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avutil/hwcontext_d3d11va: added resource and heap flags to DeviceContext
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@@ -2,6 +2,9 @@ The last version increases of all libraries were on 2025-03-28
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API changes, most recent first:
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2026-01-xx - xxxxxxxxxx - lavu 60.24.100 - hwcontext_d3d11va.h
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Add BindFlags and MiscFlags to AVD3D11VADeviceContext
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2026-01-04 - xxxxxxxxxx - lavu 60.23.100 - cpu.h
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Add AV_CPU_FLAG_ARM_CRC.
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@@ -290,6 +290,9 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
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return AVERROR(EINVAL);
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}
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hwctx->BindFlags |= device_hwctx->BindFlags;
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hwctx->MiscFlags |= device_hwctx->MiscFlags;
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ctx->initial_pool_size = FFMIN(ctx->initial_pool_size, MAX_ARRAY_SIZE);
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texDesc = (D3D11_TEXTURE2D_DESC){
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@@ -710,6 +713,18 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
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}
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#endif
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if (av_dict_get(opts, "SHADER", NULL, 0))
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device_hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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if (av_dict_get(opts, "UAV", NULL, 0))
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device_hwctx->BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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if (av_dict_get(opts, "RTV", NULL, 0))
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device_hwctx->BindFlags |= D3D11_BIND_RENDER_TARGET;
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if (av_dict_get(opts, "SHARED", NULL, 0))
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device_hwctx->MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
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return 0;
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}
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@@ -94,6 +94,20 @@ typedef struct AVD3D11VADeviceContext {
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void (*lock)(void *lock_ctx);
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void (*unlock)(void *lock_ctx);
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void *lock_ctx;
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/**
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* D3D11_TEXTURE2D_DESC.BindFlags to be applied to D3D11 resources allocated
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* for frames using this device context.
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*
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* It applies globally to all AVD3D11VAFramesContext allocated from this device context.
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*/
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UINT BindFlags;
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/**
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* D3D11_TEXTURE2D_DESC.MiscFlags to be applied to D3D11 resources allocated
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* for frames using this device context.
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*
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* It applies globally to all AVD3D11VAFramesContext allocated from this device context.
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*/
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UINT MiscFlags;
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} AVD3D11VADeviceContext;
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/**
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+1
-1
@@ -79,7 +79,7 @@
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*/
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#define LIBAVUTIL_VERSION_MAJOR 60
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#define LIBAVUTIL_VERSION_MINOR 23
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#define LIBAVUTIL_VERSION_MINOR 24
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#define LIBAVUTIL_VERSION_MICRO 100
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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