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https://github.com/brunoherbelin/vimix.git
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This involves also resizing the renderbuffer of the clone source. Upsampling is cubic (faster approximation) and Downsampling is bilinear.
249 lines
6.4 KiB
C++
249 lines
6.4 KiB
C++
/*
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* This file is part of vimix - video live mixer
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*
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* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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**/
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#include <gst/gst.h>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "Log.h"
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#include "defines.h"
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#include "Resource.h"
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#include "Decorations.h"
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#include "Visitor.h"
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#include "FrameBuffer.h"
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#include "FrameBufferFilter.h"
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#include "DelayFilter.h"
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#include "ImageFilter.h"
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#include "CloneSource.h"
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CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), paused_(false), filter_(nullptr)
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{
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// initial name copies the origin name: diplucates are namanged in session
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name_ = origin->name();
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// set symbol
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symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
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symbol_->scale_.y = 1.5f;
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// init connecting line
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connection_ = new DotLine;
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connection_->color = glm::vec4(COLOR_HIGHLIGHT_SOURCE, 0.6f);
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connection_->target = origin->groups_[View::MIXING]->translation_;
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groups_[View::MIXING]->attach(connection_);
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// default to pass-through filter
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filter_ = new PassthroughFilter;
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}
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CloneSource::~CloneSource()
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{
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if (origin_)
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origin_->clones_.remove(this);
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delete filter_;
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}
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void CloneSource::init()
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{
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if (origin_ && origin_->ready_ && origin_->mode_ > Source::UNINITIALIZED && origin_->renderbuffer_) {
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// create render Frame buffer matching size of images
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FrameBuffer *renderbuffer = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->flags() );
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// force update of activation mode
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active_ = true;
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// deep update to reorder
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++View::need_deep_update_;
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// done init
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Log::Info("Source '%s' cloning source '%s'.", name().c_str(), origin_->name().c_str() );
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}
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}
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void CloneSource::render()
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{
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if ( renderbuffer_ == nullptr )
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init();
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else {
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// render filter image
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filter_->draw( origin_->frame() );
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// ensure correct output texture is displayed (could have changed if filter changed)
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texturesurface_->setTextureIndex( filter_->texture() );
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// detect resampling (change of resolution in filter)
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if ( renderbuffer_->resolution() != filter_->resolution() ) {
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renderbuffer_->resize( filter_->resolution() );
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// FrameBuffer *renderbuffer = new FrameBuffer( filter_->resolution(), origin_->frame()->flags() );
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// attach(renderbuffer);
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}
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// render textured surface into frame buffer
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// NB: this also applies the color correction shader
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renderbuffer_->begin();
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texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
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renderbuffer_->end();
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ready_ = true;
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}
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}
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void CloneSource::setActive (bool on)
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{
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// try to activate (may fail if source is cloned)
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Source::setActive(on);
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if (origin_) {
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if ( mode_ > Source::UNINITIALIZED )
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origin_->touch();
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// change visibility of active surface (show preview of origin when inactive)
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if (activesurface_) {
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if (active_)
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activesurface_->setTextureIndex(Resource::getTextureTransparent());
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else
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activesurface_->setTextureIndex(renderbuffer_->texture());
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}
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}
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}
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void CloneSource::update(float dt)
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{
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Source::update(dt);
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if (origin_) {
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if (!paused_ && active_)
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filter_->update(dt);
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// update connection line target to position of origin source
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connection_->target = glm::inverse( GlmToolkit::transform(groups_[View::MIXING]->translation_, glm::vec3(0), groups_[View::MIXING]->scale_) ) *
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glm::vec4(origin_->groups_[View::MIXING]->translation_, 1.f);
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}
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}
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void CloneSource::setFilter(FrameBufferFilter::Type T)
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{
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if (filter_)
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delete filter_;
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switch (T)
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{
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case FrameBufferFilter::FILTER_DELAY:
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filter_ = new DelayFilter;
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break;
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case FrameBufferFilter::FILTER_RESAMPLE:
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filter_ = new ResampleFilter;
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break;
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case FrameBufferFilter::FILTER_BLUR:
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filter_ = new BlurFilter;
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break;
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case FrameBufferFilter::FILTER_SHARPEN:
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filter_ = new SharpenFilter;
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break;
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case FrameBufferFilter::FILTER_EDGE:
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filter_ = new EdgeFilter;
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break;
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case FrameBufferFilter::FILTER_IMAGE:
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filter_ = new ImageFilter;
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break;
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default:
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case FrameBufferFilter::FILTER_PASSTHROUGH:
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filter_ = new PassthroughFilter;
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break;
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}
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// TODO : resampling of renderbuffer ?
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}
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void CloneSource::play (bool on)
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{
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// if a different state is asked
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if (paused_ == on) {
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// play / pause filter to suspend clone
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filter_->setEnabled( on );
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// restart clean if was paused
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if (paused_)
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replay();
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// toggle state
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paused_ = !on;
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}
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}
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bool CloneSource::playable () const
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{
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if (filter_ && filter_->enabled())
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return true;
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if (origin_)
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return origin_->playable();
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return false;
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}
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void CloneSource::replay()
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{
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// TODO: add reset to Filter
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}
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guint64 CloneSource::playtime () const
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{
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// TODO : get time of ImageFilter? Get Delay ?
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return origin_->playtime();
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}
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uint CloneSource::texture() const
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{
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if (origin_)
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return origin_->frame()->texture();
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else
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return Resource::getTextureBlack();
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}
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void CloneSource::accept(Visitor& v)
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{
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Source::accept(v);
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if (!failed())
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v.visit(*this);
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}
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glm::ivec2 CloneSource::icon() const
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{
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return glm::ivec2(ICON_SOURCE_CLONE);
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}
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std::string CloneSource::info() const
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{
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return "Clone";
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}
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