Files
vimix/RenderSource.cpp
2022-01-20 23:27:43 +01:00

166 lines
5.1 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <glm/gtc/matrix_transform.hpp>
#include "defines.h"
#include "Log.h"
#include "FrameBuffer.h"
#include "Decorations.h"
#include "Resource.h"
#include "Visitor.h"
#include "Session.h"
#include "RenderSource.h"
const char* RenderSource::rendering_provenance_label[2] = { "Loopback", "Non-recursive" };
RenderSource::RenderSource(uint64_t id) : Source(id), session_(nullptr), runtime_(0), rendered_output_(nullptr), rendered_surface_(nullptr),
paused_(false), provenance_(RENDER_TEXTURE)
{
// set symbol
symbol_ = new Symbol(Symbol::RENDER, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
}
RenderSource::~RenderSource()
{
if (rendered_output_ != nullptr)
delete rendered_output_;
}
bool RenderSource::failed() const
{
if ( rendered_output_ != nullptr && session_ != nullptr )
return rendered_output_->resolution() != session_->frame()->resolution();
return false;
}
uint RenderSource::texture() const
{
if (rendered_output_ != nullptr)
return rendered_output_->texture();
else if (session_ && session_->frame())
return session_->frame()->texture();
else
return Resource::getTextureBlack(); // getTextureTransparent ?
}
//void RenderSource::setActive (bool on)
//{
//}
void RenderSource::init()
{
if (session_ && session_->frame() && session_->frame()->texture() != Resource::getTextureBlack()) {
FrameBuffer *fb = session_->frame();
// get the texture index from framebuffer of view for RENDER_TEXTURE mode
// rendered_surface_ = new Surface;
// rendered_surface_->setTextureIndex( fb->texture() );
// create the frame buffer displayed by the source (all modes)
rendered_output_ = new FrameBuffer( fb->resolution(), fb->use_alpha() );
// needs a first initialization
fb->blit(rendered_output_);
// set the texture index from internal framebuffer, apply it to the source texture surface
texturesurface_->setTextureIndex( rendered_output_->texture() );
// create Frame buffer matching size of output session
FrameBuffer *renderbuffer = new FrameBuffer( fb->resolution() );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source Render linked to session (%d x %d).", int(fb->resolution().x), int(fb->resolution().y) );
}
}
void RenderSource::update(float dt)
{
Source::update(dt);
if (!paused_ && session_ && rendered_output_) {
if (provenance_ == RENDER_EXCLUSIVE) {
// temporarily exclude this RenderSource from the rendering
groups_[View::RENDERING]->visible_ = false;
// simulate a rendering of the session in a framebuffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -SCENE_DEPTH, 1.f);
glm::mat4 P = glm::scale( projection, glm::vec3(1.f / rendered_output_->aspectRatio(), 1.f, 1.f));
rendered_output_->begin();
// access to private RenderView in the session to call draw on the root of the scene
session_->render_.scene.root()->draw(glm::identity<glm::mat4>(), P);
rendered_output_->end();
// restore this RenderSource visibility
groups_[View::RENDERING]->visible_ = true;
}
else
session_->frame()->blit(rendered_output_);
runtime_ = session_->runtime();
// rendered_output_->begin(true); // if not blit
// rendered_surface_->draw(glm::identity<glm::mat4>(), rendered_output_->projection());
// rendered_output_->end();
}
}
void RenderSource::play (bool on)
{
// toggle state
paused_ = !on;
}
glm::vec3 RenderSource::resolution() const
{
if (rendered_output_ != nullptr)
return rendered_output_->resolution();
else if (session_ && session_->frame())
return session_->frame()->resolution();
else
return glm::vec3(0.f);
}
void RenderSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
glm::ivec2 RenderSource::icon() const
{
return glm::ivec2(ICON_SOURCE_RENDER);
}
std::string RenderSource::info() const
{
return std::string("Render ") + RenderSource::rendering_provenance_label[provenance_];
}