Files
vimix/CloneSource.h
Bruno Herbelin f2405e02f6 Player display of non-playable source
Show also non-playable sources to allow testing pre- post-display. Show post-processed image only if source made changes.
2022-06-21 01:37:30 +02:00

60 lines
1.3 KiB
C++

#ifndef CLONESOURCE_H
#define CLONESOURCE_H
#include <queue>
#include "Source.h"
#include "FrameBufferFilter.h"
class CloneSource : public Source
{
friend class Source;
public:
~CloneSource();
// implementation of source API
void update (float dt) override;
void setActive (bool on) override;
bool playing () const override { return !paused_; }
void play (bool on) override;
bool playable () const override;
void replay () override;
guint64 playtime () const override;
uint texture() const override;
bool failed() const override { return origin_ == nullptr; }
void accept (Visitor& v) override;
void render() override;
glm::ivec2 icon() const override;
std::string info() const override;
// implementation of cloning mechanism
inline void detach() { origin_ = nullptr; }
inline Source *origin() const { return origin_; }
// Filtering
void setFilter(FrameBufferFilter::Type T);
inline FrameBufferFilter *filter() { return filter_; }
protected:
// only Source class can create new CloneSource via clone();
CloneSource(Source *origin, uint64_t id = 0);
void init() override;
Source *origin_;
// control
bool paused_;
// connecting line
class DotLine *connection_;
// Filter
FrameBufferFilter *filter_;
};
#endif // CLONESOURCE_H