mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 23:40:02 +01:00
267 lines
7.1 KiB
C++
267 lines
7.1 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <thread>
|
|
#include <chrono>
|
|
|
|
#include "SessionSource.h"
|
|
|
|
#include "defines.h"
|
|
#include "Log.h"
|
|
#include "FrameBuffer.h"
|
|
#include "ImageShader.h"
|
|
#include "ImageProcessingShader.h"
|
|
#include "Resource.h"
|
|
#include "Decorations.h"
|
|
#include "SearchVisitor.h"
|
|
#include "Session.h"
|
|
#include "SessionCreator.h"
|
|
#include "Mixer.h"
|
|
|
|
|
|
SessionSource::SessionSource() : Source(), path_("")
|
|
{
|
|
// specific node for transition view
|
|
groups_[View::TRANSITION]->visible_ = false;
|
|
groups_[View::TRANSITION]->scale_ = glm::vec3(0.1f, 0.1f, 1.f);
|
|
groups_[View::TRANSITION]->translation_ = glm::vec3(-1.f, 0.f, 0.f);
|
|
|
|
frames_[View::TRANSITION] = new Switch;
|
|
Frame *frame = new Frame(Frame::ROUND, Frame::THIN, Frame::DROP);
|
|
frame->translation_.z = 0.1;
|
|
frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.9f);
|
|
frames_[View::TRANSITION]->attach(frame);
|
|
frame = new Frame(Frame::ROUND, Frame::LARGE, Frame::DROP);
|
|
frame->translation_.z = 0.01;
|
|
frame->color = glm::vec4( COLOR_TRANSITION_SOURCE, 1.f);
|
|
frames_[View::TRANSITION]->attach(frame);
|
|
groups_[View::TRANSITION]->attach(frames_[View::TRANSITION]);
|
|
|
|
overlays_[View::TRANSITION] = new Group;
|
|
overlays_[View::TRANSITION]->translation_.z = 0.1;
|
|
overlays_[View::TRANSITION]->visible_ = false;
|
|
|
|
Symbol *loader = new Symbol(Symbol::DOTS);
|
|
loader->scale_ = glm::vec3(2.f, 2.f, 1.f);
|
|
loader->update_callbacks_.push_back(new InfiniteGlowCallback);
|
|
overlays_[View::TRANSITION]->attach(loader);
|
|
Symbol *center = new Symbol(Symbol::CIRCLE_POINT, glm::vec3(0.f, -1.05f, 0.1f));
|
|
overlays_[View::TRANSITION]->attach(center);
|
|
groups_[View::TRANSITION]->attach(overlays_[View::TRANSITION]);
|
|
|
|
// set symbol
|
|
symbol_ = new Symbol(Symbol::SESSION, glm::vec3(0.8f, 0.8f, 0.01f));
|
|
|
|
failed_ = false;
|
|
wait_for_sources_ = false;
|
|
session_ = nullptr;
|
|
}
|
|
|
|
SessionSource::~SessionSource()
|
|
{
|
|
// delete session
|
|
if (session_)
|
|
delete session_;
|
|
}
|
|
|
|
void SessionSource::load(const std::string &p)
|
|
{
|
|
path_ = p;
|
|
|
|
if ( path_.empty() )
|
|
// empty session
|
|
session_ = new Session;
|
|
else
|
|
// launch a thread to load the session file
|
|
sessionLoader_ = std::async(std::launch::async, Session::load, path_);
|
|
|
|
Log::Notify("Opening %s", p.c_str());
|
|
}
|
|
|
|
Session *SessionSource::detach()
|
|
{
|
|
// remember pointer to give away
|
|
Session *giveaway = session_;
|
|
|
|
// work on a new session
|
|
session_ = new Session;
|
|
|
|
// make disabled
|
|
initialized_ = false;
|
|
failed_ = true;
|
|
|
|
return giveaway;
|
|
}
|
|
|
|
bool SessionSource::failed() const
|
|
{
|
|
return failed_;
|
|
}
|
|
|
|
uint SessionSource::texture() const
|
|
{
|
|
if (session_ == nullptr)
|
|
return Resource::getTextureBlack();
|
|
return session_->frame()->texture();
|
|
}
|
|
|
|
void SessionSource::init()
|
|
{
|
|
// init is first about getting the loaded session
|
|
if (session_ == nullptr) {
|
|
// did the loader finish ?
|
|
if (sessionLoader_.wait_for(std::chrono::milliseconds(4)) == std::future_status::ready) {
|
|
session_ = sessionLoader_.get();
|
|
if (session_ == nullptr)
|
|
failed_ = true;
|
|
}
|
|
}
|
|
else {
|
|
|
|
if (wait_for_sources_) {
|
|
|
|
// force update of of all sources
|
|
active_ = true;
|
|
touch();
|
|
|
|
// check that every source is ready..
|
|
bool ready = true;
|
|
for (SourceList::iterator iter = session_->begin(); iter != session_->end(); iter++)
|
|
{
|
|
// interrupt if any source is NOT ready
|
|
if ( !(*iter)->ready() ){
|
|
ready = false;
|
|
break;
|
|
}
|
|
}
|
|
// if all sources are ready, done with initialization!
|
|
if (ready) {
|
|
// done init
|
|
wait_for_sources_ = false;
|
|
initialized_ = true;
|
|
Log::Info("Source Session %s loaded %d sources.", path_.c_str(), session_->numSource());
|
|
}
|
|
}
|
|
else if ( !failed_ ) {
|
|
|
|
// set resolution
|
|
session_->setResolution( session_->config(View::RENDERING)->scale_ );
|
|
|
|
// deep update once to draw framebuffer
|
|
View::need_deep_update_ = true;
|
|
session_->update(dt_);
|
|
|
|
// get the texture index from framebuffer of session, apply it to the surface
|
|
texturesurface_->setTextureIndex( session_->frame()->texture() );
|
|
|
|
// create Frame buffer matching size of session
|
|
FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution());
|
|
|
|
// set the renderbuffer of the source and attach rendering nodes
|
|
attach(renderbuffer);
|
|
|
|
// wait for all sources to init
|
|
if (session_->numSource() > 0)
|
|
wait_for_sources_ = true;
|
|
else {
|
|
initialized_ = true;
|
|
Log::Info("New Session created.");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (initialized_){
|
|
// remove the loading icon
|
|
Node *loader = overlays_[View::TRANSITION]->back();
|
|
overlays_[View::TRANSITION]->detach(loader);
|
|
delete loader;
|
|
}
|
|
}
|
|
|
|
void SessionSource::setActive (bool on)
|
|
{
|
|
Source::setActive(on);
|
|
|
|
// change status of session (recursive change of internal sources)
|
|
if (session_ != nullptr)
|
|
session_->setActive(active_);
|
|
}
|
|
|
|
|
|
void SessionSource::update(float dt)
|
|
{
|
|
if (session_ == nullptr)
|
|
return;
|
|
|
|
// update content
|
|
if (active_)
|
|
session_->update(dt);
|
|
|
|
// delete a source which failed
|
|
if (session_->failedSource() != nullptr) {
|
|
session_->deleteSource(session_->failedSource());
|
|
// fail session if all sources failed
|
|
if ( session_->numSource() < 1)
|
|
failed_ = true;
|
|
}
|
|
|
|
Source::update(dt);
|
|
}
|
|
|
|
|
|
void SessionSource::accept(Visitor& v)
|
|
{
|
|
Source::accept(v);
|
|
if (!failed())
|
|
v.visit(*this);
|
|
}
|
|
|
|
|
|
RenderSource::RenderSource(Session *session) : Source(), session_(session)
|
|
{
|
|
// set symbol
|
|
symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.8f, 0.8f, 0.01f));
|
|
}
|
|
|
|
|
|
bool RenderSource::failed() const
|
|
{
|
|
return session_ == nullptr;
|
|
}
|
|
|
|
uint RenderSource::texture() const
|
|
{
|
|
if (session_ == nullptr)
|
|
return Resource::getTextureBlack();
|
|
else
|
|
return session_->frame()->texture();
|
|
}
|
|
|
|
void RenderSource::init()
|
|
{
|
|
if (session_ && session_->frame()->texture() != Resource::getTextureBlack()) {
|
|
|
|
FrameBuffer *fb = session_->frame();
|
|
|
|
// get the texture index from framebuffer of view, apply it to the surface
|
|
texturesurface_->setTextureIndex( fb->texture() );
|
|
|
|
// create Frame buffer matching size of output session
|
|
FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution());
|
|
|
|
// set the renderbuffer of the source and attach rendering nodes
|
|
attach(renderbuffer);
|
|
|
|
// done init
|
|
initialized_ = true;
|
|
|
|
Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
|
|
}
|
|
}
|
|
|
|
|
|
void RenderSource::accept(Visitor& v)
|
|
{
|
|
Source::accept(v);
|
|
if (!failed())
|
|
v.visit(*this);
|
|
}
|