Files
vimix/SourceCallback.h
Bruno Herbelin aa50d818ec Added directionality and speed selection in Input Callback
Unified implementation of constructor for SourceCallbacks. New icons and IconMultitouch for configuration GUI of input callback.
2022-02-20 21:03:39 +01:00

246 lines
6.6 KiB
C++

#ifndef SOURCECALLBACK_H
#define SOURCECALLBACK_H
#include <glm/glm.hpp>
class Visitor;
class Source;
class SourceCallback
{
public:
typedef enum {
CALLBACK_GENERIC = 0,
CALLBACK_ALPHA = 1,
CALLBACK_LOOM = 2,
CALLBACK_GRAB = 3,
CALLBACK_RESIZE = 4,
CALLBACK_TURN = 5,
CALLBACK_DEPTH = 6,
CALLBACK_PLAY = 7,
CALLBACK_REPLAY = 8,
CALLBACK_RESETGEO = 9,
CALLBACK_LOCK = 10
} CallbackType;
static SourceCallback *create(CallbackType type);
static bool overlap(SourceCallback *a, SourceCallback *b);
SourceCallback();
virtual ~SourceCallback() {}
virtual void update (Source *, float) = 0;
virtual void multiply (float) {};
virtual SourceCallback *clone () const = 0;
virtual SourceCallback *reverse (Source *) const { return nullptr; }
virtual CallbackType type () const { return CALLBACK_GENERIC; }
virtual void accept (Visitor& v);
inline bool finished () const { return finished_; }
inline void reset () { initialized_ = false; }
protected:
bool finished_;
bool initialized_;
};
class ResetGeometry : public SourceCallback
{
public:
ResetGeometry () : SourceCallback() {}
void update (Source *s, float) override;
SourceCallback *clone () const override;
CallbackType type () const override { return CALLBACK_RESETGEO; }
};
class SetAlpha : public SourceCallback
{
float duration_;
float progress_;
float alpha_;
glm::vec2 start_;
glm::vec2 target_;
bool bidirectional_;
public:
SetAlpha (float alpha = 0.f, float ms = 0.f, bool revert = false);
float value () const { return alpha_; }
void setValue (float a) { alpha_ = a; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_; }
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () const override { return CALLBACK_ALPHA; }
void accept (Visitor& v) override;
};
class Loom : public SourceCallback
{
float speed_;
glm::vec2 pos_;
glm::vec2 step_;
float duration_;
float progress_;
public:
Loom (float speed = 0.f, float ms = 0.f);
float value () const { return speed_; }
void setValue (float d) { speed_ = d; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone() const override;
CallbackType type () const override { return CALLBACK_LOOM; }
void accept (Visitor& v) override;
};
class Lock : public SourceCallback
{
bool lock_;
public:
Lock (bool on = true);
bool value () const { return lock_;}
void setValue (bool on) { lock_ = on;}
void update (Source *s, float) override;
SourceCallback *clone() const override;
CallbackType type () const override { return CALLBACK_LOCK; }
};
class SetDepth : public SourceCallback
{
float duration_;
float progress_;
float start_;
float target_;
bool bidirectional_;
public:
SetDepth (float depth = 0.f, float ms = 0.f, bool revert = false);
float value () const { return target_;}
void setValue (float d) { target_ = d; }
float duration () const { return duration_;}
void setDuration (float ms) { duration_ = ms; }
bool bidirectional () const { return bidirectional_;}
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float dt) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () const override { return CALLBACK_DEPTH; }
void accept (Visitor& v) override;
};
class Play : public SourceCallback
{
bool play_;
bool bidirectional_;
public:
Play (bool on = true, bool revert = false);
bool value () const { return play_;}
void setValue (bool on) { play_ = on; }
bool bidirectional () const { return bidirectional_;}
void setBidirectional (bool on) { bidirectional_ = on; }
void update (Source *s, float) override;
SourceCallback *clone() const override;
SourceCallback *reverse(Source *s) const override;
CallbackType type () const override { return CALLBACK_PLAY; }
void accept (Visitor& v) override;
};
class RePlay : public SourceCallback
{
public:
RePlay();
void update(Source *s, float) override;
SourceCallback *clone() const override;
CallbackType type () const override { return CALLBACK_REPLAY; }
};
class Grab : public SourceCallback
{
glm::vec2 speed_;
glm::vec2 start_;
float duration_;
float progress_;
public:
Grab(float dx = 0.f, float dy = 0.f, float ms = 0.f);
glm::vec2 value () const { return speed_; }
void setValue (glm::vec2 d) { speed_ = d; }
float duration () const { return duration_; }
void setDuration (float ns) { duration_ = ns; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () const override { return CALLBACK_GRAB; }
void accept (Visitor& v) override;
};
class Resize : public SourceCallback
{
glm::vec2 speed_;
glm::vec2 start_;
float duration_;
float progress_;
public:
Resize(float dx = 0.f, float dy = 0.f, float ms = 0.f);
glm::vec2 value () const { return speed_; }
void setValue (glm::vec2 d) { speed_ = d; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () const override { return CALLBACK_RESIZE; }
void accept (Visitor& v) override;
};
class Turn : public SourceCallback
{
float speed_;
float start_;
float duration_;
float progress_;
public:
Turn(float speed = 0.f, float ms = 0.f);
float value () const { return speed_; }
void setValue (float d) { speed_ = d; }
float duration () const { return duration_; }
void setDuration (float ms) { duration_ = ms; }
void update (Source *s, float) override;
void multiply (float factor) override;
SourceCallback *clone () const override;
CallbackType type () const override { return CALLBACK_TURN; }
void accept (Visitor& v) override;
};
#endif // SOURCECALLBACK_H