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Update default radius value in shape docs
(At least according to 39f7cd783c (diff-e4cce30f8d436e76187a26beb75e4fdfR86)
the default value for radius is 0.3).
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@@ -194,7 +194,7 @@ Pixelate texture with `pixelX` segments and `pixelY` segments.
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### shape( `sides`, `radius`, `smoothing`)
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### shape( `sides`, `radius`, `smoothing`)
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* sides :: int (default 3.0)
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* sides :: int (default 3.0)
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* radius :: float (default 60.0)
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* radius :: float (default 0.3)
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* smoothing :: float (default 0.01)
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* smoothing :: float (default 0.01)
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### solid( `r`, `g`, `b`, `a`)
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### solid( `r`, `g`, `b`, `a`)
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