Files
vimix/SessionSource.cpp
brunoherbelin a2ea06b2c6 Source creation by origin: File, software and hardware. Separate source
classes for Media and Session sources. Update of file dialog
accordingly.
2020-05-20 22:16:31 +02:00

177 lines
4.9 KiB
C++

#include <glm/gtc/matrix_transform.hpp>
#include <thread>
#include <chrono>
#include "SessionSource.h"
#include "defines.h"
#include "Log.h"
#include "FrameBuffer.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Primitives.h"
#include "Mesh.h"
#include "SearchVisitor.h"
#include "Session.h"
#include "SessionCreator.h"
void SessionSource::loadSession(const std::string& filename, SessionSource *source)
{
source->loadFinished_ = false;
// actual loading of xml file
SessionCreator creator( source->session_ );
if (!creator.load(filename)) {
// error loading
Log::Notify("Failed to load Session file %s.", filename.c_str());
source->loadFailed_ = true;
}
source->loadFinished_ = true;
}
SessionSource::SessionSource() : Source(), path_("")
{
loadFailed_ = false;
loadFinished_ = false;
session_ = new Session;
// create surface:
// - textured with original texture from session
// - crop & repeat UV can be managed here
// - additional custom shader can be associated
sessionsurface_ = new Surface(rendershader_);
}
SessionSource::~SessionSource()
{
// TODO delete media surface with visitor
delete sessionsurface_;
// TODO close and delete session
delete session_;
}
void SessionSource::setPath(const std::string &p)
{
path_ = p;
// launch a thread to load the session
std::thread ( SessionSource::loadSession, path_, this).detach();
Log::Notify("Opening %s", p.c_str());
}
std::string SessionSource::path() const
{
return path_;
}
Session *SessionSource::session() const
{
return session_;
}
bool SessionSource::failed() const
{
return loadFailed_;
}
void SessionSource::init()
{
if ( loadFinished_ && !loadFailed_ ) {
loadFinished_ = false;
// set resolution
session_->setResolution( session_->config(View::RENDERING)->scale_ );
// get the texture index from media player, apply it to the media surface
sessionsurface_->setTextureIndex( session_->frame()->texture() );
// create Frame buffer matching size of media player
renderbuffer_ = new FrameBuffer(session_->frame()->resolution());
// create the surfaces to draw the frame buffer in the views
rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
groups_[View::RENDERING]->attach(rendersurface_);
groups_[View::GEOMETRY]->attach(rendersurface_);
groups_[View::MIXING]->attach(rendersurface_);
groups_[View::LAYER]->attach(rendersurface_);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->attach(surfacemix);
groups_[View::LAYER]->attach(surfacemix);
// TODO icon session
// overlays_[View::MIXING]->attach( new Mesh("mesh/icon_video.ply") );
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = session_->frame()->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
node != groups_[View::GEOMETRY]->end(); node++) {
(*node)->scale_.x = session_->frame()->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::LAYER]->begin();
node != groups_[View::LAYER]->end(); node++) {
(*node)->scale_.x = session_->frame()->aspectRatio();
}
// done init once and for all
initialized_ = true;
// make visible
groups_[View::RENDERING]->visible_ = true;
groups_[View::MIXING]->visible_ = true;
groups_[View::GEOMETRY]->visible_ = true;
groups_[View::LAYER]->visible_ = true;
Log::Info("Source Session %s loading %d sources.", path_.c_str(), session_->numSource());
}
}
void SessionSource::render()
{
if (!initialized_)
init();
else {
// update session
session_->update(dt_);
sessionsurface_->setTextureIndex( session_->frame()->texture() );
// render the media player into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
renderbuffer_->begin();
sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
}
}
FrameBuffer *SessionSource::frame() const
{
if (initialized_ && renderbuffer_)
{
return renderbuffer_;
}
else {
static FrameBuffer *black = new FrameBuffer(640,480);
return black;
}
}
void SessionSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}