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https://github.com/brunoherbelin/vimix.git
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Re-using activesurface_ for manipulation and display of the source's input texture in the Mixer icon when inactive.
409 lines
11 KiB
C++
409 lines
11 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include <thread>
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#include <chrono>
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#include <algorithm>
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#include "SessionSource.h"
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#include "defines.h"
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#include "Log.h"
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#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Decorations.h"
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#include "SearchVisitor.h"
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#include "Session.h"
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#include "SessionCreator.h"
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#include "Mixer.h"
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SessionSource::SessionSource(uint64_t id) : Source(id), failed_(false), timer_(0), paused_(false)
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{
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session_ = new Session;
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}
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SessionSource::~SessionSource()
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{
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// delete session
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if (session_)
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delete session_;
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}
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Session *SessionSource::detach()
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{
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// remember pointer to give away
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Session *giveaway = session_;
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// work on a new session
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session_ = new Session;
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// un-ready
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ready_ = false;
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// ask to delete me
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failed_ = true;
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// lost ref to previous session: to be deleted elsewhere...
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return giveaway;
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}
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bool SessionSource::failed() const
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{
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return failed_;
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}
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uint SessionSource::texture() const
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{
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if (session_ && session_->frame())
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return session_->frame()->texture();
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else
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return Resource::getTextureBlack();
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}
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void SessionSource::setActive (bool on)
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{
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Source::setActive(on);
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// change status of session (recursive change of internal sources)
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if (session_) {
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session_->setActive(active_);
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// change visibility of active surface (show preview of session when inactive)
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if (activesurface_) {
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if (active_)
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activesurface_->setTextureIndex(Resource::getTextureTransparent());
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else
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activesurface_->setTextureIndex(session_->frame()->texture());
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}
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}
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}
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void SessionSource::update(float dt)
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{
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if (session_ == nullptr)
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return;
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// update content
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if (active_ && !paused_) {
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session_->update(dt);
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timer_ += guint64(dt * 1000.f) * GST_USECOND;
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}
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// delete a source which failed
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if (session_->failedSource() != nullptr) {
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session_->deleteSource(session_->failedSource());
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// fail session if all sources failed
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if ( session_->numSource() < 1)
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failed_ = true;
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}
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Source::update(dt);
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}
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void SessionSource::replay ()
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{
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if (session_) {
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for( SourceList::iterator it = session_->begin(); it != session_->end(); ++it)
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(*it)->replay();
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timer_ = 0;
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}
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}
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SessionFileSource::SessionFileSource(uint64_t id) : SessionSource(id), path_(""), initialized_(false), wait_for_sources_(false)
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{
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// specific node for transition view
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groups_[View::TRANSITION]->visible_ = false;
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groups_[View::TRANSITION]->scale_ = glm::vec3(0.1f, 0.1f, 1.f);
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groups_[View::TRANSITION]->translation_ = glm::vec3(-1.f, 0.f, 0.f);
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frames_[View::TRANSITION] = new Switch;
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Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::DROP);
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frame->translation_.z = 0.1;
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frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
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frames_[View::TRANSITION]->attach(frame);
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frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::DROP);
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frame->translation_.z = 0.01;
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frame->color = glm::vec4( COLOR_TRANSITION_SOURCE, 1.f);
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frames_[View::TRANSITION]->attach(frame);
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groups_[View::TRANSITION]->attach(frames_[View::TRANSITION]);
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overlays_[View::TRANSITION] = new Group;
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overlays_[View::TRANSITION]->translation_.z = 0.1;
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overlays_[View::TRANSITION]->visible_ = false;
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Symbol *loader = new Symbol(Symbol::DOTS);
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loader->scale_ = glm::vec3(2.f, 2.f, 1.f);
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loader->update_callbacks_.push_back(new InfiniteGlowCallback);
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overlays_[View::TRANSITION]->attach(loader);
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Symbol *center = new Symbol(Symbol::CIRCLE_POINT, glm::vec3(0.f, -1.05f, 0.1f));
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overlays_[View::TRANSITION]->attach(center);
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groups_[View::TRANSITION]->attach(overlays_[View::TRANSITION]);
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// set symbol
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symbol_ = new Symbol(Symbol::SESSION, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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}
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void SessionFileSource::load(const std::string &p, uint recursion)
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{
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path_ = p;
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// delete session
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if (session_) {
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delete session_;
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session_ = nullptr;
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}
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// init session
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if ( path_.empty() ) {
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// empty session
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session_ = new Session;
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Log::Warning("Empty Session filename provided.");
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}
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else {
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// launch a thread to load the session file
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sessionLoader_ = std::async(std::launch::async, Session::load, path_, recursion);
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Log::Notify("Opening %s", p.c_str());
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}
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// will be ready after init and one frame rendered
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initialized_ = false;
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ready_ = false;
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}
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void SessionFileSource::init()
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{
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// init is first about getting the loaded session
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if (session_ == nullptr) {
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// did the loader finish ?
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if (sessionLoader_.wait_for(std::chrono::milliseconds(4)) == std::future_status::ready) {
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session_ = sessionLoader_.get();
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if (session_ == nullptr)
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failed_ = true;
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}
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}
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else {
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if (wait_for_sources_) {
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// force update of of all sources
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active_ = true;
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touch();
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// update to draw framebuffer
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session_->update(dt_);
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// if all sources are ready, done with initialization!
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auto unintitializedsource = std::find_if_not(session_->begin(), session_->end(), Source::isInitialized);
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if (unintitializedsource == session_->end()) {
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// done init
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wait_for_sources_ = false;
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initialized_ = true;
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Log::Info("Source Session %s loaded %d sources.", path_.c_str(), session_->numSource());
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}
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}
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else if ( !failed_ ) {
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// set resolution
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session_->setResolution( session_->config(View::RENDERING)->scale_ );
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// update to draw framebuffer
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session_->update(dt_);
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// get the texture index from framebuffer of session, apply it to the surface
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texturesurface_->setTextureIndex( session_->frame()->texture() );
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// create Frame buffer matching size of session
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FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution() );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// wait for all sources to init
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if (session_->numSource() > 0)
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wait_for_sources_ = true;
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else {
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initialized_ = true;
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Log::Info("New Session created (%d x %d).", renderbuffer->width(), renderbuffer->height());
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}
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}
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}
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if (initialized_)
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{
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// remove the loading icon
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Node *loader = overlays_[View::TRANSITION]->back();
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overlays_[View::TRANSITION]->detach(loader);
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delete loader;
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// deep update to reorder
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++View::need_deep_update_;
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}
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}
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void SessionFileSource::render()
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{
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if ( !initialized_ )
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init();
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else {
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// render the media player into frame buffer
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renderbuffer_->begin();
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texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
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renderbuffer_->end();
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ready_ = true;
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}
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}
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void SessionFileSource::accept(Visitor& v)
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{
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Source::accept(v);
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if (!failed())
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v.visit(*this);
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}
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SessionGroupSource::SessionGroupSource(uint64_t id) : SessionSource(id), resolution_(glm::vec3(0.f))
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{
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// // redo frame for layers view
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// frames_[View::LAYER]->clear();
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// // Groups in LAYER have an additional border
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// Group *group = new Group;
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// Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::PERSPECTIVE);
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// frame->translation_.z = 0.1;
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// frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
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// group->attach(frame);
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// Frame *persp = new Frame(Frame::GROUP, Frame::THIN, Frame::NONE);
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// persp->translation_.z = 0.1;
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// persp->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.95f);
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// group->attach(persp);
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// frames_[View::LAYER]->attach(group);
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// group = new Group;
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// frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::PERSPECTIVE);
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// frame->translation_.z = 0.1;
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// frame->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
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// group->attach(frame);
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// persp = new Frame(Frame::GROUP, Frame::LARGE, Frame::NONE);
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// persp->translation_.z = 0.1;
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// persp->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f);
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// group->attach(persp);
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// frames_[View::LAYER]->attach(group);
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// set symbol
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symbol_ = new Symbol(Symbol::GROUP, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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}
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void SessionGroupSource::init()
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{
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if ( resolution_.x > 0.f && resolution_.y > 0.f ) {
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session_->setResolution( resolution_ );
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// update to draw framebuffer
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session_->update( dt_ );
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// get the texture index from framebuffer of session, apply it to the surface
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texturesurface_->setTextureIndex( session_->frame()->texture() );
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// create Frame buffer matching size of session
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FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution() );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// deep update to reorder
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++View::need_deep_update_;
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// done init
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Log::Info("Source Group (%d x %d).", int(renderbuffer->resolution().x), int(renderbuffer->resolution().y) );
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}
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}
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bool SessionGroupSource::import(Source *source)
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{
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bool ret = false;
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if ( session_ )
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{
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SourceList::iterator its = session_->addSource(source);
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if (its != session_->end())
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ret = true;
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}
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return ret;
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}
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void SessionGroupSource::accept(Visitor& v)
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{
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Source::accept(v);
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if (!failed())
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v.visit(*this);
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}
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RenderSource::RenderSource(uint64_t id) : Source(id), session_(nullptr)
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{
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// set symbol
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symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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}
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bool RenderSource::failed() const
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{
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if ( renderbuffer_ != nullptr && session_ != nullptr )
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return renderbuffer_->resolution() != session_->frame()->resolution();
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return false;
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}
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uint RenderSource::texture() const
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{
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if (session_ && session_->frame())
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return session_->frame()->texture();
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else
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return Resource::getTextureBlack(); // getTextureTransparent ?
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}
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void RenderSource::init()
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{
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if (session_ && session_->frame() && session_->frame()->texture() != Resource::getTextureBlack()) {
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FrameBuffer *fb = session_->frame();
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// get the texture index from framebuffer of view, apply it to the surface
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texturesurface_->setTextureIndex( fb->texture() );
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// create Frame buffer matching size of output session
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FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution() );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// deep update to reorder
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++View::need_deep_update_;
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// done init
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Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
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}
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}
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glm::vec3 RenderSource::resolution() const
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{
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if (renderbuffer_ != nullptr)
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return renderbuffer_->resolution();
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else if (session_ && session_->frame())
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return session_->frame()->resolution();
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else
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return glm::vec3(0.f);
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}
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void RenderSource::accept(Visitor& v)
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{
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Source::accept(v);
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// if (!failed())
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v.visit(*this);
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}
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