Files
vimix/MediaSource.cpp
brunoherbelin f16c1843c3 Cleanup of Session loading, saving, embedding in source and added option
to make sessionSource the current Session.
2020-05-21 10:20:40 +02:00

154 lines
4.5 KiB
C++

#include <glm/gtc/matrix_transform.hpp>
#include "MediaSource.h"
#include "defines.h"
#include "ImageShader.h"
#include "ImageProcessingShader.h"
#include "Resource.h"
#include "Primitives.h"
#include "MediaPlayer.h"
#include "Visitor.h"
#include "Log.h"
MediaSource::MediaSource() : Source(), path_("")
{
// create media player
mediaplayer_ = new MediaPlayer;
// create media surface:
// - textured with original texture from media player
// - crop & repeat UV can be managed here
// - additional custom shader can be associated
mediasurface_ = new Surface(rendershader_);
}
MediaSource::~MediaSource()
{
// delete media surface & player
delete mediasurface_;
delete mediaplayer_;
}
void MediaSource::setPath(const std::string &p)
{
path_ = p;
mediaplayer_->open(path_);
mediaplayer_->play(true);
Log::Notify("Opening %s", p.c_str());
}
std::string MediaSource::path() const
{
return path_;
}
MediaPlayer *MediaSource::mediaplayer() const
{
return mediaplayer_;
}
bool MediaSource::failed() const
{
return mediaplayer_->failed();
}
void MediaSource::init()
{
if ( mediaplayer_->isOpen() ) {
// update video
mediaplayer_->update();
// once the texture of media player is created
if (mediaplayer_->texture() != Resource::getTextureBlack()) {
// get the texture index from media player, apply it to the media surface
mediasurface_->setTextureIndex( mediaplayer_->texture() );
// create Frame buffer matching size of media player
float height = float(mediaplayer()->width()) / mediaplayer()->aspectRatio();
renderbuffer_ = new FrameBuffer(mediaplayer()->width(), (uint)height);
// create the surfaces to draw the frame buffer in the views
// TODO Provide the source custom effect shader
rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
groups_[View::RENDERING]->attach(rendersurface_);
groups_[View::GEOMETRY]->attach(rendersurface_);
groups_[View::MIXING]->attach(rendersurface_);
groups_[View::LAYER]->attach(rendersurface_);
// for mixing view, add another surface to overlay (for stippled view in transparency)
Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
if (is) is->stipple = 1.0;
groups_[View::MIXING]->attach(surfacemix);
groups_[View::LAYER]->attach(surfacemix);
if (mediaplayer_->duration() == GST_CLOCK_TIME_NONE)
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_image.ply") );
else
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_video.ply") );
// scale all mixing nodes to match aspect ratio of the media
for (NodeSet::iterator node = groups_[View::MIXING]->begin();
node != groups_[View::MIXING]->end(); node++) {
(*node)->scale_.x = mediaplayer_->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
node != groups_[View::GEOMETRY]->end(); node++) {
(*node)->scale_.x = mediaplayer_->aspectRatio();
}
for (NodeSet::iterator node = groups_[View::LAYER]->begin();
node != groups_[View::LAYER]->end(); node++) {
(*node)->scale_.x = mediaplayer_->aspectRatio();
}
// done init once and for all
initialized_ = true;
// make visible
groups_[View::RENDERING]->visible_ = true;
groups_[View::MIXING]->visible_ = true;
groups_[View::GEOMETRY]->visible_ = true;
groups_[View::LAYER]->visible_ = true;
}
}
}
void MediaSource::render()
{
if (!initialized_)
init();
else {
// update video
mediaplayer_->update();
// render the media player into frame buffer
static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
renderbuffer_->begin();
mediasurface_->draw(glm::identity<glm::mat4>(), projection);
renderbuffer_->end();
}
}
FrameBuffer *MediaSource::frame() const
{
if (initialized_ && renderbuffer_)
{
return renderbuffer_;
}
else {
static FrameBuffer *black = new FrameBuffer(640,480);
return black;
}
}
void MediaSource::accept(Visitor& v)
{
Source::accept(v);
v.visit(*this);
}