mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-06 07:50:00 +01:00
188 lines
5.1 KiB
C++
188 lines
5.1 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include <thread>
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#include <chrono>
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#include "SessionSource.h"
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#include "defines.h"
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#include "Log.h"
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#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Primitives.h"
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#include "Mesh.h"
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#include "SearchVisitor.h"
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#include "Session.h"
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#include "SessionCreator.h"
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void SessionSource::loadSession(const std::string& filename, SessionSource *source)
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{
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source->loadFinished_ = false;
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// actual loading of xml file
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SessionCreator creator( source->session_ );
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if (creator.load(filename)) {
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// all ok, validate session filename
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source->session_->setFilename(filename);
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}
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else {
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// error loading
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Log::Notify("Failed to load Session file %s.", filename.c_str());
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source->loadFailed_ = true;
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}
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// end thread
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source->loadFinished_ = true;
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}
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SessionSource::SessionSource() : Source(), path_("")
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{
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loadFailed_ = false;
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loadFinished_ = false;
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session_ = new Session;
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// create surface:
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// - textured with original texture from session
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// - crop & repeat UV can be managed here
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// - additional custom shader can be associated
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sessionsurface_ = new Surface(rendershader_);
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}
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SessionSource::~SessionSource()
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{
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// delete surface
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delete sessionsurface_;
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// delete session
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if (session_)
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delete session_;
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}
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void SessionSource::load(const std::string &p)
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{
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path_ = p;
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// launch a thread to load the session
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std::thread ( SessionSource::loadSession, path_, this).detach();
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Log::Notify("Opening %s", p.c_str());
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}
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Session *SessionSource::detach()
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{
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// remember pointer to give away
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Session *giveaway = session_;
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// work on a new session
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session_ = new Session;
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return giveaway;
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}
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bool SessionSource::failed() const
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{
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return loadFailed_;
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}
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void SessionSource::init()
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{
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if ( loadFinished_ && !loadFailed_ ) {
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loadFinished_ = false;
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// set resolution
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session_->setResolution( session_->config(View::RENDERING)->scale_ );
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// update once
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session_->update(dt_);
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// get the texture index from media player, apply it to the media surface
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sessionsurface_->setTextureIndex( session_->frame()->texture() );
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// create Frame buffer matching size of media player
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renderbuffer_ = new FrameBuffer(session_->frame()->resolution());
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renderbuffer_->setClearColor(glm::vec4(0.f, 0.f, 0.f, 1.f));
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// create the surfaces to draw the frame buffer in the views
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rendersurface_ = new FrameBufferSurface(renderbuffer_, blendingshader_);
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groups_[View::RENDERING]->attach(rendersurface_);
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groups_[View::GEOMETRY]->attach(rendersurface_);
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groups_[View::MIXING]->attach(rendersurface_);
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groups_[View::LAYER]->attach(rendersurface_);
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// for mixing view, add another surface to overlay (for stippled view in transparency)
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Surface *surfacemix = new FrameBufferSurface(renderbuffer_);
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ImageShader *is = static_cast<ImageShader *>(surfacemix->shader());
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if (is) is->stipple = 1.0;
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groups_[View::MIXING]->attach(surfacemix);
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groups_[View::LAYER]->attach(surfacemix);
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// icon session
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overlays_[View::MIXING]->attach( new Mesh("mesh/icon_vimix.ply") );
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// scale all mixing nodes to match aspect ratio of the media
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for (NodeSet::iterator node = groups_[View::MIXING]->begin();
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node != groups_[View::MIXING]->end(); node++) {
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(*node)->scale_.x = session_->frame()->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::GEOMETRY]->begin();
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node != groups_[View::GEOMETRY]->end(); node++) {
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(*node)->scale_.x = session_->frame()->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::LAYER]->begin();
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node != groups_[View::LAYER]->end(); node++) {
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(*node)->scale_.x = session_->frame()->aspectRatio();
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}
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// done init once and for all
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initialized_ = true;
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// make visible
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groups_[View::RENDERING]->visible_ = true;
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groups_[View::MIXING]->visible_ = true;
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groups_[View::GEOMETRY]->visible_ = true;
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groups_[View::LAYER]->visible_ = true;
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Log::Info("Source Session %s loading %d sources.", path_.c_str(), session_->numSource());
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}
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}
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void SessionSource::render()
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{
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if (!initialized_)
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{
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init();
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}
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else {
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// update session
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session_->update(dt_);
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// render the media player into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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FrameBuffer *SessionSource::frame() const
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{
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if (initialized_ && renderbuffer_)
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{
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return renderbuffer_;
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}
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else {
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static FrameBuffer *black = new FrameBuffer(640,480);
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return black;
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}
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}
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void SessionSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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