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https://github.com/dyne/FreeJ.git
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367 lines
10 KiB
Objective-C
Executable File
367 lines
10 KiB
Objective-C
Executable File
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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// Abstract: Uses Quartz to draw a string into an OpenGL texture.
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// Imported from apple "CocoaGL" example and extended
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// to fit freej integration.
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#import <GLString.h>
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// The following is a NSBezierPath category to allow
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// for rounded corners of the border
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#pragma mark -
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#pragma mark NSBezierPath Category
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@implementation NSBezierPath (RoundRect)
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+ (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
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NSBezierPath *result = [NSBezierPath bezierPath];
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[result appendBezierPathWithRoundedRect:rect cornerRadius:radius];
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return result;
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}
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- (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
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if (!NSIsEmptyRect(rect)) {
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if (radius > 0.0) {
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// Clamp radius to be no larger than half the rect's width or height.
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float clampedRadius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height));
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NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
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NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
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NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
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[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
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[self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:clampedRadius];
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[self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:clampedRadius];
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[self closePath];
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} else {
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// When radius == 0.0, this degenerates to the simple case of a plain rectangle.
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[self appendBezierPathWithRect:rect];
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}
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}
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}
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@end
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#pragma mark -
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#pragma mark GLString
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// GLString follows
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@implementation GLString
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#pragma mark -
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#pragma mark Deallocs
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- (void) deleteTexture
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{
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if (texName && cgl_ctx) {
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(*cgl_ctx->disp.delete_textures)(cgl_ctx->rend, 1, &texName);
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texName = 0; // ensure it is zeroed for failure cases
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cgl_ctx = 0;
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}
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}
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- (void) dealloc
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{
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[self deleteTexture];
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[textColor release];
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[boxColor release];
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[borderColor release];
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[string release];
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[super dealloc];
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}
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#pragma mark -
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#pragma mark Initializers
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// designated initializer
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- (id) initWithAttributedString:(NSAttributedString *)attributedString
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{
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[super init];
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cgl_ctx = NULL;
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texName = 0;
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texSize.width = 0.0f;
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texSize.height = 0.0f;
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if (string)
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[string release];
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string = [attributedString retain];
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staticFrame = NO;
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antialias = YES;
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marginSize.width = 4.0f; // standard margins
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marginSize.height = 2.0f;
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cRadius = 4.0f;
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requiresUpdate = YES;
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// all other variables 0 or NULL
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return self;
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}
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- (id) initWithString:(NSString *)aString withFont:font withTextColor:(NSColor *)text BoxColor:(NSColor *)box BorderColor:(NSColor *)border
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{
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NSMutableDictionary *attribs = [NSMutableDictionary dictionary];
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[attribs
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setObject:font
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forKey:NSFontAttributeName
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];
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[attribs
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setObject:text
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forKey:NSForegroundColorAttributeName
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];
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[attribs
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setObject:box
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forKey:NSBackgroundColorAttributeName
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];
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// XXX - how to use bordercolor now?
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return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
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}
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- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs
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{
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return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
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}
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- (void) genImage
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{
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if (image)
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[image release];
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if (bitmap)
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[bitmap release];
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if ((NO == staticFrame)) { // find frame size if we have not already found it
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frameSize = [string size]; // current string size
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frameSize.width += marginSize.width * 2.0f; // add padding
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frameSize.height += marginSize.height * 2.0f;
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}
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image = [[NSImage alloc] initWithSize:frameSize];
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[image lockFocus];
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[[NSGraphicsContext currentContext] setShouldAntialias:antialias];
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if ([boxColor alphaComponent]) { // this should be == 0.0f but need to make sure
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[boxColor set];
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NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height) , 0.5, 0.5)
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cornerRadius:cRadius];
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[path fill];
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}
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if ([borderColor alphaComponent]) {
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[borderColor set];
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NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height), 0.5, 0.5)
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cornerRadius:cRadius];
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[path setLineWidth:1.0f];
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[path stroke];
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}
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[textColor set];
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[string drawAtPoint:NSMakePoint (marginSize.width, marginSize.height)]; // draw at offset position
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bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height)];
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[image unlockFocus];
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}
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#pragma mark -
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#pragma mark Accessors
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- (GLuint) texName
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{
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return texName;
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}
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- (NSSize) texSize
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{
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return texSize;
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}
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#pragma mark Text Color
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- (void) setTextColor:(NSColor *)color // set default text color
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{
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[color retain];
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[textColor release];
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textColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) textColor
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{
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return textColor;
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}
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#pragma mark Box Color
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- (void) setBoxColor:(NSColor *)color // set default text color
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{
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[color retain];
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[boxColor release];
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boxColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) boxColor
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{
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return boxColor;
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}
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#pragma mark Border Color
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- (void) setBorderColor:(NSColor *)color // set default text color
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{
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[color retain];
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[borderColor release];
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borderColor = color;
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requiresUpdate = YES;
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}
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- (NSColor *) borderColor
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{
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return borderColor;
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}
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#pragma mark Margin Size
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// these will force the texture to be regenerated at the next draw
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- (void) setMargins:(NSSize)size // set offset size and size to fit with offset
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{
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marginSize = size;
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if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
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frameSize.width = 0.0f;
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frameSize.height = 0.0f;
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}
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requiresUpdate = YES;
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}
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- (NSSize) marginSize
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{
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return marginSize;
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}
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#pragma mark Antialiasing
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- (BOOL) antialias
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{
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return antialias;
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}
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- (void) setAntialias:(bool)request
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{
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antialias = request;
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requiresUpdate = YES;
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}
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#pragma mark Frame
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- (NSSize) frameSize
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{
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if ((NO == staticFrame) && (0.0f == frameSize.width) && (0.0f == frameSize.height)) { // find frame size if we have not already found it
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frameSize = [string size]; // current string size
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frameSize.width += marginSize.width * 2.0f; // add padding
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frameSize.height += marginSize.height * 2.0f;
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}
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return frameSize;
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}
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- (BOOL) staticFrame
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{
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return staticFrame;
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}
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- (void) useStaticFrame:(NSSize)size // set static frame size and size to frame
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{
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frameSize = size;
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staticFrame = YES;
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requiresUpdate = YES;
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}
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- (void) useDynamicFrame
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{
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if (staticFrame) { // set to dynamic frame and set to regen texture
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staticFrame = NO;
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frameSize.width = 0.0f; // ensure frame sizes will be recalculated
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frameSize.height = 0.0f;
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requiresUpdate = YES;
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}
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}
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#pragma mark String
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- (void) setString:(NSAttributedString *)attributedString // set string after initial creation
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{
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[attributedString retain];
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[string release];
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string = attributedString;
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if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
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frameSize.width = 0.0f;
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frameSize.height = 0.0f;
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}
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requiresUpdate = YES;
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}
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- (void) setString:(NSString *)aString withAttributes:(NSDictionary *)attribs; // set string after initial creation
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{
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[self setString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
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}
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#pragma mark -
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#pragma mark Drawing
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// generates the texture (requires a current opengl context)
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- (CVPixelBufferRef) drawOnBuffer:(CVPixelBufferRef)pixelBuffer
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{
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[self genImage];
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int pxWidth = CVPixelBufferGetWidth(pixelBuffer);
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int pxHeight = CVPixelBufferGetHeight(pixelBuffer);
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CVPixelBufferLockBaseAddress(pixelBuffer, 0);
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void *rasterData = CVPixelBufferGetBaseAddress(pixelBuffer);
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size_t bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer);
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// note that we are most likely going to write on a small area of the pixelbuffer
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// and memory could have been reused so we need to ensure emptying the entire frame
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// before actually drawing on it.
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// XXX - there could be a proper apple api to do this
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memset(rasterData, 0, bytesPerRow*pxHeight);
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// context to draw in, set to pixel buffer's address
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size_t bitsPerComponent = 8; // *not* CGImageGetBitsPerComponent(image);
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CGColorSpaceRef cs = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
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CGContextRef ctxt = CGBitmapContextCreate(rasterData, pxWidth, pxHeight, bitsPerComponent, bytesPerRow, cs, kCGImageAlphaNoneSkipFirst);
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if(ctxt == NULL){
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NSLog(@"could not create context");
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return NULL;
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}
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// draw at the center of the provided pixel buffer
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NSGraphicsContext *nsctxt = [NSGraphicsContext graphicsContextWithGraphicsPort:ctxt flipped:NO];
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext:nsctxt];
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[image compositeToPoint:NSMakePoint(round((pxWidth-frameSize.width)/2),
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round((pxHeight-frameSize.height)/2))
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operation:NSCompositeCopy];
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[NSGraphicsContext restoreGraphicsState];
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CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
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CFRelease(ctxt);
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CFRelease(cs);
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return pixelBuffer;
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}
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@end
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