep update to reorder
++View::need_deep_update_;
}
}
void SessionFileSource::render()
{
if ( !initialized_ )
init();
else {
// render the media player into frame buffer
renderbuffer_->begin();
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
ready_ = true;
}
}
void SessionFileSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
SessionGroupSource::SessionGroupSource(uint64_t id) : SessionSource(id), resolution_(glm::vec3(0.f))
{
// // redo frame for layers view
// frames_[View::LAYER]->clear();
// // Groups in LAYER have an additional border
// Group *group = new Group;
// Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::PERSPECTIVE);
// frame->translation_.z = 0.1;
// frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
// group->attach(frame);
// Frame *persp = new Frame(Frame::GROUP, Frame::THIN, Frame::NONE);
// persp->translation_.z = 0.1;
// persp->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
// group->attach(persp);
// frames_[View::LAYER]->attach(group);
// group = new Group;
// frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::PERSPECTIVE);
// frame->translation_.z = 0.1;
// frame->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
// group->attach(frame);
// persp = new Frame(Frame::GROUP, Frame::LARGE, Frame::NONE);
// persp->translation_.z = 0.1;
// persp->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
// group->attach(persp);
// frames_[View::LAYER]->attach(group);
// set symbol
symbol_ = new Symbol(Symbol::GROUP, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
}
void SessionGroupSource::init()
{
if ( resolution_.x > 0.f && resolution_.y > 0.f ) {
session_->setResolution( resolution_ );
// update to draw framebuffer
session_->update( dt_ );
// get the texture index from framebuffer of session, apply it to the surface
texturesurface_->setTextureIndex( session_->frame()->texture() );
// create Frame buffer matching size of session
FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution() );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source Group (%d x %d).", int(renderbuffer->resolution().x), int(renderbuffer->resolution().y) );
}
}
bool SessionGroupSource::import(Source *source)
{
bool ret = false;
if ( session_ )
{
SourceList::iterator its = session_->addSource(source);
if (its != session_->end())
ret = true;
}
return ret;
}
void SessionGroupSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
RenderSource::RenderSource(uint64_t id) : Source(id), session_(nullptr)
{
// set symbol
symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
}
bool RenderSource::failed() const
{
if ( renderbuffer_ != nullptr && session_ != nullptr )
return renderbuffer_->resolution() != session_->frame()->resolution();
return false;
}
uint RenderSource::texture() const
{
if (session_ && session_->frame())
return session_->frame()->texture();
else
return Resource::getTextureBlack(); // getTextureTransparent ?
}
void RenderSource::init()
{
if (session_ && session_->frame() && session_->frame()->texture() != Resource::getTextureBlack()) {
FrameBuffer *fb = session_->frame();
// get the texture index from framebuffer of view, apply it to the surface
texturesurface_->setTextureIndex( fb->texture() );
// create Frame buffer matching size of output session
FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution() );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
}
}
glm::vec3 RenderSource::resolution() const
{
if (renderbuffer_ != nullptr)
return renderbuffer_->resolution();
else if (session_ && session_->frame())
return session_->frame()->resolution();
else
return glm::vec3(0.f);
}
void RenderSource::accept(Visitor& v)
{
Source::accept(v);
// if (!failed())
v.visit(*this);
}