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If not enough bytes are available, keep track of them and skip them on next call. In practice, if these trailer bytes are written in a separate call, there is no other data written in this call, making it fall into the "FLV packet too small" case currently - working, but not as intended. This patch makes the code more robust, handling all cases except for having the FLV packet header split over multiple write calls. Signed-off-by: Martin Storsjö <martin@martin.st>
34 KiB
34 KiB