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https://github.com/brunoherbelin/vimix.git
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83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#ifndef VIEW_H
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#define VIEW_H
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#include <glm/glm.hpp>
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#include "Scene.h"
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class FrameBuffer;
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class Source;
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class View
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{
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public:
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typedef enum {RENDERING = 0, MIXING=1, GEOMETRY=2, LAYER=3, INVALID=4 } Mode;
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View(Mode m);
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inline Mode mode() const { return mode_; }
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virtual void update (float dt);
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virtual void draw () = 0;
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virtual void zoom (float) {}
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virtual void drag (glm::vec2, glm::vec2) {}
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virtual void grab (glm::vec2, glm::vec2, Source*) {}
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virtual void restoreDefaultSettings();
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virtual void setCurrentSettingsAsDefault();
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Scene scene;
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protected:
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Mode mode_;
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Group *backgound_;
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};
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class MixingView : public View
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{
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public:
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MixingView();
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~MixingView();
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void draw () override;
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void zoom (float factor) override;
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s) override;
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private:
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uint textureMixingQuadratic();
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};
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class RenderView : public View
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{
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FrameBuffer *frame_buffer_;
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public:
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RenderView ();
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~RenderView ();
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void draw () override;
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void setResolution (uint width, uint height);
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inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
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};
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class GeometryView : public View
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{
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public:
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GeometryView();
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~GeometryView();
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void draw () override;
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void zoom (float factor) override;
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s) override;
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private:
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};
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#endif // VIEW_H
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