Files
vimix/src/Settings.h
Bruno Herbelin a46e68f145 BugFix Video recorder and image sequence encoder
Improved and simplified UI control of encoding of image sequences into video files. Bugs fixed to prevent problems with video recorder.
2024-05-01 23:29:08 +02:00

402 lines
8.6 KiB
C++

#ifndef __SETTINGS_H_
#define __SETTINGS_H_
#include <sys/types.h>
#include <string>
#include <map>
#include <vector>
#include <list>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "defines.h"
namespace Settings {
struct WidgetsConfig
{
bool stats;
int stats_corner;
int stats_mode;
bool logs;
bool preview;
int preview_view;
bool media_player;
int media_player_view;
bool media_player_timeline_editmode;
float media_player_slider;
bool timer;
int timer_view;
bool inputs;
int inputs_view;
bool shader_editor;
int shader_editor_view;
bool toolbox;
bool help;
bool source_toolbar;
int source_toolbar_border;
int source_toolbar_mode;
WidgetsConfig() {
stats = false;
stats_mode = 0;
stats_corner = 1;
logs = false;
preview = false;
preview_view = -1;
media_player = false;
media_player_view = -1;
media_player_timeline_editmode = false;
media_player_slider = 0.f;
toolbox = false;
help = false;
timer = false;
timer_view = -1;
shader_editor = false;
shader_editor_view = -1;
inputs = false;
inputs_view = -1;
source_toolbar = false;
source_toolbar_mode = 0;
source_toolbar_border = -1;
}
};
struct WindowConfig
{
std::string name;
int x,y,w,h;
bool fullscreen;
bool custom;
bool decorated;
std::string monitor;
bool show_pattern;
glm::vec4 whitebalance;
glm::mat4 nodes;
WindowConfig() : name(APP_TITLE), x(15), y(15), w(1280), h(720),
fullscreen(false), custom(false), decorated(true),
monitor(""), show_pattern(false), whitebalance(glm::vec4(1.f, 1.f, 1.f, 0.5f)),
nodes(glm::zero<glm::mat4>())
{ }
};
struct ViewConfig
{
std::string name;
glm::vec3 default_scale;
glm::vec3 default_translation;
bool ignore_mix;
ViewConfig() : name("") {
default_scale = glm::vec3(1.f);
default_translation = glm::vec3(0.f);
ignore_mix = false;
}
};
struct RecordConfig
{
std::string path;
int profile;
uint timeout;
int delay;
int framerate_mode;
int buffering_mode;
int priority_mode;
int naming_mode;
std::string audio_device;
RecordConfig() : path("") {
profile = 0;
timeout = RECORD_MAX_TIMEOUT;
delay = 0;
framerate_mode = 1;
buffering_mode = 2;
priority_mode = 1;
naming_mode = 1;
audio_device = "";
}
};
struct History
{
std::string path;
std::list<std::string> filenames;
bool front_is_valid;
bool load_at_start;
bool save_on_exit;
bool changed;
int ordering;
History() {
path = "";
front_is_valid = false;
load_at_start = true;
save_on_exit = true;
changed = false;
ordering = 3;
}
void push (const std::string &filename);
void remove (const std::string &filename);
void assign (const std::string &filename);
void validate();
};
struct KnownHosts
{
std::string protocol;
std::pair<std::string, std::string> default_host;
std::list< std::pair<std::string, std::string> > hosts;
KnownHosts() {}
void push(const std::string &ip, const std::string &port = "");
void remove(const std::string &ip);
};
struct TransitionConfig
{
bool cross_fade;
float duration;
bool profile;
TransitionConfig() {
cross_fade = true;
duration = 1.f;
profile = false;
}
};
struct RenderConfig
{
bool disabled;
int vsync;
int multisampling;
int ratio;
int res;
int custom_width, custom_height;
float fading;
bool gpu_decoding;
bool gpu_decoding_available;
RenderConfig() {
disabled = false;
vsync = 1;
multisampling = 3;
ratio = 3;
res = 1;
custom_width = 1200;
custom_height = 600;
fading = 0.0;
gpu_decoding = true;
gpu_decoding_available = false;
}
};
struct SourceConfig
{
int new_type;
int ratio;
int res;
std::string capture_path;
int capture_naming;
float inspector_zoom;
SourceConfig() {
new_type = 0;
ratio = 3;
res = 6;
capture_naming = 0;
inspector_zoom = 8.f;
}
};
struct TimerConfig
{
uint64_t mode;
bool link_enabled;
double link_tempo;
double link_quantum;
bool link_start_stop_sync;
uint64_t stopwatch_duration;
TimerConfig() {
mode = 0;
link_enabled = true;
link_tempo = 120.;
link_quantum = 4.;
link_start_stop_sync = true;
stopwatch_duration = 60;
}
};
struct InputMappingConfig
{
uint64_t mode;
uint current;
bool disabled;
InputMappingConfig() {
mode = 0;
current = 0;
disabled = false;
}
};
struct ControllerConfig
{
int osc_port_receive;
int osc_port_send;
std::string osc_filename;
ControllerConfig() {
osc_port_receive = OSC_PORT_RECV_DEFAULT;
osc_port_send = OSC_PORT_SEND_DEFAULT;
}
};
struct Application
{
// instance check
bool fresh_start;
int instance_id;
// Verification
std::string name;
std::string executable;
uint64_t total_runtime;
// Global settings Application interface
float scale;
int accent_color;
bool save_version_snapshot;
bool smooth_transition;
bool proportional_grid;
int mouse_pointer;
bool mouse_pointer_lock;
std::vector<float> mouse_pointer_strength;
bool action_history_follow_view;
bool show_tooptips;
int pannel_main_mode;
int pannel_playlist_mode;
int pannel_current_session_mode;
bool pannel_always_visible;
// connection settings
bool accept_connections;
int stream_protocol;
int broadcast_port;
KnownHosts recentSRT;
int loopback_camera;
int shm_method;
std::string shm_socket_path;
// audio
bool accept_audio;
// Settings of widgets
WidgetsConfig widget;
// Settings of Views
int current_view;
int current_workspace;
std::map<int, ViewConfig> views;
// settings brush texture paint
glm::vec3 brush;
// settings render
RenderConfig render;
// settings exporters
RecordConfig record;
RecordConfig image_sequence;
// settings new source
SourceConfig source;
// settings transition
TransitionConfig transition;
// settings controller
ControllerConfig control;
// multiple windows handling
int num_output_windows;
std::vector<WindowConfig> windows;
// recent files histories
History recentSessions;
History recentPlaylists;
History recentFolders;
History recentImport;
History recentImportFolders;
History recentRecordings;
std::map< std::string, std::string > dialogRecentFolder;
glm::ivec2 dialogPosition;
// Metronome & stopwatch
TimerConfig timer;
// Inputs mapping (callbacks)
InputMappingConfig mapping;
Application() : fresh_start(false), instance_id(0), name(APP_NAME), executable(APP_NAME) {
total_runtime = 0;
scale = 1.f;
accent_color = 0;
smooth_transition = true;
save_version_snapshot = false;
proportional_grid = true;
mouse_pointer = 1;
mouse_pointer_lock = false;
mouse_pointer_strength = {0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f};
action_history_follow_view = false;
show_tooptips = true;
accept_connections = false;
stream_protocol = 0;
broadcast_port = 7070;
recentSRT.protocol = "srt://";
recentSRT.default_host = { "127.0.0.1", "7070"};
loopback_camera = 0;
shm_method = 0;
shm_socket_path = "";
pannel_main_mode = 0;
pannel_playlist_mode = 0;
pannel_current_session_mode = 0;
current_view = 1;
current_workspace= 3;
brush = glm::vec3(0.5f, 0.1f, 0.f);
num_output_windows = 1;
windows = std::vector<WindowConfig>(1+MAX_OUTPUT_WINDOW);
windows[0].w = 1600;
windows[0].h = 930;
accept_audio = false;
dialogPosition = glm::ivec2(-1, -1);
image_sequence.framerate_mode = 15;
}
};
// minimal implementation of settings
// Can be accessed r&w anywhere
extern Application application;
// Save and Load store settings in XML file
void Save(uint64_t runtime = 0, const std::string &filename = "");
void Load(const std::string &filename = "");
void Lock();
void Unlock();
void Check();
}
#endif /* __SETTINGS_H_ */