mirror of
https://github.com/brunoherbelin/vimix.git
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156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include "MediaSource.h"
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#include "defines.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Primitives.h"
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#include "MediaPlayer.h"
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#include "Visitor.h"
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#include "Log.h"
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MediaSource::MediaSource() : Source(), path_("")
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{
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// create media player
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mediaplayer_ = new MediaPlayer;
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// create media surface:
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// - textured with original texture from media player
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// - crop & repeat UV can be managed here
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// - additional custom shader can be associated
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mediasurface_ = new Surface(rendershader_);
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}
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MediaSource::~MediaSource()
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{
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// TODO delete media surface with visitor
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delete mediasurface_;
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delete mediaplayer_;
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// TODO verify that all surfaces and node is deleted in Source destructor
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}
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void MediaSource::setPath(const std::string &p)
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{
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path_ = p;
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mediaplayer_->open(path_);
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mediaplayer_->play(true);
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Log::Notify("Opening %s", p.c_str());
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}
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std::string MediaSource::path() const
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{
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return path_;
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}
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MediaPlayer *MediaSource::mediaplayer() const
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{
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return mediaplayer_;
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}
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bool MediaSource::failed() const
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{
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return mediaplayer_->failed();
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}
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void MediaSource::init()
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{
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if ( mediaplayer_->isOpen() ) {
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// update video
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mediaplayer_->update();
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// once the texture of media player is created
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if (mediaplayer_->texture() != Resource::getTextureBlack()) {
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// get the texture index from media player, apply it to the media surface
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mediasurface_->setTextureIndex( mediaplayer_->texture() );
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// create Frame buffer matching size of media player
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float height = float(mediaplayer()->width()) / mediaplayer()->aspectRatio();
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renderbuffer_ = new FrameBuffer(mediaplayer()->width(), (uint)height);
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// create the surfaces to draw the frame buffer in the views
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// TODO Provide the source custom effect shader
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rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
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groups_[View::RENDERING]->attach(rendersurface_);
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groups_[View::GEOMETRY]->attach(rendersurface_);
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groups_[View::MIXING]->attach(rendersurface_);
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groups_[View::LAYER]->attach(rendersurface_);
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// for mixing view, add another surface to overlay (for stippled view in transparency)
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Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
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ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
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if (is) is->stipple = 1.0;
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groups_[View::MIXING]->attach(surfacemix);
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groups_[View::LAYER]->attach(surfacemix);
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if (mediaplayer_->duration() == GST_CLOCK_TIME_NONE)
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overlays_[View::MIXING]->attach( new Mesh("mesh/icon_image.ply") );
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else
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overlays_[View::MIXING]->attach( new Mesh("mesh/icon_video.ply") );
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// scale all mixing nodes to match aspect ratio of the media
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for (NodeSet::iterator node = groups_[View::MIXING]->begin();
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node != groups_[View::MIXING]->end(); node++) {
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(*node)->scale_.x = mediaplayer_->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
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node != groups_[View::GEOMETRY]->end(); node++) {
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(*node)->scale_.x = mediaplayer_->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::LAYER]->begin();
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node != groups_[View::LAYER]->end(); node++) {
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(*node)->scale_.x = mediaplayer_->aspectRatio();
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}
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// done init once and for all
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initialized_ = true;
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// make visible
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groups_[View::RENDERING]->visible_ = true;
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groups_[View::MIXING]->visible_ = true;
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groups_[View::GEOMETRY]->visible_ = true;
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groups_[View::LAYER]->visible_ = true;
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}
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}
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}
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void MediaSource::render()
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{
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if (!initialized_)
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init();
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else {
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// update video
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mediaplayer_->update();
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// render the media player into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
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renderbuffer_->begin();
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mediasurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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FrameBuffer *MediaSource::frame() const
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{
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if (initialized_ && renderbuffer_)
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{
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return renderbuffer_;
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}
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else {
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static FrameBuffer *black = new FrameBuffer(640,480);
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return black;
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}
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}
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void MediaSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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