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nvenc doesn't support P016, but we have two problems today: 1) We declare support for YUV444P16 which nvenc also doesn't support. We do this because it's the only pix_fmt we have that can approximate nvenc's internal format that is YUV444P10 with data in MSBs instead of LSBs. Because the declared format is a 16bit one, it will be preferrentially chosen when encoding >10bit content, but that content will normally be YUV420P12 or P016 which should get mapped to P010 and not YUV444P10. 2) Transcoding P016 content with nvenc should be possible in a pure hardware pipeline, and that can't be done if nvenc doesn't say it accepts P016. By mapping it to P010, we can use it, albeit with truncation. I have established that swscale doesn't know how to dither to 10bits so we'd get truncation anyway, even if we tried to do this 'properly'.
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FFmpeg README
FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
Libraries
libavcodecprovides implementation of a wider range of codecs.libavformatimplements streaming protocols, container formats and basic I/O access.libavutilincludes hashers, decompressors and miscellaneous utility functions.libavfilterprovides a mean to alter decoded Audio and Video through chain of filters.libavdeviceprovides an abstraction to access capture and playback devices.libswresampleimplements audio mixing and resampling routines.libswscaleimplements color conversion and scaling routines.
Tools
- ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
- ffplay is a minimalistic multimedia player.
- ffprobe is a simple analysis tool to inspect multimedia content.
- Additional small tools such as
aviocat,ismindexandqt-faststart.
Documentation
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Examples
Coding examples are available in the doc/examples directory.
License
FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.
Contributing
Patches should be submitted to the ffmpeg-devel mailing list using
git format-patch or git send-email. Github pull requests should be
avoided because they are not part of our review process and will be ignored.
Description
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