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While Vulkan itself went more or less the way it was expected to go, libvulkan didn't quite solve all of the opengl loader issues. It's multi-vendor, yes, but unfortunately, the code is Google/Khronos QUALITY, so suffers from big static linking issues (static linking on anything but OSX is unsupported), has bugs, and due to the prefix system used, there are 3 or so ways to type out functions. Just solve all of those problems by dlopening it. We even have nice emulation for it on Windows.
131 KiB
131 KiB