Files
vimix/FrameBufferFilter.cpp
Bruno Herbelin d695aa9f57 FrameBuffer creation flags replace booleans
Instead of many creation options (with alpha, with multisampling, etc) use a single flag with boolean operators. Creation of the new mipmap flag for FrameBuffer, rendering the current FBO into multiple sub-resolutions.
2022-05-22 15:14:10 +02:00

48 lines
856 B
C++

#include "FrameBuffer.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBufferFilter.h"
#include "FrameBufferFilter.h"
const char* FrameBufferFilter::type_label[FrameBufferFilter::FILTER_INVALID] = {
"None", "Delay", "Shader code"
};
FrameBufferFilter::FrameBufferFilter() : enabled_(true), input_(nullptr)
{
}
void FrameBufferFilter::draw (FrameBuffer *input)
{
input_ = input;
}
void FrameBufferFilter::accept(Visitor& v)
{
if (input_)
v.visit(*this);
}
PassthroughFilter::PassthroughFilter() : FrameBufferFilter()
{
}
uint PassthroughFilter::texture() const
{
if (input_)
return input_->texture();
else
return Resource::getTextureBlack();
}
glm::vec3 PassthroughFilter::resolution() const
{
if (input_)
return input_->resolution();
else
return glm::vec3(1,1,0);
}