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base class for all gstreamer pipeline. DeviceSource and PatternSource inherit from it. A generic stream source class is created for development tests and hack.
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#include <sstream>
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#include <glm/gtc/matrix_transform.hpp>
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#include "DeviceSource.h"
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#include "defines.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Primitives.h"
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#include "Stream.h"
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#include "Visitor.h"
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#include "Log.h"
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Device::Device() : Stream()
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{
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}
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glm::ivec2 Device::resolution()
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{
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return glm::ivec2( width_, height_);
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}
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void Device::open( uint device )
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{
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device_ = CLAMP(device, 0, 2);
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live_ = true;
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// std::string desc = "v4l2src ! video/x-raw,width=320,height=240,framerate=30/1 ! videoconvert";
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// std::string desc = "v4l2src ! jpegdec ! videoconvert";
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// std::string desc = "v4l2src ! image/jpeg,width=640,height=480,framerate=30/1 ! jpegdec ! videoconvert";
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// std::string desc = "videotestsrc pattern=snow is-live=true ";
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std::string desc = "ximagesrc endx=640 endy=480 ! video/x-raw,framerate=5/1 ! videoconvert ! queue";
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// (private) open stream
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Stream::open(desc);
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}
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DeviceSource::DeviceSource() : StreamSource()
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{
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// create stream
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stream_ = (Stream *) new Device();
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// icon in mixing view
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overlays_[View::MIXING]->attach( new Symbol(Symbol::EMPTY, glm::vec3(0.8f, 0.8f, 0.01f)) );
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overlays_[View::LAYER]->attach( new Symbol(Symbol::EMPTY, glm::vec3(0.8f, 0.8f, 0.01f)) );
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}
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void DeviceSource::setDevice(int id)
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{
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Log::Notify("Openning device %d", id);
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device()->open(id);
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stream_->play(true);
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}
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void DeviceSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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Device *DeviceSource::device() const
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{
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return dynamic_cast<Device *>(stream_);
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}
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