Files
vimix/CloneSource.cpp
Bruno Herbelin fec2fb7ce6 Original implementation of Resampling Image filters
This involves also resizing the renderbuffer of the clone source. Upsampling is cubic (faster approximation) and Downsampling is bilinear.
2022-06-05 23:43:23 +02:00

249 lines
6.4 KiB
C++

/*
* This file is part of vimix - video live mixer
*
* **Copyright** (C) 2019-2022 Bruno Herbelin <bruno.herbelin@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
#include <gst/gst.h>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Log.h"
#include "defines.h"
#include "Resource.h"
#include "Decorations.h"
#include "Visitor.h"
#include "FrameBuffer.h"
#include "FrameBufferFilter.h"
#include "DelayFilter.h"
#include "ImageFilter.h"
#include "CloneSource.h"
CloneSource::CloneSource(Source *origin, uint64_t id) : Source(id), origin_(origin), paused_(false), filter_(nullptr)
{
// initial name copies the origin name: diplucates are namanged in session
name_ = origin->name();
// set symbol
symbol_ = new Symbol(Symbol::CLONE, glm::vec3(0.75f, 0.75f, 0.01f));
symbol_->scale_.y = 1.5f;
// init connecting line
connection_ = new DotLine;
connection_->color = glm::vec4(COLOR_HIGHLIGHT_SOURCE, 0.6f);
connection_->target = origin->groups_[View::MIXING]->translation_;
groups_[View::MIXING]->attach(connection_);
// default to pass-through filter
filter_ = new PassthroughFilter;
}
CloneSource::~CloneSource()
{
if (origin_)
origin_->clones_.remove(this);
delete filter_;
}
void CloneSource::init()
{
if (origin_ && origin_->ready_ && origin_->mode_ > Source::UNINITIALIZED && origin_->renderbuffer_) {
// create render Frame buffer matching size of images
FrameBuffer *renderbuffer = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->flags() );
// set the renderbuffer of the source and attach rendering nodes
attach(renderbuffer);
// force update of activation mode
active_ = true;
// deep update to reorder
++View::need_deep_update_;
// done init
Log::Info("Source '%s' cloning source '%s'.", name().c_str(), origin_->name().c_str() );
}
}
void CloneSource::render()
{
if ( renderbuffer_ == nullptr )
init();
else {
// render filter image
filter_->draw( origin_->frame() );
// ensure correct output texture is displayed (could have changed if filter changed)
texturesurface_->setTextureIndex( filter_->texture() );
// detect resampling (change of resolution in filter)
if ( renderbuffer_->resolution() != filter_->resolution() ) {
renderbuffer_->resize( filter_->resolution() );
// FrameBuffer *renderbuffer = new FrameBuffer( filter_->resolution(), origin_->frame()->flags() );
// attach(renderbuffer);
}
// render textured surface into frame buffer
// NB: this also applies the color correction shader
renderbuffer_->begin();
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
ready_ = true;
}
}
void CloneSource::setActive (bool on)
{
// try to activate (may fail if source is cloned)
Source::setActive(on);
if (origin_) {
if ( mode_ > Source::UNINITIALIZED )
origin_->touch();
// change visibility of active surface (show preview of origin when inactive)
if (activesurface_) {
if (active_)
activesurface_->setTextureIndex(Resource::getTextureTransparent());
else
activesurface_->setTextureIndex(renderbuffer_->texture());
}
}
}
void CloneSource::update(float dt)
{
Source::update(dt);
if (origin_) {
if (!paused_ && active_)
filter_->update(dt);
// update connection line target to position of origin source
connection_->target = glm::inverse( GlmToolkit::transform(groups_[View::MIXING]->translation_, glm::vec3(0), groups_[View::MIXING]->scale_) ) *
glm::vec4(origin_->groups_[View::MIXING]->translation_, 1.f);
}
}
void CloneSource::setFilter(FrameBufferFilter::Type T)
{
if (filter_)
delete filter_;
switch (T)
{
case FrameBufferFilter::FILTER_DELAY:
filter_ = new DelayFilter;
break;
case FrameBufferFilter::FILTER_RESAMPLE:
filter_ = new ResampleFilter;
break;
case FrameBufferFilter::FILTER_BLUR:
filter_ = new BlurFilter;
break;
case FrameBufferFilter::FILTER_SHARPEN:
filter_ = new SharpenFilter;
break;
case FrameBufferFilter::FILTER_EDGE:
filter_ = new EdgeFilter;
break;
case FrameBufferFilter::FILTER_IMAGE:
filter_ = new ImageFilter;
break;
default:
case FrameBufferFilter::FILTER_PASSTHROUGH:
filter_ = new PassthroughFilter;
break;
}
// TODO : resampling of renderbuffer ?
}
void CloneSource::play (bool on)
{
// if a different state is asked
if (paused_ == on) {
// play / pause filter to suspend clone
filter_->setEnabled( on );
// restart clean if was paused
if (paused_)
replay();
// toggle state
paused_ = !on;
}
}
bool CloneSource::playable () const
{
if (filter_ && filter_->enabled())
return true;
if (origin_)
return origin_->playable();
return false;
}
void CloneSource::replay()
{
// TODO: add reset to Filter
}
guint64 CloneSource::playtime () const
{
// TODO : get time of ImageFilter? Get Delay ?
return origin_->playtime();
}
uint CloneSource::texture() const
{
if (origin_)
return origin_->frame()->texture();
else
return Resource::getTextureBlack();
}
void CloneSource::accept(Visitor& v)
{
Source::accept(v);
if (!failed())
v.visit(*this);
}
glm::ivec2 CloneSource::icon() const
{
return glm::ivec2(ICON_SOURCE_CLONE);
}
std::string CloneSource::info() const
{
return "Clone";
}