Files
vimix/SessionVisitor.cpp
brunoherbelin d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00

277 lines
7.7 KiB
C++

#include "SessionVisitor.h"
#include "Log.h"
#include "Scene.h"
#include "Primitives.h"
#include "Mesh.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "MediaPlayer.h"
#include "GstToolkit.h"
#include <iostream>
#include <tinyxml2.h>
using namespace tinyxml2;
SessionVisitor::SessionVisitor() : Visitor()
{
xmlDoc_ = new XMLDocument;
xmlCurrent_ = nullptr;
xmlRoot_ = nullptr;
}
void SessionVisitor::visit(Node &n)
{
XMLElement *newelement = xmlDoc_->NewElement("Node");
newelement->SetAttribute("visible", n.visible_);
XMLElement *scale = XMLElementFromGLM(xmlDoc_, n.scale_);
newelement->InsertEndChild(scale);
XMLElement *translation = XMLElementFromGLM(xmlDoc_, n.translation_);
newelement->InsertEndChild(translation);
XMLElement *rotation = XMLElementFromGLM(xmlDoc_, n.rotation_);
newelement->InsertEndChild(rotation);
// insert into hierarchy
xmlCurrent_->InsertEndChild(newelement);
xmlCurrent_ = newelement; // parent for next visits
}
void SessionVisitor::visit(Group &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "Group");
// loop over members of a group
XMLElement *group = xmlCurrent_;
for (NodeSet::iterator node = n.begin(); node != n.end(); node++) {
(*node)->accept(*this);
// revert to group as current
xmlCurrent_ = group;
}
}
void SessionVisitor::visit(Switch &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "Switch");
xmlCurrent_->SetAttribute("active", n.getIndexActiveChild());
// loop over members of the group
XMLElement *group = xmlCurrent_;
for (NodeSet::iterator node = n.begin(); node != n.end(); node++) {
(*node)->accept(*this);
// revert to group as current
xmlCurrent_ = group;
}
}
void SessionVisitor::visit(Animation &n)
{
// Group of a different type
xmlCurrent_->SetAttribute("type", "Animation");
XMLElement *anim = xmlDoc_->NewElement("Movement");
anim->SetAttribute("speed", n.speed_);
anim->SetAttribute("radius", n.radius_);
XMLElement *axis = XMLElementFromGLM(xmlDoc_, n.axis_);
anim->InsertEndChild(axis);
xmlCurrent_->InsertEndChild(anim);
}
void SessionVisitor::visit(Primitive &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "Primitive");
// go over members of a primitive
XMLElement *Primitive = xmlCurrent_;
xmlCurrent_ = xmlDoc_->NewElement("Shader");
n.shader()->accept(*this);
Primitive->InsertEndChild(xmlCurrent_);
// revert to primitive as current
xmlCurrent_ = Primitive;
}
void SessionVisitor::visit(Surface &n)
{
}
void SessionVisitor::visit(ImageSurface &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "ImageSurface");
XMLText *filename = xmlDoc_->NewText( n.resource().c_str() );
XMLElement *image = xmlDoc_->NewElement("resource");
image->InsertEndChild(filename);
xmlCurrent_->InsertEndChild(image);
}
void SessionVisitor::visit(FrameBufferSurface &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "FrameBufferSurface");
}
void SessionVisitor::visit(MediaSurface &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "MediaSurface");
n.mediaPlayer()->accept(*this);
}
void SessionVisitor::visit(MediaPlayer &n)
{
XMLElement *newelement = xmlDoc_->NewElement("MediaPlayer");
newelement->SetAttribute("play", n.isPlaying());
newelement->SetAttribute("loop", (int) n.loop());
newelement->SetAttribute("speed", n.playSpeed());
xmlCurrent_->InsertEndChild(newelement);
}
void SessionVisitor::visit(Shader &n)
{
// Shader of a simple type
xmlCurrent_->SetAttribute("type", "DefaultShader");
XMLElement *color = XMLElementFromGLM(xmlDoc_, n.color);
color->SetAttribute("type", "RGBA");
xmlCurrent_->InsertEndChild(color);
XMLElement *blend = xmlDoc_->NewElement("blending");
blend->SetAttribute("mode", (int) n.blending);
xmlCurrent_->InsertEndChild(blend);
}
void SessionVisitor::visit(ImageShader &n)
{
// Shader of a textured type
xmlCurrent_->SetAttribute("type", "ImageShader");
XMLElement *filter = xmlDoc_->NewElement("uniforms");
filter->SetAttribute("stipple", n.stipple);
xmlCurrent_->InsertEndChild(filter);
}
void SessionVisitor::visit(ImageProcessingShader &n)
{
// Shader of a textured type
xmlCurrent_->SetAttribute("type", "ImageProcessingShader");
XMLElement *filter = xmlDoc_->NewElement("uniforms");
filter->SetAttribute("brightness", n.brightness);
filter->SetAttribute("contrast", n.contrast);
filter->SetAttribute("saturation", n.saturation);
filter->SetAttribute("hueshift", n.hueshift);
filter->SetAttribute("threshold", n.threshold);
filter->SetAttribute("lumakey", n.lumakey);
filter->SetAttribute("nbColors", n.nbColors);
filter->SetAttribute("invertMode", n.invert);
filter->SetAttribute("chromadelta", n.chromadelta);
filter->SetAttribute("filter", n.filter);
xmlCurrent_->InsertEndChild(filter);
XMLElement *gamma = XMLElementFromGLM(xmlDoc_, n.gamma);
gamma->SetAttribute("type", "gamma");
xmlCurrent_->InsertEndChild(gamma);
XMLElement *levels = XMLElementFromGLM(xmlDoc_, n.levels);
levels->SetAttribute("type", "levels");
xmlCurrent_->InsertEndChild(levels);
XMLElement *chromakey = XMLElementFromGLM(xmlDoc_, n.chromakey);
chromakey->SetAttribute("type", "chromakey");
xmlCurrent_->InsertEndChild(chromakey);
}
void SessionVisitor::visit(LineStrip &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "LineStrip");
XMLElement *color = XMLElementFromGLM(xmlDoc_, n.getColor());
color->SetAttribute("type", "RGBA");
xmlCurrent_->InsertEndChild(color);
std::vector<glm::vec3> points = n.getPoints();
for(size_t i = 0; i < points.size(); ++i)
{
XMLElement *p = XMLElementFromGLM(xmlDoc_, points[i]);
p->SetAttribute("index", (int) i);
xmlCurrent_->InsertEndChild(p);
}
}
void SessionVisitor::visit(LineSquare &)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "LineSquare");
}
void SessionVisitor::visit(LineCircle &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "LineCircle");
XMLElement *color = XMLElementFromGLM(xmlDoc_, n.getColor());
color->SetAttribute("type", "RGBA");
xmlCurrent_->InsertEndChild(color);
}
void SessionVisitor::visit(Mesh &n)
{
// Node of a different type
xmlCurrent_->SetAttribute("type", "Mesh");
XMLText *filename = xmlDoc_->NewText( n.meshPath().c_str() );
XMLElement *obj = xmlDoc_->NewElement("resource");
obj->InsertEndChild(filename);
xmlCurrent_->InsertEndChild(obj);
filename = xmlDoc_->NewText( n.texturePath().c_str() );
XMLElement *tex = xmlDoc_->NewElement("texture");
tex->InsertEndChild(filename);
xmlCurrent_->InsertEndChild(tex);
}
void SessionVisitor::visit(Scene &n)
{
std::string s = "Capture time " + GstToolkit::date_time_string();
XMLComment *pComment = xmlDoc_->NewComment(s.c_str());
xmlDoc_->InsertEndChild(pComment);
xmlRoot_ = xmlDoc_->NewElement("Scene");
xmlDoc_->InsertEndChild(xmlRoot_);
// start recursive traverse from root node
xmlCurrent_ = xmlRoot_;
n.root()->accept(*this);
}
void SessionVisitor::save(std::string filename)
{
XMLDeclaration *pDec = xmlDoc_->NewDeclaration();
xmlDoc_->InsertFirstChild(pDec);
std::string s = "Save time " + GstToolkit::date_time_string();
XMLComment *pComment = xmlDoc_->NewComment(s.c_str());
xmlDoc_->InsertEndChild(pComment);
// save session
XMLError eResult = xmlDoc_->SaveFile(filename.c_str());
XMLCheckResult(eResult);
}