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wavpack: drop redundant if/else blocks
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@@ -1125,13 +1125,7 @@ static int wavpack_decode_block(AVCodecContext *avctx, int block_no,
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}
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if (s->stereo_in) {
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if (avctx->sample_fmt == AV_SAMPLE_FMT_S16)
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samplecount = wv_unpack_stereo(s, &s->gb, samples, AV_SAMPLE_FMT_S16);
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else if (avctx->sample_fmt == AV_SAMPLE_FMT_S32)
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samplecount = wv_unpack_stereo(s, &s->gb, samples, AV_SAMPLE_FMT_S32);
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else
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samplecount = wv_unpack_stereo(s, &s->gb, samples, AV_SAMPLE_FMT_FLT);
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samplecount = wv_unpack_stereo(s, &s->gb, samples, avctx->sample_fmt);
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if (samplecount < 0)
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return samplecount;
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@@ -1139,13 +1133,7 @@ static int wavpack_decode_block(AVCodecContext *avctx, int block_no,
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} else {
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const int channel_stride = avctx->channels;
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if (avctx->sample_fmt == AV_SAMPLE_FMT_S16)
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samplecount = wv_unpack_mono(s, &s->gb, samples, AV_SAMPLE_FMT_S16);
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else if (avctx->sample_fmt == AV_SAMPLE_FMT_S32)
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samplecount = wv_unpack_mono(s, &s->gb, samples, AV_SAMPLE_FMT_S32);
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else
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samplecount = wv_unpack_mono(s, &s->gb, samples, AV_SAMPLE_FMT_FLT);
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samplecount = wv_unpack_mono(s, &s->gb, samples, avctx->sample_fmt);
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if (samplecount < 0)
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return samplecount;
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