Files
vimix/Session.h
Bruno e37b21760e BugFix: interrupting recursive session loading
Prevent crash on  recursive (infinite) loading of session file (containing itself).
2021-02-14 18:56:48 +01:00

95 lines
2.5 KiB
C++

#ifndef SESSION_H
#define SESSION_H
#include <mutex>
#include "View.h"
#include "Source.h"
class FrameGrabber;
class Session
{
public:
Session();
~Session();
static Session *load(const std::string& filename, uint recursion = 0);
// add given source into the session
SourceList::iterator addSource (Source *s);
// delete the source s from the session
SourceList::iterator deleteSource (Source *s);
// remove this source from the session
// Does not delete the source
void removeSource(Source *s);
// get ptr to front most source and remove it from the session
// Does not delete the source
Source *popSource();
// management of list of sources
bool empty() const;
uint numSource() const;
SourceList::iterator begin ();
SourceList::iterator end ();
SourceList::iterator find (Source *s);
SourceList::iterator find (std::string name);
SourceList::iterator find (Node *node);
SourceList::iterator find (float depth_from, float depth_to);
SourceList::iterator find (uint64_t id);
std::list<uint64_t> getIdList() const;
SourceList::iterator at (int index);
int index (SourceList::iterator it) const;
void move (int current_index, int target_index);
// update all sources and mark sources which failed
void update (float dt);
// update mode (active or not)
void setActive (bool on);
inline bool active () { return active_; }
// return the last source which failed
Source *failedSource() { return failedSource_; }
// get frame result of render
inline FrameBuffer *frame () const { return render_.frame(); }
// configure rendering resolution
void setResolution(glm::vec3 resolution, bool useAlpha = false);
// manipulate fading of output
void setFading(float f, bool forcenow = false);
inline float fading() const { return fading_target_; }
// configuration for group nodes of views
inline Group *config (View::Mode m) const { return config_.at(m); }
// name of file containing this session (for transfer)
void setFilename(const std::string &filename) { filename_ = filename; }
std::string filename() const { return filename_; }
// lock and unlock access (e.g. while saving)
void lock();
void unlock();
protected:
RenderView render_;
std::string filename_;
Source *failedSource_;
SourceList sources_;
std::map<View::Mode, Group*> config_;
bool active_;
std::list<FrameGrabber *> grabbers_;
float fading_target_;
std::mutex access_;
};
#endif // SESSION_H