mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 15:30:00 +01:00
1419 lines
64 KiB
C++
1419 lines
64 KiB
C++
/*
|
|
* This file is part of vimix - video live mixer
|
|
*
|
|
* **Copyright** (C) 2020-2021 Bruno Herbelin <bruno.herbelin@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
#include <glad/glad.h>
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <glm/gtc/matrix_access.hpp>
|
|
#include <glm/gtx/vector_angle.hpp>
|
|
|
|
#include <string>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
|
|
#include "ImGuiToolkit.h"
|
|
|
|
#include "defines.h"
|
|
#include "Mixer.h"
|
|
#include "Source.h"
|
|
#include "Settings.h"
|
|
#include "Resource.h"
|
|
#include "PickingVisitor.h"
|
|
#include "DrawVisitor.h"
|
|
#include "Decorations.h"
|
|
#include "UserInterfaceManager.h"
|
|
#include "ActionManager.h"
|
|
#include "DialogToolkit.h"
|
|
#include "Log.h"
|
|
|
|
#include "TextureView.h"
|
|
|
|
#define MASK_PAINT_ACTION_LABEL "Mask Paint"
|
|
|
|
TextureView::TextureView() : View(TEXTURE), edit_source_(nullptr), need_edit_update_(true)
|
|
{
|
|
scene.root()->scale_ = glm::vec3(APPEARANCE_DEFAULT_SCALE, APPEARANCE_DEFAULT_SCALE, 1.0f);
|
|
scene.root()->translation_ = glm::vec3(0.8f, 0.f, 0.0f);
|
|
// read default settings
|
|
if ( Settings::application.views[mode_].name.empty() ) {
|
|
// no settings found: store application default
|
|
Settings::application.views[mode_].name = "Texture";
|
|
saveSettings();
|
|
}
|
|
else
|
|
restoreSettings();
|
|
|
|
//
|
|
// Scene background
|
|
//
|
|
// global dark
|
|
Surface *tmp = new Surface( new Shader);
|
|
tmp->scale_ = glm::vec3(20.f, 20.f, 1.f);
|
|
tmp->shader()->color = glm::vec4( 0.1f, 0.1f, 0.1f, 0.6f );
|
|
scene.bg()->attach(tmp);
|
|
// frame showing the source original shape
|
|
background_surface_= new Surface( new Shader);
|
|
background_surface_->scale_ = glm::vec3(20.f, 20.f, 1.f);
|
|
background_surface_->shader()->color = glm::vec4( COLOR_BGROUND, 1.0f );
|
|
scene.bg()->attach(background_surface_);
|
|
background_frame_ = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
|
|
background_frame_->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 0.6f );
|
|
scene.bg()->attach(background_frame_);
|
|
// frame with checkerboard background to show cropped preview
|
|
preview_checker_ = new ImageSurface("images/checker.dds");
|
|
static glm::mat4 Tra = glm::scale(glm::translate(glm::identity<glm::mat4>(), glm::vec3( -32.f, -32.f, 0.f)), glm::vec3( 64.f, 64.f, 1.f));
|
|
preview_checker_->shader()->iTransform = Tra;
|
|
scene.bg()->attach(preview_checker_);
|
|
preview_frame_ = new Frame(Frame::SHARP, Frame::THIN, Frame::GLOW);
|
|
preview_frame_->color = glm::vec4( COLOR_HIGHLIGHT_SOURCE, 1.f );
|
|
scene.bg()->attach(preview_frame_);
|
|
// marks on the frame to show scale
|
|
show_scale_ = false;
|
|
horizontal_mark_ = new Mesh("mesh/h_mark.ply");
|
|
horizontal_mark_->translation_ = glm::vec3(0.f, -1.f, 0.0f);
|
|
horizontal_mark_->scale_ = glm::vec3(2.5f, -2.5f, 0.0f);
|
|
horizontal_mark_->rotation_.z = M_PI;
|
|
horizontal_mark_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
|
scene.bg()->attach(horizontal_mark_);
|
|
vertical_mark_ = new Mesh("mesh/h_mark.ply");
|
|
vertical_mark_->translation_ = glm::vec3(-1.0f, 0.0f, 0.0f);
|
|
vertical_mark_->scale_ = glm::vec3(2.5f, -2.5f, 0.0f);
|
|
vertical_mark_->rotation_.z = M_PI_2;
|
|
vertical_mark_->shader()->color = glm::vec4( COLOR_TRANSITION_LINES, 0.9f );
|
|
scene.bg()->attach(vertical_mark_);
|
|
|
|
//
|
|
// surface to show the texture of the source
|
|
//
|
|
preview_shader_ = new ImageShader;
|
|
preview_surface_ = new Surface(preview_shader_); // to attach source preview
|
|
preview_surface_->translation_.z = 0.002f;
|
|
scene.bg()->attach(preview_surface_);
|
|
|
|
//
|
|
// User interface foreground
|
|
//
|
|
// Mask manipulation
|
|
mask_node_ = new Group;
|
|
mask_square_ = new Frame(Frame::SHARP, Frame::LARGE, Frame::NONE);
|
|
mask_square_->color = glm::vec4( COLOR_APPEARANCE_MASK, 1.f );
|
|
mask_node_->attach(mask_square_);
|
|
mask_circle_ = new Mesh("mesh/circle.ply");
|
|
mask_circle_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 1.f );
|
|
mask_node_->attach(mask_circle_);
|
|
mask_horizontal_ = new Mesh("mesh/h_line.ply");
|
|
mask_horizontal_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 1.f );
|
|
mask_horizontal_->scale_.x = 1.0f;
|
|
mask_horizontal_->scale_.y = 3.0f;
|
|
mask_node_->attach(mask_horizontal_);
|
|
mask_vertical_ = new Group;
|
|
Mesh *line = new Mesh("mesh/h_line.ply");
|
|
line->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 1.f );
|
|
line->scale_.x = 1.0f;
|
|
line->scale_.y = 3.0f;
|
|
line->rotation_.z = M_PI_2;
|
|
mask_vertical_->attach(line);
|
|
mask_node_->attach(mask_vertical_);
|
|
scene.fg()->attach(mask_node_);
|
|
|
|
// Source manipulation (texture coordinates)
|
|
//
|
|
// point to show POSITION
|
|
overlay_position_ = new Symbol(Symbol::SQUARE_POINT);
|
|
overlay_position_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_position_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
|
|
scene.fg()->attach(overlay_position_);
|
|
overlay_position_->visible_ = false;
|
|
// cross to show the axis for POSITION
|
|
overlay_position_cross_ = new Symbol(Symbol::GRID);
|
|
overlay_position_cross_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_position_cross_->scale_ = glm::vec3(0.5f, 0.5f, 1.f);
|
|
scene.fg()->attach(overlay_position_cross_);
|
|
overlay_position_cross_->visible_ = false;
|
|
// 'grid' : tic marks every 0.1 step for SCALING
|
|
// with dark background
|
|
Group *g = new Group;
|
|
Symbol *s = new Symbol(Symbol::GRID);
|
|
s->scale_ = glm::vec3(1.655f, 1.655f, 1.f);
|
|
s->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
g->attach(s);
|
|
s = new Symbol(Symbol::SQUARE_POINT);
|
|
s->color = glm::vec4(0.f, 0.f, 0.f, 0.2f);
|
|
s->scale_ = glm::vec3(18.f, 18.f, 1.f);
|
|
s->translation_.z = -0.1;
|
|
g->attach(s);
|
|
overlay_scaling_grid_ = g;
|
|
overlay_scaling_grid_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
|
|
scene.fg()->attach(overlay_scaling_grid_);
|
|
overlay_scaling_grid_->visible_ = false;
|
|
// cross in the square for proportional SCALING
|
|
overlay_scaling_cross_ = new Symbol(Symbol::CROSS);
|
|
overlay_scaling_cross_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_scaling_cross_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
|
|
scene.fg()->attach(overlay_scaling_cross_);
|
|
overlay_scaling_cross_->visible_ = false;
|
|
// square to show the center of SCALING
|
|
overlay_scaling_ = new Symbol(Symbol::SQUARE);
|
|
overlay_scaling_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_scaling_->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
|
|
scene.fg()->attach(overlay_scaling_);
|
|
overlay_scaling_->visible_ = false;
|
|
// 'clock' : tic marks every 10 degrees for ROTATION
|
|
// with dark background
|
|
g = new Group;
|
|
s = new Symbol(Symbol::CLOCK);
|
|
s->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
g->attach(s);
|
|
s = new Symbol(Symbol::CIRCLE_POINT);
|
|
s->color = glm::vec4(0.f, 0.f, 0.f, 0.25f);
|
|
s->scale_ = glm::vec3(28.f, 28.f, 1.f);
|
|
s->translation_.z = -0.1;
|
|
g->attach(s);
|
|
overlay_rotation_clock_ = g;
|
|
overlay_rotation_clock_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
|
|
scene.fg()->attach(overlay_rotation_clock_);
|
|
overlay_rotation_clock_->visible_ = false;
|
|
// circle to show fixed-size ROTATION
|
|
overlay_rotation_clock_hand_ = new Symbol(Symbol::CLOCK_H);
|
|
overlay_rotation_clock_hand_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_rotation_clock_hand_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
|
|
scene.fg()->attach(overlay_rotation_clock_hand_);
|
|
overlay_rotation_clock_hand_->visible_ = false;
|
|
overlay_rotation_fix_ = new Symbol(Symbol::SQUARE);
|
|
overlay_rotation_fix_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_rotation_fix_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
|
|
scene.fg()->attach(overlay_rotation_fix_);
|
|
overlay_rotation_fix_->visible_ = false;
|
|
// circle to show the center of ROTATION
|
|
overlay_rotation_ = new Symbol(Symbol::CIRCLE);
|
|
overlay_rotation_->color = glm::vec4( COLOR_APPEARANCE_SOURCE, 1.f );
|
|
overlay_rotation_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
|
|
scene.fg()->attach(overlay_rotation_);
|
|
overlay_rotation_->visible_ = false;
|
|
|
|
// Mask draw
|
|
mask_cursor_paint_ = 0;
|
|
mask_cursor_shape_ = 0;
|
|
stored_mask_size_ = glm::vec3(0.f);
|
|
mask_cursor_circle_ = new Mesh("mesh/icon_circle.ply");
|
|
mask_cursor_circle_->scale_ = glm::vec3(0.2f, 0.2f, 1.f);
|
|
mask_cursor_circle_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 0.8f );
|
|
mask_cursor_circle_->visible_ = false;
|
|
scene.fg()->attach(mask_cursor_circle_);
|
|
mask_cursor_square_ = new Mesh("mesh/icon_square.ply");
|
|
mask_cursor_square_->scale_ = glm::vec3(0.2f, 0.2f, 1.f);
|
|
mask_cursor_square_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 0.8f );
|
|
mask_cursor_square_->visible_ = false;
|
|
scene.fg()->attach(mask_cursor_square_);
|
|
mask_cursor_crop_ = new Mesh("mesh/icon_crop.ply");
|
|
mask_cursor_crop_->scale_ = glm::vec3(1.4f, 1.4f, 1.f);
|
|
mask_cursor_crop_->shader()->color = glm::vec4( COLOR_APPEARANCE_MASK, 0.9f );
|
|
mask_cursor_crop_->visible_ = false;
|
|
scene.fg()->attach(mask_cursor_crop_);
|
|
|
|
stored_mask_size_ = glm::vec3(0.f);
|
|
show_cursor_forced_ = false;
|
|
}
|
|
|
|
void TextureView::update(float dt)
|
|
{
|
|
View::update(dt);
|
|
|
|
// a more complete update is requested (e.g. after switching to view)
|
|
if (View::need_deep_update_ > 0 || edit_source_ != Mixer::manager().currentSource()) {
|
|
need_edit_update_ = true;
|
|
}
|
|
|
|
}
|
|
|
|
void TextureView::resize ( int scale )
|
|
{
|
|
float z = CLAMP(0.01f * (float) scale, 0.f, 1.f);
|
|
z *= z;
|
|
z *= APPEARANCE_MAX_SCALE - APPEARANCE_MIN_SCALE;
|
|
z += APPEARANCE_MIN_SCALE;
|
|
scene.root()->scale_.x = z;
|
|
scene.root()->scale_.y = z;
|
|
|
|
// Clamp translation to acceptable area
|
|
glm::vec3 border(scene.root()->scale_.x * 1.5, scene.root()->scale_.y * 1.5, 0.f);
|
|
scene.root()->translation_ = glm::clamp(scene.root()->translation_, -border, border);
|
|
}
|
|
|
|
int TextureView::size ()
|
|
{
|
|
float z = (scene.root()->scale_.x - APPEARANCE_MIN_SCALE) / (APPEARANCE_MAX_SCALE - APPEARANCE_MIN_SCALE);
|
|
return (int) ( sqrt(z) * 100.f);
|
|
}
|
|
|
|
void TextureView::select(glm::vec2 A, glm::vec2 B)
|
|
{
|
|
// unproject mouse coordinate into scene coordinates
|
|
glm::vec3 scene_point_A = Rendering::manager().unProject(A);
|
|
glm::vec3 scene_point_B = Rendering::manager().unProject(B);
|
|
|
|
// picking visitor traverses the scene
|
|
PickingVisitor pv(scene_point_A, scene_point_B, true); // here is the difference
|
|
scene.accept(pv);
|
|
|
|
// picking visitor found nodes in the area?
|
|
if ( !pv.empty()) {
|
|
|
|
// create a list of source matching the list of picked nodes
|
|
SourceList selection;
|
|
// loop over the nodes and add all sources found.
|
|
for(std::vector< std::pair<Node *, glm::vec2> >::const_reverse_iterator p = pv.rbegin(); p != pv.rend(); ++p){
|
|
Source *s = Mixer::manager().findSource( p->first );
|
|
if (canSelect(s))
|
|
selection.push_back( s );
|
|
}
|
|
// set the selection with list of picked (overlaped) sources
|
|
Mixer::selection().set(selection);
|
|
}
|
|
else
|
|
// reset selection
|
|
Mixer::selection().clear();
|
|
}
|
|
|
|
bool TextureView::canSelect(Source *s) {
|
|
|
|
return ( s!=nullptr && ( s == Mixer::manager().currentSource() || s == edit_source_ ));
|
|
}
|
|
|
|
View::Cursor TextureView::over (glm::vec2 pos)
|
|
{
|
|
mask_cursor_circle_->visible_ = false;
|
|
mask_cursor_square_->visible_ = false;
|
|
mask_cursor_crop_->visible_ = false;
|
|
|
|
if (edit_source_ != nullptr)
|
|
{
|
|
glm::vec3 scene_pos = Rendering::manager().unProject(pos, scene.root()->transform_);
|
|
glm::vec2 P(scene_pos);
|
|
glm::vec2 S(preview_surface_->scale_);
|
|
mask_cursor_circle_->translation_ = glm::vec3(P, 0.f);
|
|
mask_cursor_square_->translation_ = glm::vec3(P, 0.f);
|
|
mask_cursor_crop_->translation_ = glm::vec3(P, 0.f);
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (!io.WantCaptureMouse || show_cursor_forced_)
|
|
{
|
|
// show paint brush cursor
|
|
if (edit_source_->maskShader()->mode == MaskShader::PAINT) {
|
|
if (mask_cursor_paint_ > 0) {
|
|
S += glm::vec2(Settings::application.brush.x);
|
|
if ( ABS(P.x) < S.x && ABS(P.y) < S.y ) {
|
|
mask_cursor_circle_->visible_ = Settings::application.brush.z < 1.0;
|
|
mask_cursor_square_->visible_ = Settings::application.brush.z > 0.0;
|
|
edit_source_->maskShader()->option = mask_cursor_paint_;
|
|
if (mask_cursor_paint_ > 1) {
|
|
ImVec4 c = ImGuiToolkit::HighlightColor(false);
|
|
mask_cursor_circle_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
|
|
mask_cursor_square_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
|
|
} else {
|
|
ImVec4 c = ImGuiToolkit::HighlightColor();
|
|
mask_cursor_circle_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
|
|
mask_cursor_square_->shader()->color = glm::vec4(c.x, c.y, c.z, 0.8f );
|
|
}
|
|
}
|
|
else {
|
|
edit_source_->maskShader()->option = 0;
|
|
}
|
|
}
|
|
}
|
|
// show crop cursor
|
|
else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
|
|
if (mask_cursor_shape_ > 0) {
|
|
mask_cursor_crop_->visible_ = true;
|
|
mask_cursor_crop_->scale_ = glm::vec3(1.4f /scene.root()->scale_.x, 1.4f / scene.root()->scale_.x, 1.f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Cursor();
|
|
}
|
|
|
|
std::pair<Node *, glm::vec2> TextureView::pick(glm::vec2 P)
|
|
{
|
|
// prepare empty return value
|
|
std::pair<Node *, glm::vec2> pick = { nullptr, glm::vec2(0.f) };
|
|
|
|
// unproject mouse coordinate into scene coordinates
|
|
glm::vec3 scene_point_ = Rendering::manager().unProject(P);
|
|
|
|
// picking visitor traverses the scene (force to find source)
|
|
PickingVisitor pv(scene_point_, true);
|
|
scene.accept(pv);
|
|
|
|
// picking visitor found nodes?
|
|
if ( !pv.empty()) {
|
|
// keep edit source active if it is clicked
|
|
// AND if the cursor is not for drawing
|
|
Source *current = edit_source_;
|
|
if (current != nullptr) {
|
|
|
|
// special case for drawing in the mask
|
|
if ( current->maskShader()->mode == MaskShader::PAINT && mask_cursor_paint_ > 0) {
|
|
pick = { mask_cursor_circle_, P };
|
|
return pick;
|
|
}
|
|
// special case for cropping the mask shape
|
|
else if ( current->maskShader()->mode == MaskShader::SHAPE && mask_cursor_shape_ > 0) {
|
|
pick = { mask_cursor_crop_, P };
|
|
return pick;
|
|
}
|
|
|
|
// find if the edit source was picked
|
|
auto itp = pv.rbegin();
|
|
for (; itp != pv.rend(); itp++){
|
|
// test if source contains this node
|
|
Source::hasNode is_in_source( (*itp).first );
|
|
if ( is_in_source( current ) ){
|
|
// a node in the current source was clicked !
|
|
pick = *itp;
|
|
break;
|
|
}
|
|
}
|
|
// not found: the edit source was not clicked
|
|
if ( itp == pv.rend() ) {
|
|
current = nullptr;
|
|
}
|
|
// picking on the menu handle
|
|
else if ( !current->locked() && pick.first == current->handles_[mode_][Handles::MENU] ) {
|
|
// show context menu
|
|
openContextMenu(MENU_SOURCE);
|
|
}
|
|
// pick on the lock icon; unlock source
|
|
else if ( UserInterface::manager().ctrlModifier() && pick.first == current->lock_ ) {
|
|
lock(current, false);
|
|
pick = { current->locker_, pick.second };
|
|
}
|
|
// pick on the open lock icon; lock source and cancel pick
|
|
else if ( UserInterface::manager().ctrlModifier() && pick.first == current->unlock_ ) {
|
|
lock(current, true);
|
|
current = nullptr;
|
|
}
|
|
}
|
|
|
|
// not the edit source (or no edit source)
|
|
if (current == nullptr) {
|
|
// cancel pick
|
|
pick = { nullptr, glm::vec2(0.f) };
|
|
}
|
|
|
|
}
|
|
|
|
return pick;
|
|
}
|
|
|
|
void TextureView::adjustBackground()
|
|
{
|
|
// by default consider edit source is null
|
|
mask_node_->visible_ = false;
|
|
float image_original_width = 1.f;
|
|
glm::vec3 scale = glm::vec3(1.f);
|
|
preview_surface_->setTextureIndex( Resource::getTextureTransparent() );
|
|
|
|
// if its a valid index
|
|
if (edit_source_ != nullptr) {
|
|
// update rendering frame to match edit source AR
|
|
image_original_width = edit_source_->frame()->aspectRatio();
|
|
scale = edit_source_->mixingsurface_->scale_;
|
|
preview_surface_->setTextureIndex( edit_source_->frame()->texture() );
|
|
preview_shader_->mask_texture = edit_source_->blendingShader()->mask_texture;
|
|
preview_surface_->scale_ = scale;
|
|
// mask appearance
|
|
mask_node_->visible_ = edit_source_->maskShader()->mode > MaskShader::PAINT && mask_cursor_shape_ > 0;
|
|
|
|
int shape = edit_source_->maskShader()->shape;
|
|
mask_circle_->visible_ = shape == MaskShader::ELIPSE;
|
|
mask_square_->visible_ = shape == MaskShader::OBLONG || shape == MaskShader::RECTANGLE;
|
|
mask_horizontal_->visible_ = shape == MaskShader::HORIZONTAL;
|
|
mask_vertical_->visible_ = shape == MaskShader::VERTICAL;
|
|
|
|
// symetrical shapes
|
|
if ( shape < MaskShader::HORIZONTAL){
|
|
mask_node_->scale_ = scale * glm::vec3(edit_source_->maskShader()->size, 1.f);
|
|
mask_node_->translation_ = glm::vec3(0.f);
|
|
}
|
|
// vertical
|
|
else if ( shape > MaskShader::HORIZONTAL ) {
|
|
mask_node_->scale_ = glm::vec3(1.f, scale.y, 1.f);
|
|
mask_node_->translation_ = glm::vec3(edit_source_->maskShader()->size.x * scale.x, 0.f, 0.f);
|
|
}
|
|
// horizontal
|
|
else {
|
|
mask_node_->scale_ = glm::vec3(scale.x, 1.f, 1.f);
|
|
mask_node_->translation_ = glm::vec3(0.f, edit_source_->maskShader()->size.y * scale.y, 0.f);
|
|
}
|
|
|
|
}
|
|
|
|
// background scene
|
|
background_surface_->scale_.x = image_original_width;
|
|
background_surface_->scale_.y = 1.f;
|
|
background_frame_->scale_.x = image_original_width;
|
|
vertical_mark_->translation_.x = -image_original_width;
|
|
preview_frame_->scale_ = scale;
|
|
preview_checker_->scale_ = scale;
|
|
glm::mat4 Ar = glm::scale(glm::identity<glm::mat4>(), scale );
|
|
static glm::mat4 Tra = glm::scale(glm::translate(glm::identity<glm::mat4>(), glm::vec3( -32.f, -32.f, 0.f)), glm::vec3( 64.f, 64.f, 1.f));
|
|
preview_checker_->shader()->iTransform = Ar * Tra;
|
|
|
|
}
|
|
|
|
Source *TextureView::getEditOrCurrentSource()
|
|
{
|
|
// cancel multiple selection
|
|
if (Mixer::selection().size() > 1) {
|
|
Source *s = Mixer::manager().currentSource();
|
|
Mixer::manager().unsetCurrentSource();
|
|
if ( s == nullptr )
|
|
s = Mixer::selection().front();
|
|
Mixer::selection().clear();
|
|
Mixer::manager().setCurrentSource(s);
|
|
}
|
|
|
|
// get current source
|
|
Source *_source = Mixer::manager().currentSource();
|
|
|
|
// no current source?
|
|
if (_source == nullptr) {
|
|
// if something can be selected
|
|
if ( !Mixer::manager().session()->empty()) {
|
|
// return the edit source, if exists
|
|
if (edit_source_ != nullptr)
|
|
_source = Mixer::manager().findSource(edit_source_->id());
|
|
}
|
|
}
|
|
|
|
return _source;
|
|
}
|
|
|
|
void TextureView::draw()
|
|
{
|
|
// edit view needs to be updated (source changed)
|
|
if ( need_edit_update_ )
|
|
{
|
|
need_edit_update_ = false;
|
|
|
|
// now, follow the change of current source
|
|
// & remember source to edit
|
|
edit_source_ = getEditOrCurrentSource();
|
|
|
|
// update background and frame to match editsource
|
|
adjustBackground();
|
|
}
|
|
|
|
// draw marks in axis
|
|
if (edit_source_ != nullptr && show_scale_){
|
|
if (edit_source_->maskShader()->shape != MaskShader::HORIZONTAL){
|
|
DrawVisitor dv(horizontal_mark_, Rendering::manager().Projection());
|
|
glm::vec3 dT = glm::vec3( -0.2f * edit_source_->mixingsurface_->scale_.x, 0.f, 0.f);
|
|
glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), dT);
|
|
dv.loop(6, T);
|
|
scene.accept(dv);
|
|
dT = glm::vec3( +0.2f * edit_source_->mixingsurface_->scale_.x, 0.f, 0.f);
|
|
T = glm::translate(glm::identity<glm::mat4>(), dT);
|
|
dv.loop(6, T);
|
|
scene.accept(dv);
|
|
}
|
|
if (edit_source_->maskShader()->shape != MaskShader::VERTICAL){
|
|
DrawVisitor dv(vertical_mark_, Rendering::manager().Projection());
|
|
glm::vec3 dT = glm::vec3( 0.f, -0.2f * edit_source_->mixingsurface_->scale_.y, 0.f);
|
|
glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), dT);
|
|
dv.loop(6, T);
|
|
scene.accept(dv);
|
|
dT = glm::vec3( 0.f, +0.2f * edit_source_->mixingsurface_->scale_.y, 0.f);
|
|
T = glm::translate(glm::identity<glm::mat4>(), dT);
|
|
dv.loop(6, T);
|
|
scene.accept(dv);
|
|
}
|
|
}
|
|
|
|
// draw general view
|
|
Shader::force_blending_opacity = true;
|
|
View::draw();
|
|
Shader::force_blending_opacity = false;
|
|
|
|
// if source active
|
|
if (edit_source_ != nullptr){
|
|
|
|
// force to redraw the frame of the edit source (even if source is not visible)
|
|
DrawVisitor dv(edit_source_->groups_[mode_], Rendering::manager().Projection(), true);
|
|
scene.accept(dv);
|
|
|
|
// display interface
|
|
// Locate window at upper left corner
|
|
glm::vec2 P = glm::vec2(-background_frame_->scale_.x - 0.02f, background_frame_->scale_.y + 0.01 );
|
|
P = Rendering::manager().project(glm::vec3(P, 0.f), scene.root()->transform_, false);
|
|
// Set window position depending on icons size
|
|
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
|
|
ImGui::SetNextWindowPos(ImVec2(P.x, P.y - 1.5f * ImGui::GetFrameHeight() ), ImGuiCond_Always);
|
|
if (ImGui::Begin("##AppearanceMaskOptions", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground
|
|
| ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings
|
|
| ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus ))
|
|
{
|
|
|
|
// style grey
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_APPEARANCE_LIGHT, 1.0f)); // 1
|
|
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.14f, 0.14f, 0.14f, 0.9f));
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.14f, 0.14f, 0.14f, 0.f));
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
|
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.85f, 0.85f, 0.85f, 0.86f));
|
|
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(0.95f, 0.95f, 0.95f, 1.00f));
|
|
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.00f, 0.00f, 0.00f, 0.00f));
|
|
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.24f, 0.24f, 0.24f, 0.46f));
|
|
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.36f, 0.36f, 0.36f, 0.9f));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.5f));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.88f, 0.88f, 0.88f, 0.73f));
|
|
ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(0.83f, 0.83f, 0.84f, 0.78f));
|
|
ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(0.53f, 0.53f, 0.53f, 0.60f));
|
|
ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(0.40f, 0.40f, 0.40f, 1.00f)); // 14 colors
|
|
|
|
int mode = edit_source_->maskShader()->mode;
|
|
ImGui::SetNextItemWidth( ImGui::GetTextLineHeight() * 2.6);
|
|
if ( ImGui::Combo("##Mask", &mode, MaskShader::mask_names, IM_ARRAYSIZE(MaskShader::mask_names) ) ) {
|
|
edit_source_->maskShader()->mode = mode;
|
|
if (mode == MaskShader::NONE)
|
|
Mixer::manager().setCurrentSource(edit_source_);
|
|
else if (mode == MaskShader::PAINT)
|
|
edit_source_->storeMask();
|
|
edit_source_->touch();
|
|
need_edit_update_ = true;
|
|
// store action history
|
|
std::ostringstream oss;
|
|
oss << edit_source_->name() << ": Mask " << (mode>1?"Shape":(mode>0?"Paint":"None"));
|
|
Action::manager().store(oss.str());
|
|
}
|
|
|
|
// GUI for drawing mask
|
|
if (edit_source_->maskShader()->mode == MaskShader::PAINT) {
|
|
|
|
ImGui::SameLine();
|
|
ImGuiToolkit::HelpMarker( ICON_FA_EDIT "\tMask paint \n\n"
|
|
ICON_FA_MOUSE_POINTER "\t Edit texture\n"
|
|
ICON_FA_PAINT_BRUSH "\tBrush\n"
|
|
ICON_FA_ERASER "\tEraser\n\n"
|
|
ICON_FA_CARET_SQUARE_DOWN "\tBrush shape\n"
|
|
ICON_FA_DOT_CIRCLE "\tBrush size\n"
|
|
ICON_FA_FEATHER_ALT "\tBrush Pressure\n\n"
|
|
ICON_FA_MAGIC "\tEffects\n"
|
|
ICON_FA_FOLDER_OPEN "\tOpen image");
|
|
|
|
// select cursor
|
|
static bool on = true;
|
|
ImGui::SameLine(0, 60);
|
|
on = mask_cursor_paint_ == 0;
|
|
if (ImGuiToolkit::ButtonToggle(ICON_FA_MOUSE_POINTER, &on)) {
|
|
Mixer::manager().setCurrentSource(edit_source_);
|
|
mask_cursor_paint_ = 0;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
on = mask_cursor_paint_ == 1;
|
|
if (ImGuiToolkit::ButtonToggle(ICON_FA_PAINT_BRUSH, &on)) {
|
|
Mixer::manager().unsetCurrentSource();
|
|
mask_cursor_paint_ = 1;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
on = mask_cursor_paint_ == 2;
|
|
if (ImGuiToolkit::ButtonToggle(ICON_FA_ERASER, &on)) {
|
|
Mixer::manager().unsetCurrentSource();
|
|
mask_cursor_paint_ = 2;
|
|
}
|
|
|
|
if (mask_cursor_paint_ > 0) {
|
|
|
|
ImGui::SameLine(0, 50);
|
|
ImGui::SetNextItemWidth( ImGui::GetTextLineHeight() * 2.6);
|
|
const char* items[] = { ICON_FA_CIRCLE, ICON_FA_SQUARE };
|
|
static int item = 0;
|
|
item = (int) round(Settings::application.brush.z);
|
|
if(ImGui::Combo("##BrushShape", &item, items, IM_ARRAYSIZE(items))) {
|
|
Settings::application.brush.z = float(item);
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
show_cursor_forced_ = false;
|
|
if (ImGui::Button(ICON_FA_DOT_CIRCLE ICON_FA_SORT_DOWN ))
|
|
ImGui::OpenPopup("brush_size_popup");
|
|
if (ImGui::BeginPopup("brush_size_popup", ImGuiWindowFlags_NoMove))
|
|
{
|
|
int pixel_size_min = int(0.05 * edit_source_->frame()->height() );
|
|
int pixel_size_max = int(2.0 * edit_source_->frame()->height() );
|
|
int pixel_size = int(Settings::application.brush.x * edit_source_->frame()->height() );
|
|
show_cursor_forced_ = true;
|
|
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
|
ImGuiToolkit::HelpIcon("Large ", 16, 1, ICON_FA_CARET_SQUARE_RIGHT);
|
|
if (ImGui::VSliderInt("##BrushSize", ImVec2(30,260), &pixel_size, pixel_size_min, pixel_size_max, "") ){
|
|
Settings::application.brush.x = CLAMP(float(pixel_size) / edit_source_->frame()->height(), BRUSH_MIN_SIZE, BRUSH_MAX_SIZE);
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::Text("%d px", pixel_size);
|
|
ImGui::EndTooltip();
|
|
}
|
|
ImGuiToolkit::HelpIcon("Small ", 15, 1, ICON_FA_CARET_SQUARE_LEFT);
|
|
ImGui::PopFont();
|
|
ImGui::EndPopup();
|
|
}
|
|
// make sure the visual brush is up to date
|
|
glm::vec2 s = glm::vec2(Settings::application.brush.x);
|
|
mask_cursor_circle_->scale_ = glm::vec3(s * 1.16f, 1.f);
|
|
mask_cursor_square_->scale_ = glm::vec3(s * 1.75f, 1.f);
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(ICON_FA_FEATHER_ALT ICON_FA_SORT_DOWN ))
|
|
ImGui::OpenPopup("brush_pressure_popup");
|
|
if (ImGui::BeginPopup("brush_pressure_popup", ImGuiWindowFlags_NoMove))
|
|
{
|
|
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
|
ImGuiToolkit::HelpMarker("Light ", ICON_FA_FEATHER_ALT, ICON_FA_CARET_SQUARE_UP);
|
|
ImGui::VSliderFloat("##BrushPressure", ImVec2(30,260), &Settings::application.brush.y, BRUSH_MAX_PRESS, BRUSH_MIN_PRESS, "", 0.3f);
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::Text("%.1f%%", Settings::application.brush.y * 100.0);
|
|
ImGui::EndTooltip();
|
|
}
|
|
ImGuiToolkit::HelpMarker("Heavy ", ICON_FA_WEIGHT_HANGING, ICON_FA_CARET_SQUARE_DOWN);
|
|
ImGui::PopFont();
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
// store mask if changed, reset after applied
|
|
if (edit_source_->maskShader()->effect > 0)
|
|
edit_source_->storeMask();
|
|
edit_source_->maskShader()->effect = 0;
|
|
|
|
// menu for effects
|
|
ImGui::SameLine(0, 60);
|
|
if (ImGui::Button(ICON_FA_MAGIC ICON_FA_SORT_DOWN ))
|
|
ImGui::OpenPopup( "brush_menu_popup" );
|
|
if (ImGui::BeginPopup( "brush_menu_popup" ))
|
|
{
|
|
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
|
std::ostringstream oss;
|
|
oss << edit_source_->name();
|
|
int e = 0;
|
|
if (ImGui::Selectable( ICON_FA_BACKSPACE "\tClear")) {
|
|
e = 1;
|
|
oss << ": Clear " << MASK_PAINT_ACTION_LABEL;
|
|
}
|
|
if (ImGui::Selectable( ICON_FA_ADJUST "\tInvert")) {
|
|
e = 2;
|
|
oss << ": Invert " << MASK_PAINT_ACTION_LABEL;
|
|
}
|
|
if (ImGui::Selectable( ICON_FA_WAVE_SQUARE "\tEdge")) {
|
|
e = 3;
|
|
oss << ": Edge " << MASK_PAINT_ACTION_LABEL;
|
|
}
|
|
if (e>0) {
|
|
edit_source_->maskShader()->effect = e;
|
|
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 0.f, 0.f);
|
|
edit_source_->touch();
|
|
Action::manager().store(oss.str());
|
|
}
|
|
ImGui::PopFont();
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
static DialogToolkit::OpenImageDialog maskdialog("Select Image");
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(ICON_FA_FOLDER_OPEN))
|
|
maskdialog.open();
|
|
if (maskdialog.closed() && !maskdialog.path().empty())
|
|
{
|
|
FrameBufferImage *img = new FrameBufferImage(maskdialog.path());
|
|
if (edit_source_->maskbuffer_->fill( img )) {
|
|
// apply mask filled
|
|
edit_source_->storeMask();
|
|
// store history
|
|
std::ostringstream oss;
|
|
oss << edit_source_->name() << ": Mask fill with " << maskdialog.path();
|
|
Action::manager().store(oss.str());
|
|
}
|
|
}
|
|
|
|
}
|
|
// disabled info
|
|
else {
|
|
ImGui::SameLine(0, 60);
|
|
ImGui::TextDisabled( "Paint mask" );
|
|
}
|
|
|
|
}
|
|
// GUI for all other masks
|
|
else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
|
|
|
|
ImGui::SameLine();
|
|
ImGuiToolkit::HelpMarker( ICON_FA_SHAPES "\tMask shape\n\n"
|
|
ICON_FA_MOUSE_POINTER "\t Edit texture\n"
|
|
ICON_FA_CROP_ALT "\tCrop & Edit shape\n\n"
|
|
ICON_FA_CARET_SQUARE_DOWN "\tShape of the mask\n"
|
|
ICON_FA_RADIATION_ALT "\tShape blur");
|
|
|
|
// select cursor
|
|
static bool on = true;
|
|
ImGui::SameLine(0, 60);
|
|
on = mask_cursor_shape_ == 0;
|
|
if (ImGuiToolkit::ButtonToggle(ICON_FA_MOUSE_POINTER, &on)) {
|
|
Mixer::manager().setCurrentSource(edit_source_);
|
|
need_edit_update_ = true;
|
|
mask_cursor_shape_ = 0;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
on = mask_cursor_shape_ == 1;
|
|
if (ImGuiToolkit::ButtonToggle(ICON_FA_CROP_ALT, &on)) {
|
|
Mixer::manager().unsetCurrentSource();
|
|
need_edit_update_ = true;
|
|
mask_cursor_shape_ = 1;
|
|
}
|
|
|
|
int shape = edit_source_->maskShader()->shape;
|
|
int blur_percent = int(edit_source_->maskShader()->blur * 100.f);
|
|
|
|
if (mask_cursor_shape_ > 0) {
|
|
|
|
ImGui::SameLine(0, 50);
|
|
ImGui::SetNextItemWidth( ImGui::GetTextLineHeight() * 6.5f);
|
|
if ( ImGui::Combo("##MaskShape", &shape, MaskShader::mask_shapes, IM_ARRAYSIZE(MaskShader::mask_shapes) ) ) {
|
|
edit_source_->maskShader()->shape = shape;
|
|
edit_source_->touch();
|
|
need_edit_update_ = true;
|
|
// store action history
|
|
std::ostringstream oss;
|
|
oss << edit_source_->name() << ": Mask Shape " << MaskShader::mask_shapes[shape];
|
|
Action::manager().store(oss.str());
|
|
}
|
|
|
|
ImGui::SameLine(0, 20);
|
|
if (ImGui::Button(ICON_FA_RADIATION_ALT ICON_FA_SORT_DOWN ))
|
|
ImGui::OpenPopup("shape_smooth_popup");
|
|
if (ImGui::BeginPopup("shape_smooth_popup", ImGuiWindowFlags_NoMove))
|
|
{
|
|
static bool smoothchanged = false;
|
|
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_DEFAULT);
|
|
ImGuiToolkit::HelpIcon("Blur ", 7, 16, ICON_FA_CARET_SQUARE_UP);
|
|
if (ImGui::VSliderInt("##shapeblur", ImVec2(30,260), &blur_percent, 0, 100, "") ){
|
|
edit_source_->maskShader()->blur = float(blur_percent) / 100.f;
|
|
edit_source_->touch();
|
|
need_edit_update_ = true;
|
|
smoothchanged = true;
|
|
}
|
|
else if (smoothchanged && ImGui::IsMouseReleased(ImGuiMouseButton_Left)){
|
|
// store action history
|
|
std::ostringstream oss;
|
|
oss << edit_source_->name() << ": Mask Shape Blur " << blur_percent << "%";
|
|
Action::manager().store(oss.str());
|
|
smoothchanged = false;
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::Text("%.d%%", blur_percent);
|
|
ImGui::EndTooltip();
|
|
}
|
|
ImGuiToolkit::HelpIcon("Sharp ", 8, 16, ICON_FA_CARET_SQUARE_DOWN);
|
|
ImGui::PopFont();
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
}
|
|
// disabled info
|
|
else {
|
|
ImGui::SameLine(0, 60);
|
|
ImGui::TextDisabled( MaskShader::mask_shapes[shape] );
|
|
ImGui::SameLine();
|
|
ImGui::TextDisabled( "mask");
|
|
}
|
|
}
|
|
else {// mode == MaskShader::NONE
|
|
ImGui::SameLine();
|
|
ImGuiToolkit::HelpMarker( ICON_FA_EXPAND "\tNo mask\n\n"
|
|
ICON_FA_MOUSE_POINTER "\t Edit texture\n");
|
|
// always active mouse pointer
|
|
ImGui::SameLine(0, 60);
|
|
bool on = true;
|
|
ImGuiToolkit::ButtonToggle(ICON_FA_MOUSE_POINTER, &on);
|
|
ImGui::SameLine(0, 60);
|
|
ImGui::TextDisabled( "No mask" );
|
|
}
|
|
|
|
ImGui::PopStyleColor(14); // 14 colors
|
|
ImGui::End();
|
|
}
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
// display popup menu
|
|
if (show_context_menu_ == MENU_SOURCE) {
|
|
ImGui::OpenPopup( "AppearanceSourceContextMenu" );
|
|
show_context_menu_ = MENU_NONE;
|
|
}
|
|
if (ImGui::BeginPopup("AppearanceSourceContextMenu")) {
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(COLOR_APPEARANCE_SOURCE, 1.f));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.36f, 0.36f, 0.36f, 0.44f));
|
|
Source *s = Mixer::manager().currentSource();
|
|
if (s != nullptr) {
|
|
|
|
if (s->textureMirrored()) {
|
|
if (ImGui::Selectable( ICON_FA_BORDER_NONE " Repeat " )){
|
|
s->setTextureMirrored(false);
|
|
Action::manager().store(s->name() + std::string(": Texture Repeat"));
|
|
}
|
|
} else {
|
|
if (ImGui::Selectable( ICON_FA_BORDER_NONE " Mirror " )){
|
|
s->setTextureMirrored(true);
|
|
Action::manager().store(s->name() + std::string(": Texture Mirror"));
|
|
}
|
|
}
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::Selectable( ICON_FA_VECTOR_SQUARE " Reset" )){
|
|
s->group(mode_)->scale_ = glm::vec3(1.f);
|
|
s->group(mode_)->rotation_.z = 0;
|
|
s->group(mode_)->crop_ = glm::vec3(1.f);
|
|
s->group(mode_)->translation_ = glm::vec3(0.f);
|
|
s->touch();
|
|
Action::manager().store(s->name() + std::string(": Texture Reset"));
|
|
}
|
|
if (ImGui::Selectable( ICON_FA_CROSSHAIRS " Reset position" )){
|
|
s->group(mode_)->translation_ = glm::vec3(0.f);
|
|
s->touch();
|
|
Action::manager().store(s->name() + std::string(": Texture Reset position"));
|
|
}
|
|
if (ImGui::Selectable( ICON_FA_COMPASS " Reset rotation" )){
|
|
s->group(mode_)->rotation_.z = 0;
|
|
s->touch();
|
|
Action::manager().store(s->name() + std::string(": Texture Reset rotation"));
|
|
}
|
|
if (ImGui::Selectable( ICON_FA_EXPAND_ALT " Reset aspect ratio" )){
|
|
s->group(mode_)->scale_.x = s->group(mode_)->scale_.y;
|
|
s->group(mode_)->scale_.x *= s->group(mode_)->crop_.x / s->group(mode_)->crop_.y;
|
|
s->touch();
|
|
Action::manager().store(s->name() + std::string(": Texture Reset aspect ratio"));
|
|
}
|
|
}
|
|
ImGui::PopStyleColor(2);
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
show_scale_ = false;
|
|
}
|
|
|
|
|
|
View::Cursor TextureView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick)
|
|
{
|
|
std::ostringstream info;
|
|
View::Cursor ret = Cursor();
|
|
|
|
// grab coordinates in scene-View reference frame
|
|
glm::vec3 scene_from = Rendering::manager().unProject(from, scene.root()->transform_);
|
|
glm::vec3 scene_to = Rendering::manager().unProject(to, scene.root()->transform_);
|
|
glm::vec3 scene_translation = scene_to - scene_from;
|
|
|
|
// Not grabbing a source
|
|
if (!s) {
|
|
// work on the edited source
|
|
if ( edit_source_ != nullptr ) {
|
|
|
|
info << edit_source_->name() << ": ";
|
|
|
|
if ( pick.first == mask_cursor_circle_ ) {
|
|
|
|
// inform shader of a cursor action : coordinates and crop scaling
|
|
edit_source_->maskShader()->cursor = glm::vec4(scene_to.x, scene_to.y,
|
|
edit_source_->mixingsurface_->scale_.x, edit_source_->mixingsurface_->scale_.y);
|
|
edit_source_->touch();
|
|
// action label
|
|
info << MASK_PAINT_ACTION_LABEL;
|
|
// cursor indication - no info, just cursor
|
|
ret.type = Cursor_Hand;
|
|
// store action in history
|
|
current_action_ = info.str();
|
|
}
|
|
else if ( pick.first == mask_cursor_crop_ ) {
|
|
|
|
// special case for horizontal and vertical Shapes
|
|
bool hv = edit_source_->maskShader()->shape > MaskShader::RECTANGLE;
|
|
// match edit source AR
|
|
glm::vec3 val = edit_source_->mixingsurface_->scale_;
|
|
// use cursor translation to scale by quadrant
|
|
val = glm::sign( hv ? glm::vec3(1.f) : scene_from) * glm::vec3(scene_translation / val);
|
|
// relative change of stored mask size
|
|
val += stored_mask_size_;
|
|
// apply discrete scale with ALT modifier
|
|
if (UserInterface::manager().altModifier()) {
|
|
val.x = ROUND(val.x, 5.f);
|
|
val.y = ROUND(val.y, 5.f);
|
|
show_scale_ = true;
|
|
}
|
|
// Clamp | val | < 2.0
|
|
val = glm::sign(val) * glm::min( glm::abs(val), glm::vec3(2.f));
|
|
// clamp values for correct effect
|
|
if (edit_source_->maskShader()->shape == MaskShader::HORIZONTAL)
|
|
edit_source_->maskShader()->size.y = val.y;
|
|
else if (edit_source_->maskShader()->shape == MaskShader::VERTICAL)
|
|
edit_source_->maskShader()->size.x = val.x;
|
|
else
|
|
edit_source_->maskShader()->size = glm::max(glm::abs(glm::vec2(val)), glm::vec2(0.2));
|
|
// edit_source_->maskShader()->size = glm::max( glm::min( glm::vec2(val), glm::vec2(2.f)), glm::vec2(hv?-2.f:0.2f));
|
|
edit_source_->touch();
|
|
// update
|
|
need_edit_update_ = true;
|
|
// action label
|
|
info << "Texture Mask " << std::fixed << std::setprecision(3) << edit_source_->maskShader()->size.x;
|
|
info << " x " << edit_source_->maskShader()->size.y;
|
|
// cursor indication - no info, just cursor
|
|
ret.type = Cursor_Hand;
|
|
// store action in history
|
|
current_action_ = info.str();
|
|
}
|
|
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// do not operate on locked source
|
|
if (s->locked())
|
|
return ret;
|
|
|
|
Group *sourceNode = s->group(mode_); // groups_[View::APPEARANCE]
|
|
|
|
// make sure matrix transform of stored status is updated
|
|
s->stored_status_->update(0);
|
|
|
|
// grab coordinates in source-root reference frame
|
|
glm::vec4 source_from = glm::inverse(s->stored_status_->transform_) * glm::vec4( scene_from, 1.f );
|
|
glm::vec4 source_to = glm::inverse(s->stored_status_->transform_) * glm::vec4( scene_to, 1.f );
|
|
glm::vec3 source_scaling = glm::vec3(source_to) / glm::vec3(source_from);
|
|
|
|
// which manipulation to perform?
|
|
if (pick.first) {
|
|
// which corner was picked ?
|
|
glm::vec2 corner = glm::round(pick.second);
|
|
|
|
// transform from source center to corner
|
|
glm::mat4 T = GlmToolkit::transform(glm::vec3(corner.x, corner.y, 0.f), glm::vec3(0.f, 0.f, 0.f),
|
|
glm::vec3(1.f / s->frame()->aspectRatio(), 1.f, 1.f));
|
|
|
|
// transformation from scene to corner:
|
|
glm::mat4 scene_to_corner_transform = T * glm::inverse(s->stored_status_->transform_);
|
|
glm::mat4 corner_to_scene_transform = glm::inverse(scene_to_corner_transform);
|
|
|
|
// compute cursor movement in corner reference frame
|
|
glm::vec4 corner_from = scene_to_corner_transform * glm::vec4( scene_from, 1.f );
|
|
glm::vec4 corner_to = scene_to_corner_transform * glm::vec4( scene_to, 1.f );
|
|
// operation of scaling in corner reference frame
|
|
glm::vec3 corner_scaling = glm::vec3(corner_to) / glm::vec3(corner_from);
|
|
|
|
// convert source position in corner reference frame
|
|
glm::vec4 center = scene_to_corner_transform * glm::vec4( s->stored_status_->translation_, 1.f);
|
|
|
|
// picking on the resizing handles in the corners
|
|
if ( pick.first == s->handles_[mode_][Handles::RESIZE] ) {
|
|
|
|
// hide all other grips
|
|
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
|
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
|
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
|
|
|
// inform on which corner should be overlayed (opposite)
|
|
s->handles_[mode_][Handles::RESIZE]->overlayActiveCorner(-corner);
|
|
|
|
// RESIZE CORNER
|
|
// proportional SCALING with SHIFT
|
|
if (UserInterface::manager().shiftModifier()) {
|
|
// calculate proportional scaling factor
|
|
float factor = glm::length( glm::vec2( corner_to ) ) / glm::length( glm::vec2( corner_from ) );
|
|
// scale node
|
|
sourceNode->scale_ = s->stored_status_->scale_ * glm::vec3(factor, factor, 1.f);
|
|
// discretized scaling with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
|
factor = sourceNode->scale_.x / s->stored_status_->scale_.x;
|
|
sourceNode->scale_.y = s->stored_status_->scale_.y * factor;
|
|
}
|
|
// update corner scaling to apply to center coordinates
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
// non-proportional CORNER RESIZE (normal case)
|
|
else {
|
|
// scale node
|
|
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
|
// discretized scaling with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
|
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
}
|
|
// transform source center (in corner reference frame)
|
|
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
|
// convert center back into scene reference frame
|
|
center = corner_to_scene_transform * center;
|
|
// apply to node
|
|
sourceNode->translation_ = glm::vec3(center);
|
|
// show cursor depending on diagonal (corner picked)
|
|
T = glm::rotate(glm::identity<glm::mat4>(), s->stored_status_->rotation_.z, glm::vec3(0.f, 0.f, 1.f));
|
|
T = glm::scale(T, s->stored_status_->scale_);
|
|
corner = T * glm::vec4( corner, 0.f, 0.f );
|
|
ret.type = corner.x * corner.y > 0.f ? Cursor_ResizeNESW : Cursor_ResizeNWSE;
|
|
info << "Texture scale " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
|
info << " x " << sourceNode->scale_.y;
|
|
|
|
}
|
|
// picking on the BORDER RESIZING handles left or right
|
|
else if ( pick.first == s->handles_[mode_][Handles::RESIZE_H] ) {
|
|
|
|
// hide all other grips
|
|
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
|
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
|
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
|
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
|
|
|
// inform on which corner should be overlayed (opposite)
|
|
s->handles_[mode_][Handles::RESIZE_H]->overlayActiveCorner(-corner);
|
|
|
|
// SHIFT: HORIZONTAL SCALE to restore source aspect ratio
|
|
if (UserInterface::manager().shiftModifier()) {
|
|
sourceNode->scale_.x = ABS(sourceNode->scale_.y) * SIGN(sourceNode->scale_.x);
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
// HORIZONTAL RESIZE (normal case)
|
|
else {
|
|
// x scale only
|
|
corner_scaling = glm::vec3(corner_scaling.x, 1.f, 1.f);
|
|
// scale node
|
|
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
|
// POST-CORRECTION ; discretized scaling with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
}
|
|
// transform source center (in corner reference frame)
|
|
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
|
// convert center back into scene reference frame
|
|
center = corner_to_scene_transform * center;
|
|
// apply to node
|
|
sourceNode->translation_ = glm::vec3(center);
|
|
// show cursor depending on angle
|
|
float c = tan(sourceNode->rotation_.z);
|
|
ret.type = ABS(c) > 1.f ? Cursor_ResizeNS : Cursor_ResizeEW;
|
|
info << "Texture Scale " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
|
info << " x " << sourceNode->scale_.y;
|
|
}
|
|
// picking on the BORDER RESIZING handles top or bottom
|
|
else if ( pick.first == s->handles_[mode_][Handles::RESIZE_V] ) {
|
|
|
|
// hide all other grips
|
|
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
|
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
|
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
|
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
|
|
|
// inform on which corner should be overlayed (opposite)
|
|
s->handles_[mode_][Handles::RESIZE_V]->overlayActiveCorner(-corner);
|
|
|
|
// SHIFT: VERTICAL SCALE to restore source aspect ratio
|
|
if (UserInterface::manager().shiftModifier()) {
|
|
sourceNode->scale_.y = ABS(sourceNode->scale_.x) * SIGN(sourceNode->scale_.y);
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
// VERTICAL RESIZE (normal case)
|
|
else {
|
|
// y scale only
|
|
corner_scaling = glm::vec3(1.f, corner_scaling.y, 1.f);
|
|
// scale node
|
|
sourceNode->scale_ = s->stored_status_->scale_ * corner_scaling;
|
|
// POST-CORRECTION ; discretized scaling with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
|
corner_scaling = sourceNode->scale_ / s->stored_status_->scale_;
|
|
}
|
|
}
|
|
// transform source center (in corner reference frame)
|
|
center = glm::scale(glm::identity<glm::mat4>(), corner_scaling) * center;
|
|
// convert center back into scene reference frame
|
|
center = corner_to_scene_transform * center;
|
|
// apply to node
|
|
sourceNode->translation_ = glm::vec3(center);
|
|
// show cursor depending on angle
|
|
float c = tan(sourceNode->rotation_.z);
|
|
ret.type = ABS(c) > 1.f ? Cursor_ResizeEW : Cursor_ResizeNS;
|
|
info << "Texture Scale " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
|
info << " x " << sourceNode->scale_.y;
|
|
}
|
|
// picking on the CENTRER SCALING handle
|
|
else if ( pick.first == s->handles_[mode_][Handles::SCALE] ) {
|
|
|
|
// hide all other grips
|
|
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
|
s->handles_[mode_][Handles::ROTATE]->visible_ = false;
|
|
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
|
|
|
// prepare overlay
|
|
overlay_scaling_cross_->visible_ = false;
|
|
overlay_scaling_grid_->visible_ = false;
|
|
overlay_scaling_->visible_ = true;
|
|
overlay_scaling_->translation_.x = s->stored_status_->translation_.x;
|
|
overlay_scaling_->translation_.y = s->stored_status_->translation_.y;
|
|
overlay_scaling_->rotation_.z = s->stored_status_->rotation_.z;
|
|
overlay_scaling_->update(0);
|
|
|
|
// PROPORTIONAL ONLY
|
|
if (UserInterface::manager().shiftModifier()) {
|
|
float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
|
|
source_scaling = glm::vec3(factor, factor, 1.f);
|
|
overlay_scaling_cross_->visible_ = true;
|
|
overlay_scaling_cross_->copyTransform(overlay_scaling_);
|
|
}
|
|
// apply center scaling
|
|
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
|
|
// POST-CORRECTION ; discretized scaling with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->scale_.x = ROUND(sourceNode->scale_.x, 10.f);
|
|
sourceNode->scale_.y = ROUND(sourceNode->scale_.y, 10.f);
|
|
overlay_scaling_grid_->visible_ = true;
|
|
overlay_scaling_grid_->copyTransform(overlay_scaling_);
|
|
}
|
|
// show cursor depending on diagonal
|
|
corner = glm::sign(sourceNode->scale_);
|
|
ret.type = (corner.x * corner.y) > 0.f ? Cursor_ResizeNWSE : Cursor_ResizeNESW;
|
|
info << "Texture Scale " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
|
info << " x " << sourceNode->scale_.y;
|
|
}
|
|
// picking on the rotating handle
|
|
else if ( pick.first == s->handles_[mode_][Handles::ROTATE] ) {
|
|
|
|
// hide all other grips
|
|
s->handles_[mode_][Handles::RESIZE]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_H]->visible_ = false;
|
|
s->handles_[mode_][Handles::RESIZE_V]->visible_ = false;
|
|
s->handles_[mode_][Handles::SCALE]->visible_ = false;
|
|
s->handles_[mode_][Handles::MENU]->visible_ = false;
|
|
// ROTATION on CENTER
|
|
overlay_rotation_->visible_ = true;
|
|
overlay_rotation_->translation_.x = s->stored_status_->translation_.x;
|
|
overlay_rotation_->translation_.y = s->stored_status_->translation_.y;
|
|
overlay_rotation_->update(0);
|
|
overlay_rotation_fix_->visible_ = true;
|
|
overlay_rotation_fix_->copyTransform(overlay_rotation_);
|
|
overlay_rotation_clock_->visible_ = false;
|
|
|
|
// rotation center to center of source (disregarding scale)
|
|
glm::mat4 M = glm::translate(glm::identity<glm::mat4>(), s->stored_status_->translation_);
|
|
source_from = glm::inverse(M) * glm::vec4( scene_from, 1.f );
|
|
source_to = glm::inverse(M) * glm::vec4( scene_to, 1.f );
|
|
// compute rotation angle
|
|
float angle = glm::orientedAngle( glm::normalize(glm::vec2(source_from)), glm::normalize(glm::vec2(source_to)));
|
|
// apply rotation on Z axis
|
|
sourceNode->rotation_ = s->stored_status_->rotation_ + glm::vec3(0.f, 0.f, angle);
|
|
|
|
// POST-CORRECTION ; discretized rotation with ALT
|
|
int degrees = int( glm::degrees(sourceNode->rotation_.z) );
|
|
if (UserInterface::manager().altModifier()) {
|
|
degrees = (degrees / 10) * 10;
|
|
sourceNode->rotation_.z = glm::radians( float(degrees) );
|
|
overlay_rotation_clock_->visible_ = true;
|
|
overlay_rotation_clock_->copyTransform(overlay_rotation_);
|
|
info << "Texture Angle " << degrees << UNICODE_DEGREE;
|
|
}
|
|
else
|
|
info << "Texture Angle " << std::fixed << std::setprecision(1) << glm::degrees(sourceNode->rotation_.z) << UNICODE_DEGREE;
|
|
|
|
overlay_rotation_clock_hand_->visible_ = true;
|
|
overlay_rotation_clock_hand_->translation_.x = s->stored_status_->translation_.x;
|
|
overlay_rotation_clock_hand_->translation_.y = s->stored_status_->translation_.y;
|
|
overlay_rotation_clock_hand_->rotation_.z = sourceNode->rotation_.z;
|
|
overlay_rotation_clock_hand_->update(0);
|
|
|
|
// show cursor for rotation
|
|
ret.type = Cursor_Hand;
|
|
// + SHIFT = no scaling / NORMAL = with scaling
|
|
if (!UserInterface::manager().shiftModifier()) {
|
|
// compute scaling to match cursor
|
|
float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
|
|
source_scaling = glm::vec3(factor, factor, 1.f);
|
|
// apply center scaling
|
|
sourceNode->scale_ = s->stored_status_->scale_ * source_scaling;
|
|
info << std::endl << " Scale " << std::fixed << std::setprecision(3) << sourceNode->scale_.x;
|
|
info << " x " << sourceNode->scale_.y ;
|
|
overlay_rotation_fix_->visible_ = false;
|
|
}
|
|
}
|
|
// picking anywhere but on a handle: user wants to move the source
|
|
else {
|
|
ret.type = Cursor_ResizeAll;
|
|
sourceNode->translation_ = s->stored_status_->translation_ + scene_translation;
|
|
// discretized translation with ALT
|
|
if (UserInterface::manager().altModifier()) {
|
|
sourceNode->translation_.x = ROUND(sourceNode->translation_.x, 10.f);
|
|
sourceNode->translation_.y = ROUND(sourceNode->translation_.y, 10.f);
|
|
// Show grid overlay for POSITION
|
|
overlay_position_cross_->visible_ = true;
|
|
overlay_position_cross_->translation_.x = sourceNode->translation_.x;
|
|
overlay_position_cross_->translation_.y = sourceNode->translation_.y;
|
|
overlay_position_cross_->update(0);
|
|
}
|
|
// Show center overlay for POSITION
|
|
overlay_position_->visible_ = true;
|
|
overlay_position_->translation_.x = sourceNode->translation_.x;
|
|
overlay_position_->translation_.y = sourceNode->translation_.y;
|
|
overlay_position_->update(0);
|
|
// Show move cursor
|
|
info << "Texture Shift " << std::fixed << std::setprecision(3) << sourceNode->translation_.x;
|
|
info << ", " << sourceNode->translation_.y ;
|
|
}
|
|
}
|
|
|
|
// request update
|
|
s->touch();
|
|
|
|
// store action in history
|
|
current_action_ = s->name() + ": " + info.str();
|
|
|
|
// update cursor
|
|
ret.info = info.str();
|
|
return ret;
|
|
}
|
|
|
|
|
|
void TextureView::initiate()
|
|
{
|
|
// View default initiation of action
|
|
View::initiate();
|
|
|
|
if ( edit_source_ != nullptr ) {
|
|
stored_mask_size_ = glm::vec3(edit_source_->maskShader()->size, 0.0);
|
|
|
|
// apply mask settings
|
|
edit_source_->maskShader()->brush = Settings::application.brush;
|
|
}
|
|
else
|
|
stored_mask_size_ = glm::vec3(0.f);
|
|
}
|
|
|
|
void TextureView::terminate()
|
|
{
|
|
// special case for texture paint: store image on mouse release (end of action PAINT)
|
|
if ( edit_source_ != nullptr && current_action_.find(MASK_PAINT_ACTION_LABEL) != std::string::npos ) {
|
|
edit_source_->storeMask();
|
|
edit_source_->maskShader()->cursor = glm::vec4(100.0, 100.0, 0.f, 0.f);
|
|
}
|
|
|
|
// View default termination of action
|
|
View::terminate();
|
|
|
|
// hide all overlays
|
|
overlay_position_->visible_ = false;
|
|
overlay_position_cross_->visible_ = false;
|
|
overlay_scaling_grid_->visible_ = false;
|
|
overlay_scaling_cross_->visible_ = false;
|
|
overlay_scaling_->visible_ = false;
|
|
overlay_rotation_clock_->visible_ = false;
|
|
overlay_rotation_clock_hand_->visible_ = false;
|
|
overlay_rotation_fix_->visible_ = false;
|
|
overlay_rotation_->visible_ = false;
|
|
|
|
// cancel of all handles overlays
|
|
const glm::vec2 c(0.f, 0.f);
|
|
for (auto sit = Mixer::manager().session()->begin();
|
|
sit != Mixer::manager().session()->end(); sit++){
|
|
|
|
(*sit)->handles_[mode_][Handles::RESIZE]->overlayActiveCorner(c);
|
|
(*sit)->handles_[mode_][Handles::RESIZE_H]->overlayActiveCorner(c);
|
|
(*sit)->handles_[mode_][Handles::RESIZE_V]->overlayActiveCorner(c);
|
|
(*sit)->handles_[mode_][Handles::RESIZE]->visible_ = true;
|
|
(*sit)->handles_[mode_][Handles::RESIZE_H]->visible_ = true;
|
|
(*sit)->handles_[mode_][Handles::RESIZE_V]->visible_ = true;
|
|
(*sit)->handles_[mode_][Handles::SCALE]->visible_ = true;
|
|
(*sit)->handles_[mode_][Handles::ROTATE]->visible_ = true;
|
|
(*sit)->handles_[mode_][Handles::MENU]->visible_ = true;
|
|
}
|
|
|
|
}
|
|
|
|
void TextureView::arrow (glm::vec2 movement)
|
|
{
|
|
Source *s = Mixer::manager().currentSource();
|
|
if (s) {
|
|
static float accumulator = 0.f;
|
|
accumulator += dt_;
|
|
|
|
glm::vec3 gl_Position_from = Rendering::manager().unProject(glm::vec2(0.f), scene.root()->transform_);
|
|
glm::vec3 gl_Position_to = Rendering::manager().unProject(movement, scene.root()->transform_);
|
|
glm::vec3 gl_delta = gl_Position_to - gl_Position_from;
|
|
|
|
Group *sourceNode = s->group(mode_);
|
|
glm::vec3 alt_move_ = sourceNode->translation_;
|
|
if (UserInterface::manager().altModifier()) {
|
|
if (accumulator > 100.f)
|
|
{
|
|
alt_move_ += glm::sign(gl_delta) * 0.1f;
|
|
sourceNode->translation_.x = ROUND(alt_move_.x, 10.f);
|
|
sourceNode->translation_.y = ROUND(alt_move_.y, 10.f);
|
|
accumulator = 0.f;
|
|
}
|
|
}
|
|
else {
|
|
sourceNode->translation_ += gl_delta * ARROWS_MOVEMENT_FACTOR * dt_;
|
|
accumulator = 0.f;
|
|
alt_move_ = sourceNode->translation_;
|
|
}
|
|
|
|
// store action in history
|
|
std::ostringstream info;
|
|
info << "Texture Shift " << std::fixed << std::setprecision(3) << sourceNode->translation_.x;
|
|
info << ", " << sourceNode->translation_.y ;
|
|
current_action_ = s->name() + ": " + info.str();
|
|
|
|
// request update
|
|
s->touch();
|
|
}
|
|
else if (edit_source_) {
|
|
if (edit_source_->maskShader()->mode == MaskShader::PAINT) {
|
|
if (mask_cursor_paint_ > 0) {
|
|
glm::vec2 b = 0.02f * movement;
|
|
Settings::application.brush.x = CLAMP(Settings::application.brush.x+b.x, BRUSH_MIN_SIZE, BRUSH_MAX_SIZE);
|
|
Settings::application.brush.y = CLAMP(Settings::application.brush.y+b.y, BRUSH_MIN_PRESS, BRUSH_MAX_PRESS);
|
|
}
|
|
}
|
|
else if (edit_source_->maskShader()->mode == MaskShader::SHAPE) {
|
|
if (mask_cursor_shape_ > 0) {
|
|
float b = -0.02f * movement.y;
|
|
edit_source_->maskShader()->blur = CLAMP(edit_source_->maskShader()->blur+b, SHAPE_MIN_BLUR, SHAPE_MAX_BLUR);
|
|
edit_source_->touch();
|
|
}
|
|
}
|
|
}
|
|
}
|