Files
vimix/Source.cpp
brunoherbelin cc03e7b7cd New Session class to contain the list of sources. Loading and Saving of
session files in XML. Verified deletion of Nodes, Groups and Sources.
2020-05-02 13:26:57 +02:00

221 lines
6.0 KiB
C++

#include <algorithm>
#include <glm/gtc/matrix_transform.hpp>
#include "Source.h"
#include "defines.h"
#include "FrameBuffer.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Primitives.h"
#include "Mesh.h"
#include "MediaPlayer.h"
#include "SearchVisitor.h"
Source::Source(const std::string &name) : name_(name), initialized_(false)
{
// create groups for each view
// default rendering node
groups_[View::RENDERING] = new Group;
// default mixing nodes
groups_[View::MIXING] = new Group;
Frame *frame = new Frame(Frame::ROUND_THIN);
frame->translation_.z = 0.1;
frame->color = glm::vec4( 0.8f, 0.8f, 0.0f, 0.9f);
groups_[View::MIXING]->addChild(frame);
groups_[View::MIXING]->scale_ = glm::vec3(0.15f, 0.15f, 1.f);
// default geometry nodes
groups_[View::GEOMETRY] = new Group;
// will be associated to nodes later
blendingshader_ = new ImageShader();
rendershader_ = new ImageProcessingShader();
renderbuffer_ = nullptr;
rendersurface_ = nullptr;
overlay_ = nullptr;
}
Source::~Source()
{
// delete render objects
delete rendershader_;
if (renderbuffer_)
delete renderbuffer_;
// delete groups and their children
delete groups_[View::RENDERING];
delete groups_[View::MIXING];
delete groups_[View::GEOMETRY];
groups_.clear();
}
void Source::accept(Visitor& v)
{
v.visit(*this);
}
void Source::setOverlayVisible(bool on)
{
if (overlay_)
overlay_->visible_ = on;
}
bool hasNode::operator()(const Source* elem) const
{
if (elem)
{
SearchVisitor sv(_n);
elem->group(View::MIXING)->accept(sv);
if (sv.found())
return true;
elem->group(View::GEOMETRY)->accept(sv);
if (sv.found())
return true;
elem->group(View::RENDERING)->accept(sv);
return sv.found();
}
return false;
}
MediaSource::MediaSource(const std::string &name) : Source(name), uri_("")
{
// create media player
mediaplayer_ = new MediaPlayer;
// create media surface:
// - textured with original texture from media player
// - crop & repeat UV can be managed here
// - additional custom shader can be associated
mediasurface_ = new Surface(rendershader_);
// extra overlay for mixing view
overlay_ = new Frame(Frame::ROUND_LARGE);
overlay_->overlay_ = new Mesh("mesh/icon_video.ply");
overlay_->translation_.z = 0.1;
overlay_->color = glm::vec4( 0.8f, 0.8f, 0.0f, 1.f);
overlay_->visible_ = false;
groups_[View::MIXING]->addChild(overlay_);
}
MediaSource::~MediaSource()
{
delete mediasurface_;
delete mediaplayer_;
// TODO verify that all surfaces and node is deleted in Source destructor
}
void MediaSource::setURI(const std::string &uri)
{
uri_ = uri;
mediaplayer_->open(uri_);
mediaplayer_->play(true);
}
std::string MediaSource::uri() const
{
return uri_;
}
MediaPlayer *MediaSource::mediaplayer() const
{
return mediaplayer_;
}
void MediaSource::init()
{
if ( mediaplayer_->isOpen() ) {
// update video
mediaplayer_->update();
// once the texture of media player is created
if (mediaplayer_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
mediasurface_->setTextureIndex( mediaplayer_->texture() );
// create Frame buffer matching size of media player
renderbuffer_ = new FrameBuffer(mediaplayer()->width(), mediaplayer()->height());
// // setup shader resolution for texture 0
// rendershader_->iChannelResolution[0] = glm::vec3(mediaplayer()->width(), mediaplayer()->height(), 0.f);
// create the surfaces to draw the frame buffer in the views
// TODO Provide the source specific effect shader
rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
groups_[View::RENDERING]->addChild(rendersurface_);
groups_[View::GEOMETRY]->addChild(rendersurface_);
groups_[View::MIXING]->addChild(rendersurface_);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->addChild(surfacemix);
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = mediaplayer_->aspectRatio();
}
// mixingshader_->mask = ImageShader::mask_presets["Halo"];
// done init once and for all
initialized_ = true;
}
}
}
void MediaSource::render()
{
if (!initialized_)
init();
else {
// update video
mediaplayer_->update();
// render the media player into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
renderbuffer_->begin();
mediasurface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
// read position of the mixing node and interpret this as transparency of render output
float alpha = 1.0 - CLAMP( SQUARE( glm::length(groups_[View::MIXING]->translation_) ), 0.f, 1.f );
blendingshader_->color.a = alpha;
// TODO modify geometry
groups_[View::RENDERING]->translation_ = groups_[View::GEOMETRY]->translation_;
}
}
FrameBuffer *MediaSource::frame() const
{
if (initialized_ && renderbuffer_)
{
return renderbuffer_;
}
else {
static FrameBuffer *black = new FrameBuffer(640,480);
return black;
}
}
void MediaSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}