Files
vimix/rsc/shaders/mask_vertical.fs
Bruno 398995648a Mask Paint!! New MaskShader for mouse paiting of masks and associated changes.
UI for pain mask, load & save of FrameBuffer Image.
2021-01-10 14:52:57 +01:00

33 lines
774 B
GLSL

#version 330 core
out vec4 FragColor;
in vec4 vertexColor;
in vec2 vertexUV;
// from General Shader
uniform vec3 iResolution; // viewport resolution (in pixels)
uniform mat4 iTransform; // image transformation
uniform vec4 color; // drawing color
uniform vec4 uv;
// Mask Shader
uniform vec2 size; // size of the mask area
uniform float blur; // percent of blur
float sdVertical( in vec2 p, in float x )
{
float d = step(0.0, x);
d = d * smoothstep(0.0, 2.0 * blur, x + p.x) + (1.0-d)*smoothstep(-2.0 * blur, 0.0, (-2.0 * blur) - (x + p.x));
return d;
}
void main()
{
vec2 uv = -1.0 + 2.0 * gl_FragCoord.xy / iResolution.xy;
float d = sdVertical( uv, -size.x);
FragColor = vec4( vec3(d), 1.0 );
}