Files
vimix/Visitor.h
Bruno Herbelin fec2fb7ce6 Original implementation of Resampling Image filters
This involves also resizing the renderbuffer of the clone source. Upsampling is cubic (faster approximation) and Downsampling is bilinear.
2022-06-05 23:43:23 +02:00

130 lines
3.2 KiB
C++

#ifndef VISITOR_H
#define VISITOR_H
#include <string>
// Forward declare different kind of Node
class Node;
class Group;
class Switch;
class Primitive;
class Scene;
class Surface;
class ImageSurface;
class FrameBufferSurface;
class LineStrip;
class LineSquare;
class LineCircle;
class Mesh;
class Frame;
class Handles;
class Symbol;
class Disk;
class Stream;
class MediaPlayer;
class Shader;
class ImageShader;
class MaskShader;
class ImageProcessingShader;
class Source;
class MediaSource;
class PatternSource;
class DeviceSource;
class GenericStreamSource;
class SrtReceiverSource;
class SessionFileSource;
class SessionGroupSource;
class RenderSource;
class CloneSource;
class NetworkSource;
class MixingGroup;
class MultiFileSource;
class FrameBufferFilter;
class PassthroughFilter;
class DelayFilter;
class ResampleFilter;
class BlurFilter;
class SharpenFilter;
class EdgeFilter;
class ImageFilter;
class SourceCallback;
class SetAlpha;
class SetDepth;
class SetGeometry;
class Loom;
class Grab;
class Resize;
class Turn;
class Play;
// Declares the interface for the visitors
class Visitor {
public:
// Need to declare overloads for basic kind of Nodes to visit
virtual void visit (Scene&) = 0;
virtual void visit (Node&) = 0;
virtual void visit (Primitive&) = 0;
virtual void visit (Group&) = 0;
virtual void visit (Switch&) = 0;
// not mandatory for all others
virtual void visit (Surface&) {}
virtual void visit (ImageSurface&) {}
virtual void visit (FrameBufferSurface&) {}
virtual void visit (LineStrip&) {}
virtual void visit (LineSquare&) {}
virtual void visit (Mesh&) {}
virtual void visit (Frame&) {}
virtual void visit (Handles&) {}
virtual void visit (Symbol&) {}
virtual void visit (Disk&) {}
virtual void visit (Shader&) {}
virtual void visit (ImageShader&) {}
virtual void visit (MaskShader&) {}
virtual void visit (ImageProcessingShader&) {}
// utility
virtual void visit (Stream&) {}
virtual void visit (MediaPlayer&) {}
virtual void visit (MixingGroup&) {}
virtual void visit (Source&) {}
virtual void visit (MediaSource&) {}
virtual void visit (NetworkSource&) {}
virtual void visit (SrtReceiverSource&) {}
virtual void visit (GenericStreamSource&) {}
virtual void visit (DeviceSource&) {}
virtual void visit (PatternSource&) {}
virtual void visit (SessionFileSource&) {}
virtual void visit (SessionGroupSource&) {}
virtual void visit (RenderSource&) {}
virtual void visit (CloneSource&) {}
virtual void visit (MultiFileSource&) {}
virtual void visit (FrameBufferFilter&) {}
virtual void visit (PassthroughFilter&) {}
virtual void visit (DelayFilter&) {}
virtual void visit (ResampleFilter&) {}
virtual void visit (BlurFilter&) {}
virtual void visit (SharpenFilter&) {}
virtual void visit (EdgeFilter&) {}
virtual void visit (ImageFilter&) {}
virtual void visit (SourceCallback&) {}
virtual void visit (SetAlpha&) {}
virtual void visit (SetDepth&) {}
virtual void visit (SetGeometry&) {}
virtual void visit (Loom&) {}
virtual void visit (Grab&) {}
virtual void visit (Resize&) {}
virtual void visit (Turn&) {}
virtual void visit (Play&) {}
};
#endif // VISITOR_H