Controller: initial commit

This adds a QVariant/QMetaObject based controller for object and properties
manipulation. Object types and objects are stored in std::map structures for
now. The API is based on the prototype controller. The get/set properties only
handle a single QVariant argument instead of a QVariantList argument as in the
prototype but this can be changed.
This commit is contained in:
Vasilis Liaskovitis
2013-12-23 02:20:49 +02:00
parent 3842c1b013
commit 92f5d171db
3 changed files with 171 additions and 1 deletions
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/*
* Controller.cpp
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
* (c) 2013 Vasilis Liaskovitis -- vliaskov@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Controller.h"
#include <QMetaObject>
#include <QMetaType>
#include <iostream>
template<class T> void Controller::registerObjType(const char* objType)
{
_mControllerTypes[objType] = &(T::staticMetaObject);
}
bool Controller::createObject(const char* objType, const char* objName)
{
const QMetaObject *meta = _mControllerTypes[objType];
if (meta)
{
_mControllerObjects[objName] = meta->newInstance();
return true;
}
//std::cout << "object creation " << objName << " failed\n";
return false;
}
bool Controller::setObjectProperty(const char* objName, const char* propName,
const QVariant &value)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
if (obj->setProperty(propName, value))
{
return true;
}
else
{
//std::cout << "setproperty failed " << propName << "\n";
return false;
}
}
//std::cout << "object " << objName << " could not be found\n";
return false;
}
bool Controller::getObjectProperty(const char *objName, const char *propName,
QVariant &value)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
value = obj->property(propName);
return value.isValid();
}
//std::cout << "Failed to get property " << propName << "\n";
return false;
}
bool Controller::listObjectProperties(const char *objName, QList<QString>
&names, QVariantList &values)
{
QObject *obj = _mControllerObjects[objName];
if (obj)
{
const QMetaObject *metaobject = obj->metaObject();
int count = metaobject->propertyCount();
for (int i = 0; i < count; ++i)
{
QMetaProperty metaproperty = metaobject->property(i);
const char *propname = metaproperty.name();
names.append(QString(propname));
values.append(obj->property(propname));
}
return true;
}
return false;
}
bool Controller::listObjects(const char *objType, QList<QString> &objNames)
{
const QMetaObject *meta = _mControllerTypes[objType];
for (std::map<const char*, QObject*>::iterator i = _mControllerObjects.begin();
i != _mControllerObjects.end(); i++)
{
const QObject *obj = i->second;
const char *name = i->first;
const QMetaObject *metaobject = obj->metaObject();
if (meta == metaobject)
{
//std::cout << "found object " << name << " of type " << objType << " \n";
objNames.append(name);
}
}
return true;
}
Controller::Controller(MainWindow *owner)
{
_owner = owner;
/* Register common types for properties
* FIXME, we can provide a method for other classes to register types of their
* properties instead of doing it in the controller constructor */
qRegisterMetaType<int>("int");
qRegisterMetaType<double>("double");
}
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#include <QVariant>
#include <QMetaObject>
#include <QHash>
#include <QPair>
#include <string>
#include <map>
#include "MainWindow.h"
/**
* Facade to control the application.
*
* TODO: implement it.
* TODO: include it in the project
* TODO: add signals
* TODO: the whole app should use actual QObject for properties of everything
*/
class Controller
{
public:
Controller(MainWindow *owner);
// CRUD
template<class T> void registerObjType(const char* objType);
bool createObject(const char *objType, const char *objName);
bool listObjects(const char *objType, QList<QString> &objNames);
bool destroyObject(const char *objName);
//FIXME: The original prototype functions for these had QVariantList
// arguments. FOr now these 2 functions set/get a single QVariant for a
// single property, but we can change this easily.
bool setObjectProperty(const char* objName, const char* propName,
const QVariant &value);
bool getObjectProperty(const char *objName, const char *propName,
QVariant &value);
bool listObjectProperties(const char *objName, QList<QString> &names,
QVariantList &values);
bool saveProject(const char *fileName);
bool loadProject(const char *fileName);
bool quit();
struct strCmp {
bool operator()( const char* s1, const char* s2 ) const {
return strcmp( s1, s2 ) < 0;
}
};
private:
MainWindow *_owner;
std::map<const char*, const QMetaObject *, strCmp> _mControllerTypes;
std::map<const char*, QObject *, strCmp> _mControllerObjects;
};
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CONFIG += qt debug
TEMPLATE = app
HEADERS = MainWindow.h Util.h MapperGLCanvas.h SourceGLCanvas.h DestinationGLCanvas.h Mapper.h Mapping.h Shape.h Paint.h MappingManager.h ProjectWriter.h NameAllocator.h ProjectReader.h
SOURCES = main.cpp MainWindow.cpp Util.cpp Mapper.cpp MapperGLCanvas.cpp SourceGLCanvas.cpp DestinationGLCanvas.cpp MappingManager.cpp ProjectWriter.cpp NameAllocator.cpp ProjectReader.cpp
SOURCES = main.cpp MainWindow.cpp Util.cpp Mapper.cpp MapperGLCanvas.cpp SourceGLCanvas.cpp DestinationGLCanvas.cpp MappingManager.cpp ProjectWriter.cpp NameAllocator.cpp ProjectReader.cpp Controller.cpp
QT += gui opengl xml
RESOURCES = libremapping.qrc