Files
vimix/ImageShader.h
brunoherbelin 9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00

23 lines
338 B
C++

#ifndef IMAGESHADER_H
#define IMAGESHADER_H
#include "Shader.h"
class ImageShader : public Shader
{
public:
ImageShader();
virtual ~ImageShader() {}
virtual void use();
virtual void reset();
virtual void accept(Visitor& v);
float brightness;
float contrast;
float stipple;
};
#endif // IMAGESHADER_H