mirror of
https://github.com/brunoherbelin/vimix.git
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116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
#include <algorithm>
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#include <vector>
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#include <glm/gtx/vector_angle.hpp>
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#include "Source.h"
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#include "Decorations.h"
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#include "Log.h"
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#include "MixingGroup.h"
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// utility to sort Sources in MixingView in a clockwise order
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// in reference to a center point
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struct clockwise_centered {
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clockwise_centered(glm::vec2 c) : center(c) { }
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bool operator() (Source * first, Source * second) {
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glm::vec2 pos_first = glm::vec2(first->group(View::MIXING)->translation_)-center;
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float angle_first = glm::orientedAngle( glm::normalize(pos_first), glm::vec2(1.f, 0.f) );
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glm::vec2 pos_second = glm::vec2(second->group(View::MIXING)->translation_)-center;
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float angle_second = glm::orientedAngle( glm::normalize(pos_second), glm::vec2(1.f, 0.f) );
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return (angle_first < angle_second);
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}
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glm::vec2 center;
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};
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MixingGroup::MixingGroup (SourceList sources) : root_(nullptr), lines_(nullptr), center_(nullptr), pos_(glm::vec2(0.f, 0.f))
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{
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// fill the vector of sources with the given list
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for (auto it = sources.begin(); it != sources.end(); it++){
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(*it)->mixinggroup_ = this;
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sources_.push_back(*it);
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// compute barycenter (1)
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pos_ += glm::vec2((*it)->group(View::MIXING)->translation_);
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}
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// compute barycenter (2)
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pos_ /= sources_.size();
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// sort the vector of sources in clockwise order around the center pos_
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std::sort(sources_.begin(), sources_.end(), clockwise_centered(pos_));
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root_ = new Group;
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center_ = new Symbol(Symbol::CIRCLE_POINT);
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center_->color = glm::vec4(0.f, 1.f, 0.f, 0.8f);
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center_->translation_ = glm::vec3(pos_, 0.f);
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root_->attach(center_);
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createLineStrip();
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}
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void MixingGroup::detach (Source *s)
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{
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// find the source
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std::vector<Source *>::iterator its = std::find(sources_.begin(), sources_.end(), s);
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// ok, its in the list !
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if (its != sources_.end()) {
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// erase the source from the list
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sources_.erase(its);
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// clear index, delete lines_, and recreate path and index with remaining sources
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createLineStrip();
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}
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}
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void MixingGroup::update (Source *s)
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{
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// find the source
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std::vector<Source *>::iterator its = std::find(sources_.begin(), sources_.end(), s);
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if (its != sources_.end() && lines_) {
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lines_->editPath(index_points_[s], glm::vec2(s->group(View::MIXING)->translation_));//
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// lines_->editPath(0, glm::vec2(s->group(View::MIXING)->translation_));
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}
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}
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void MixingGroup::draw ()
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{
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}
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//void MixingGroup::grab (glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2>)
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//{
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//}
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void MixingGroup::createLineStrip()
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{
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if (lines_) {
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root_->detach(lines_);
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delete lines_;
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}
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index_points_.clear();
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if (sources_.size() > 1) {
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std::vector<glm::vec2> path;
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auto it = sources_.begin();
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// link sources
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for (; it != sources_.end(); it++){
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index_points_[*it] = path.size();
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path.push_back(glm::vec2((*it)->group(View::MIXING)->translation_));
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}
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// // loop
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// it = sources_.begin();
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// index_points_[*it] = path.size();
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// path.push_back(glm::vec2((*it)->group(View::MIXING)->translation_));
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// create
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lines_ = new LineLoop(path, 2.f);
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lines_->shader()->color = glm::vec4(0.f, 1.f, 0.f, 0.8f);
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root_->attach(lines_);
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}
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}
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