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refactoring the feedFrame/renderFrame/getTexture flow to make a more clever use of memory and autorelease pools started implementing CVFilter (on the way of having CoreImage filters usable from javascript)
80 lines
2.5 KiB
Plaintext
80 lines
2.5 KiB
Plaintext
/* FreeJ
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* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Public License as published
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* by the Free Software Foundation; either version 3 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#import <CVTextLayerController.h>
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@implementation CVTextLayerController
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- (id)init
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{
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theString = [GLString alloc];
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text = nil;
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// init fonts for use with strings
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return [super init];
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}
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- (CVReturn)renderFrame
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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Context *ctx = [freej getContext];
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[lock lock];
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if (needsNewFrame) {
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if (currentFrame)
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CVPixelBufferRelease(currentFrame);
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NSDictionary *d = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
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[NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
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[NSNumber numberWithBool:YES], kCVPixelBufferOpenGLCompatibilityKey,
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nil];
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// create pixel buffer
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CVPixelBufferCreate(kCFAllocatorDefault,
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ctx->screen->geo.w,
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ctx->screen->geo.h,
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k32ARGBPixelFormat,
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(CFDictionaryRef)d,
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¤tFrame);
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// TODO - Implement properly
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//NSFont * font =[NSFont fontWithName:@"Helvetica" size:32.0];
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[theString initWithString:text withAttributes:stanStringAttrib];
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[theString drawOnBuffer:currentFrame];
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needsNewFrame = NO;
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}
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newFrame = YES;
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[lock unlock];
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//[self renderPreview];
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[pool release];
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return [super renderFrame];
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}
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- (IBAction)setText:(NSString *)theText withAttributes:(NSDictionary *)attributes
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{
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if (!layer)
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[self start];
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if (text)
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[text release];
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text = [theText retain];
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stanStringAttrib = attributes;
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needsNewFrame = YES;
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}
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@end
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