Files
vimix/View.h
brunoherbelin 9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00

61 lines
1.1 KiB
C++

#ifndef VIEW_H
#define VIEW_H
#include <glm/glm.hpp>
#include "Scene.h"
class FrameBuffer;
class Source;
class View
{
public:
View();
typedef enum {RENDERING = 0, MIXING=1, GEOMETRY=2, LAYER=3, INVALID=4 } Mode;
virtual void update (float dt);
virtual void draw () = 0;
virtual void zoom (float) {}
virtual void drag (glm::vec2, glm::vec2) {}
virtual void grab (glm::vec2, glm::vec2, Source*) {}
Scene scene;
protected:
Group backgound_;
};
class MixingView : public View
{
public:
MixingView();
~MixingView();
void draw () override;
void zoom (float factor) override;
void drag (glm::vec2 from, glm::vec2 to) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s) override;
private:
uint textureMixingQuadratic();
};
class RenderView : public View
{
FrameBuffer *frame_buffer_;
public:
RenderView ();
~RenderView ();
void draw () override;
void setResolution (uint width, uint height);
inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
};
#endif // VIEW_H