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Management of inputs in Control, Management of callbacks creator per input in Source, Saving and Loading in Session, Unified renaming of SourceCallbacks, User interface window for creating and editing input mapping from Keyboard and Numerical keypad, with appropriate Settings.
332 lines
6.4 KiB
C++
332 lines
6.4 KiB
C++
#ifndef __SETTINGS_H_
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#define __SETTINGS_H_
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#ifdef __APPLE__
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#include <sys/types.h>
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#endif
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#include <string>
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#include <map>
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#include <vector>
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#include <list>
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#include <glm/glm.hpp>
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#include "defines.h"
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namespace Settings {
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struct WidgetsConfig
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{
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bool stats;
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int stats_corner;
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int stats_mode;
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bool logs;
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bool preview;
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int preview_view;
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bool media_player;
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int media_player_view;
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bool media_player_timeline_editmode;
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bool timer;
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int timer_view;
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bool inputs;
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int inputs_view;
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bool shader_editor;
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bool toolbox;
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bool help;
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WidgetsConfig() {
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stats = false;
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stats_mode = 0;
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stats_corner = 1;
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logs = false;
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preview = false;
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preview_view = -1;
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media_player = false;
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media_player_view = -1;
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media_player_timeline_editmode = false;
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shader_editor = false;
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toolbox = false;
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help = false;
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timer = false;
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timer_view = -1;
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inputs = false;
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inputs_view = -1;
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}
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};
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struct WindowConfig
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{
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std::string name;
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int x,y,w,h;
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bool fullscreen;
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std::string monitor;
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WindowConfig() : name(""), x(15), y(15), w(1280), h(720), fullscreen(false), monitor("") { }
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};
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struct ViewConfig
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{
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std::string name;
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glm::vec3 default_scale;
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glm::vec3 default_translation;
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ViewConfig() : name("") {
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default_scale = glm::vec3(1.f);
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default_translation = glm::vec3(0.f);
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}
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};
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struct RecordConfig
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{
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std::string path;
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int profile;
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uint timeout;
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int delay;
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int resolution_mode;
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int framerate_mode;
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int buffering_mode;
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int priority_mode;
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RecordConfig() : path("") {
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profile = 0;
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timeout = RECORD_MAX_TIMEOUT;
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delay = 0;
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resolution_mode = 1;
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framerate_mode = 1;
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buffering_mode = 2;
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priority_mode = 1;
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}
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};
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struct History
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{
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std::string path;
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std::list<std::string> filenames;
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bool front_is_valid;
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bool load_at_start;
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bool save_on_exit;
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bool changed;
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History() {
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path = IMGUI_LABEL_RECENT_FILES;
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front_is_valid = false;
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load_at_start = false;
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save_on_exit = true;
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changed = false;
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}
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void push(const std::string &filename);
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void remove(const std::string &filename);
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void validate();
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};
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struct TransitionConfig
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{
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bool cross_fade;
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float duration;
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int profile;
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TransitionConfig() {
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cross_fade = true;
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duration = 1.f;
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profile = 0;
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}
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};
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struct RenderConfig
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{
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bool disabled;
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bool blit;
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int vsync;
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int multisampling;
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int ratio;
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int res;
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float fading;
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bool gpu_decoding;
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RenderConfig() {
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disabled = false;
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blit = false;
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vsync = 1;
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multisampling = 2;
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ratio = 3;
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res = 1;
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fading = 0.0;
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gpu_decoding = true;
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}
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};
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struct SourceConfig
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{
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int new_type;
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int ratio;
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int res;
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SourceConfig() {
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new_type = 0;
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ratio = 3;
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res = 1;
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}
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};
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struct TimerConfig
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{
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uint64_t mode;
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bool link_enabled;
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double link_tempo;
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double link_quantum;
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bool link_start_stop_sync;
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uint64_t stopwatch_duration;
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TimerConfig() {
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mode = 0;
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link_enabled = true;
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link_tempo = 120.;
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link_quantum = 4.;
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link_start_stop_sync = true;
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stopwatch_duration = 60;
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}
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};
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struct InputMappingConfig
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{
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uint64_t mode;
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uint current;
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bool disabled;
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InputMappingConfig() {
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mode = 0;
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current = 0;
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disabled = false;
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}
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};
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struct ControllerConfig
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{
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int osc_port_receive;
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int osc_port_send;
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std::string osc_filename;
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ControllerConfig() {
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osc_port_receive = OSC_PORT_RECV_DEFAULT;
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osc_port_send = OSC_PORT_SEND_DEFAULT;
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}
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};
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struct Application
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{
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// instance check
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bool fresh_start;
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int instance_id;
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// Verification
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std::string name;
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std::string executable;
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uint64_t total_runtime;
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// Global settings Application interface
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float scale;
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int accent_color;
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bool save_version_snapshot;
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bool smooth_transition;
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bool smooth_cursor;
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bool action_history_follow_view;
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bool show_tooptips;
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int pannel_current_session_mode;
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// connection settings
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bool accept_connections;
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int stream_protocol;
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int broadcast_port;
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std::string custom_connect_ip;
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std::string custom_connect_port;
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// Settings of widgets
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WidgetsConfig widget;
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// Settings of Views
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int current_view;
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int current_workspace;
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std::map<int, ViewConfig> views;
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// settings brush texture paint
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glm::vec3 brush;
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// settings render
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RenderConfig render;
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// settings exporters
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RecordConfig record;
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// settings new source
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SourceConfig source;
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// settings transition
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TransitionConfig transition;
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// settings controller
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ControllerConfig control;
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// multiple windows handling
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std::vector<WindowConfig> windows;
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// recent files histories
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History recentSessions;
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History recentFolders;
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History recentImport;
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History recentImportFolders;
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History recentRecordings;
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std::map< std::string, std::string > dialogRecentFolder;
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// Metronome & stopwatch
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TimerConfig timer;
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// Inputs mapping (callbacks)
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InputMappingConfig mapping;
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Application() : fresh_start(false), instance_id(0), name(APP_NAME), executable(APP_NAME) {
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scale = 1.f;
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accent_color = 0;
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smooth_transition = false;
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save_version_snapshot = false;
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smooth_cursor = false;
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action_history_follow_view = false;
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show_tooptips = true;
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accept_connections = false;
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stream_protocol = 0;
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broadcast_port = 7070;
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custom_connect_ip = "127.0.0.1";
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custom_connect_port = "8888";
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pannel_current_session_mode = 0;
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current_view = 1;
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current_workspace= 1;
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brush = glm::vec3(0.5f, 0.1f, 0.f);
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windows = std::vector<WindowConfig>(3);
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windows[0].name = APP_TITLE;
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windows[0].w = 1600;
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windows[0].h = 900;
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windows[1].name = "Output " APP_TITLE;
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}
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};
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// minimal implementation of settings
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// Can be accessed r&w anywhere
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extern Application application;
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// Save and Load store settings in XML file
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void Save(uint64_t runtime = 0);
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void Load();
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void Lock();
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void Unlock();
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void Check();
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}
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#endif /* __SETTINGS_H_ */
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