Files
vimix/Decorations.h
2020-07-08 08:52:11 +02:00

92 lines
1.8 KiB
C++

#ifndef DECORATIONS_H
#define DECORATIONS_H
#include <string>
#include <glm/glm.hpp>
#include "Primitives.h"
#include "Mesh.h"
class Frame : public Node
{
public:
typedef enum { ROUND = 0, SHARP } CornerType;
typedef enum { THIN = 0, LARGE } BorderType;
typedef enum { NONE = 0, GLOW, DROP, PERSPECTIVE } ShadowType;
Frame(CornerType corner, BorderType border, ShadowType shadow);
~Frame();
void update (float dt) override;
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
Mesh *border() const { return side_; }
glm::vec4 color;
protected:
Mesh *side_;
Mesh *top_;
Mesh *shadow_;
LineSquare *square_;
};
class Handles : public Node
{
public:
typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE } Type;
Handles(Type type);
~Handles();
void update (float dt) override;
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
Type type() const { return type_; }
Primitive *handle() const { return handle_; }
glm::vec4 color;
protected:
Primitive *handle_;
Type type_;
};
class Symbol : public Node
{
public:
typedef enum { GENERIC = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER, EMPTY } Type;
Symbol(Type type = GENERIC, glm::vec3 pos = glm::vec3(0.f));
~Symbol();
void draw (glm::mat4 modelview, glm::mat4 projection) override;
void accept (Visitor& v) override;
Type type() const { return type_; }
glm::vec4 color;
protected:
Mesh *symbol_;
Type type_;
};
class SelectionBox : public Group
{
public:
SelectionBox();
void draw (glm::mat4 modelview, glm::mat4 projection) override;
glm::vec4 color;
protected:
LineSquare *square_;
GlmToolkit::AxisAlignedBoundingBox bbox_;
};
#endif // DECORATIONS_H