Files
vimix/Shader.h
2020-03-22 23:33:29 +01:00

32 lines
764 B
C++

#ifndef __SHADER_H_
#define __SHADER_H_
#include <string>
#include <vector>
class Shader
{
public:
Shader();
void load(const std::string& vertex_rsc, const std::string& fragment_rsc);
void init(const std::string& vertex_code, const std::string& fragment_code);
void use();
template<typename T> void setUniform(const std::string& name, T val);
template<typename T> void setUniform(const std::string& name, T val1, T val2);
template<typename T> void setUniform(const std::string& name, T val1, T val2, T val3);
static void enduse();
private:
void checkCompileErr();
void checkLinkingErr();
void compile();
void link();
unsigned int vertex_id_, fragment_id_, id_;
std::string vertex_code_;
std::string fragment_code_;
};
#endif /* __SHADER_H_ */